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Minor creation

Posted: Tue Mar 20, 2007 11:52 pm
by josephbt
Somebody suggested using this spell for some major rogue cheese. I have no clue in which thread or in what way, so would the OP please respond. Thanks.

Re: Minor creation

Posted: Wed Mar 21, 2007 12:00 am
by Artless
MrWaeseL wrote:

Straight up, 11 levels of rogue. Use your level 11 ability for a bonus feat which becomes perfect two-weapon fighting as detailed here.
Now, simply chuck 4 acid flasks each round. (5 with rapid shot) As a deep halfling your attack bonus can easily be +14 (+7 bab +1 racial +1 size +5 dex). Giants have really low touch AC and no acid resistance, so you should cut through them like butter.
Add some wands of minor creation to make your own ammo on the spot and you shouldn't even have to carry a medium load.

The best part is that you haven't even spent feats or bought equipment yet, so you can set yourself up for a great noncombat role as well. (Not that there are any noncombat encounters in the adventure that I know of, but it's nice to be the best at everything.)


That what you were looking for?


Quick edit to save MrWaeseL from the shame.

Re: Minor creation

Posted: Wed Mar 21, 2007 12:20 am
by MrWaeseL
It lets you make bathtubs full of healing salve, or a barrel full of acid, or lets you do a lot of damage, but that's not specific for rogues.

Oh, and that typo is really sticking out now :razz:

Re: Minor creation

Posted: Wed Mar 21, 2007 1:16 am
by Cielingcat
What was the typo? I missed it.

Re: Minor creation

Posted: Wed Mar 21, 2007 2:43 am
by NineInchNall
Cut trough them, I believe.

Re: Minor creation

Posted: Wed Mar 21, 2007 2:45 am
by MrWaeseL
I hate you guys.

Re: Minor creation

Posted: Wed Mar 21, 2007 5:37 am
by josephbt
Hokay, we can make fun of MrWaeseL all day long, but it still won't answer my question. How the hell do you create Alchemists Acid or Fire with Minor Creation when it creates
SRD wrote:You create a nonmagical, unattended object of nonliving, vegetable matter.


How exactly is acid vegetable matter?

edit: had a baaad typo :)

Re: Minor creation

Posted: Wed Mar 21, 2007 6:35 am
by Endovior
Because it's a horrible Amazonian Acid-Spitting Death Blossom, 10 feet wide and armed with a variety of nasty pods that shoot terrible spurts of flesh-dissolving acid, slaying all who draw near to provide itself with the grim fertilizer of partially dissolved and decaying bodies.

Actually not, but I suspect that this works via the supplement rule; if you can find a Plant-type creature anywhere, in any supplement, that uses an Acid-type attack, then you can use Minor Creation to make yourself Acid.

Re: Minor creation

Posted: Wed Mar 21, 2007 7:07 am
by josephbt
And it still wouldn't be vegetable matter. In the same way that the hydrochloric acid in your stomach isn't animal matter.

I know that there is supposed to be some suspension of disbelief, but this is plain retarded.

Re: Minor creation

Posted: Wed Mar 21, 2007 11:53 am
by Cielingcat
What is "vegetable matter" though, exactly?

Re: Minor creation

Posted: Wed Mar 21, 2007 12:22 pm
by MrWaeseL
Minor Creation also lets you make more complex stuff with a craft check.

Re: Minor creation

Posted: Wed Mar 21, 2007 1:39 pm
by josephbt
@Waesel

Yes, it does. But you're still limited to the boundaries stated above - unliving vegetable matter.

So chairs and tables are a go if you have Craft(carpentry).

@cielingcat
Plants?

Re: Minor creation

Posted: Wed Mar 21, 2007 2:21 pm
by Cielingcat
So it has to be actual plants? You couldn't, say, make tree bark, since that's only part of the plant?

What I'm getting at is that there are plants that produce actual acids (and in D&D, possibly even incendiaries), and so it would be possible to Minor Create them.

Re: Minor creation

Posted: Wed Mar 21, 2007 2:37 pm
by josephbt
I guess you missunderstod me.

This is one of the definitions of "vegetable" by Princeton dictionary

wrote:of the nature of or characteristic of or derived from plants; "decaying vegetable matter"


Bark is available through Minor Creation, if it is composed of dead plant matter. Live bark is a no-no.

And the fact, that there could be plants that make acid, does not remove the fact that acid is not plant matter.

At this point, i have no other argument against producing Acid flasks via Minor creation except this one. If anyone can supply, why you could, i'd be happy.

Re: Minor creation

Posted: Wed Mar 21, 2007 2:53 pm
by Cielingcat
But if the acid is a type produced by a plant, then it is "derived from plants" by definition.

Re: Minor creation

Posted: Wed Mar 21, 2007 3:29 pm
by dbb
Remember, "acid" isn't some sort of magic formula for a substance that has to be created in a lab. It's just a substance that -- depending on your definition -- drops pH below 7 when dissolved in water; or is a proton donor; etc., etc. "Organic acid" is a real class of compounds that exists in the real world. Heck, aspirin is derived from an acid extracted from willow bark. On what basis are you making the contrary assertion that plant matter cannot be acidic?

Now, while I personally am not aware of any trees whose bark when dissolved in water produces a substance acidic enough to do damage on the D&D scale,

a> that doesn't mean there aren't any, I'm not an organic chemist;
b> that there aren't any in the real world (if there aren't) is no indication of whether there are in the D&D world.

Telling your DM that may well provoke a response of "it doesn't mean there are any, either, and I say there aren't". I suggest finding a plant in a Monster Manual that produces some compound that does actual damage to people, and using minor creation to synthesize that. If that doesn't fly either you're going to have to find some other method of conjuring up acid or alchemist's fire by the boatload, but that shouldn't be too hard.

--d.

Re: Minor creation

Posted: Wed Mar 21, 2007 6:10 pm
by Username17
The Greenvise, Monster Manual 2 p. 120, is a plant creature that emits a 3d8 acid cloud. That's vegetable matter and it contains deadly acid. Much deadlier acid than the vials of acid are.

So if someone wants to produce acid from vegetable matter they can certainly do so in a D&D context. Stomach HCl is animal, Saltpeter derived HNO3 is mineral, and whatever the fvck it is you squeeze out of a Greenvise or a Tendriculous is vegetable.

Because it's based on the three types of matter and those are the only choices. If something isn't a "mineral" or an "animal" it must be a "vegetable" (or nonexistant) by those criteria.

-Username17

Re: Minor creation

Posted: Wed Mar 21, 2007 7:48 pm
by josephbt
I fvcking hate DnD logic. Damn do i hate it. Every single fvckin one of those designers should go to following 101 classes:

  • life science - Animal, plant and mineral kingdoms?? :disgusted: What kind of categories are these? C'mon.
  • philosophy - According to the division layed out in Polymorph any object, that's all there is. Where do outsiders belong? In a flux state of matter? What are the undead? Aaaaaarg, it's the zombie zucchini. Constructs and elementals? What of the warforged? Or should i call them "the animal mineral plant people".
  • creative writing - "If only we had, like, you know, like, stuff, to make sounds on paper, and, like, whatever, man." That's how some of DnD spell effects look like on paper. Was one editor with a bit of common sense too much to ask?


I'm convinced that Minor creation lets you create acid. You just have to apply DnD logic.

Re: Minor creation

Posted: Thu Mar 22, 2007 2:40 am
by Crissa
Umm, if you can't create living vegetable matter, you aren't going to make much that's edible.

No minor creation salads?

-Crissa

...And no one has heard of a pitcher plant? Stinging nettles? Heck, some trees are actually really, really explosively flammable.

Re: Minor creation

Posted: Thu Mar 22, 2007 4:19 am
by Catharz
Crissa at [unixtime wrote:1174531247[/unixtime]]Umm, if you can't create living vegetable matter, you aren't going to make much that's edible.

No minor creation salads?

Oh god, the lettuce is dead :sad:

Re: Minor creation

Posted: Thu Mar 22, 2007 11:24 am
by Cielingcat
Isn't lettuce normally dead?

Tar is derived from vegetable matter, and is rather sticky. I'm not sure if it's flammable though. Potential alchemist's fire, maybe?

Re: Minor creation

Posted: Thu Mar 22, 2007 4:38 pm
by Digestor
^ "bio-diesel" ? Not tar, but... you know, flammable.

Also, if you let dead 'vegetable matter' sit long enough it starts to sort of ferment and become kind of caustic...

...damn garbage pile up for 4+ years was eating away at the concrete underneath the trash-compactor at my job, literally took away about a centimeter of the concrete, exposing the rough rocks underneath the smooth surface.

Re: Minor creation

Posted: Thu Mar 22, 2007 5:17 pm
by User3
There's still a problem with this acid flask creation technique.

Okay ... you use Minor Creation to create acid in say, a pre-existing glass container or a natural rock depression (that won't leak).

Now ... what are the rules for the UMD-using Halfling Rogue to use to actually get or make glass flasks - and then scoop the freakin' acid into them?

That's potentially fraught with mishaps and perhaps even accidental damage to the Halfling!

Re: Minor creation

Posted: Thu Mar 22, 2007 5:24 pm
by Digestor
So he has a special treated "shovel like fork" that he uses to scoop? An acid flinging machine of devastating doom and/or misanthropy would surely come prepared to an acid fight with acid resistant gear and, more importantly, acid handling gear?

At least I'd assume so...

Re: Minor creation

Posted: Thu Mar 22, 2007 5:46 pm
by Cielingcat
You could Fabricate some bottles.