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The Perfect Weapon
Posted: Wed Jun 28, 2006 4:22 am
by User3
I'd like to present to you the perfect weapon:
--Two-handed, so it does bigger Power Attacks.
--Adds a +2 shield bonus, so you can enchant it like a magic shield and you can get your shield bonus while two-handed fighting, and without any feats used.
--Adds a +2 to bull rushes.
--damage = 3d6/x2
-Downside: must be enchanted as a +3 weapon, or else you suffer a -4 to hit with it. Also, enchanting it as armor or weapon costs double.
What is it?
A large table....., as per the Improvised Weapon rules on page 158-159 of the Complete Warrior.
Enchant it as a Karmic Table +1 (thus granting proficiiency in "Table"), then enchant it as a shield, maybe get a cleric or wizzy to boost its weapon bonus, and you are good to go.
Awesome.
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 4:38 am
by Username17
Fvck.
Does that mean that we're going to have to make some weapon design rules in Races of War?
Lame.
-Username17
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 5:30 am
by Draco_Argentum
Well you were already going to have to do something about the improvised weapon rules.
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 6:36 am
by Oberoni
This needs a prestige class so bad.
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 4:14 pm
by User3
Oberoni at [unixtime wrote:1151476581[/unixtime]]This needs a prestige class so bad.
It already has one. Drunken Master.
Unfortunately Drunken Masters never are actually proficient in improvised weapons, they just get to use their reach/tripping/disarming characteristics and deal added unarmed damage. But that can still be pretty badass.
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 4:27 pm
by Username17
Oberoni at [unixtime wrote:1151476581[/unixtime]]This needs a prestige class so bad.
The Mesa Warrior?
-Username17
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 5:48 pm
by DP
Knight of the Dinner Table
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 8:19 pm
by fbmf
DP at [unixtime wrote:1151516939[/unixtime]]Knight of the Dinner Table
That gets my vote.
Game On,
fbmf
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 10:10 pm
by User3
Which book is the Karmic weapon ability in?
Re: The Perfect Weapon
Posted: Wed Jun 28, 2006 10:37 pm
by User3
wrote:Which book is the Karmic weapon ability in?
Sorry, I meant the Skillful enchancement from Complete Arcane. page 144. I couldn't edit my post.
Re: The Perfect Weapon
Posted: Sun Mar 11, 2007 7:54 pm
by Username17
![Image](http://www.superiormartialarts.com/images11/0324_WoodenBench%5B1%5D.jpg)
![Image](http://www.superiormartialarts.com/images23/VHG31%5B1%5D.jpg)
It's folkloric, using a large wooden table as your primary weapon isn't even cheesy - you're supposed to do that.
-Username17
Re: The Perfect Weapon
Posted: Sun Mar 11, 2007 8:28 pm
by Maj
![ROFL :lmao:](./images/smilies/roflmao.gif)
So awesome...
Re: The Perfect Weapon
Posted: Sun Mar 11, 2007 8:34 pm
by MrWaeseL
So, uh, can a table have +10 weapon and +10 shield enhancements? or simply +10 total?
Re: The Perfect Weapon
Posted: Sun Mar 11, 2007 9:56 pm
by User3
Frank's 2 table pictures are horrible examples of utilitarian tables. I wouldn't insult my guests by serving them drinks and hor d'eouvres on such a piece of crap thin-ass table.
C'mon! Let's see some photos of some true combat tables that you actually throw some coffee table books, a plant, some coasters, and the TV remote on top while still having room to prop your feet up on the damn thing.
Re: The Perfect Weapon
Posted: Sun Mar 11, 2007 10:04 pm
by Endovior
MrWaeseL at [unixtime wrote:1173645260[/unixtime]]So, uh, can a table have +10 weapon and +10 shield enhancements? or simply +10 total?
Since it's a weapon AND a shield, I'd assume +10 Weapon and Shield, as with a Spiked Shield.
Re: The Perfect Weapon
Posted: Sun Mar 11, 2007 11:57 pm
by Fwib
Since it is a weapon and a shield, you can shield-spike it, and have two lots of +10 for weapon, and one for shield.
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 1:22 am
by erik
Ironically, in the first 3.0 DnD adventure I ever ran, the party wound up using a spiked door as one of their weapons (they unhinged a door and stuck some swords through it as they used it for cover in a hallway).
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 3:00 am
by Catharz
Those pictures are amazing.
Oh, and I looked at Complete Warrior and the original is a table too big for a medium character to use. The smaller table does less damage, but I think it retains all the other good stuff.
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 7:48 am
by virgil
Wouldn't you not get the shield bonus if you attacked with it for that round?
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 10:37 am
by CalibronXXX
Wouldn't you have to sharpen the table to get it to do 3d6 damage?
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 11:33 am
by MrWaeseL
Calibron at [unixtime wrote:1173695822[/unixtime]]Wouldn't you have to sharpen the table to get it to do 3d6 damage?
This seems like a pretty surmountable problem
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 2:37 pm
by Judging__Eagle
Calibron at [unixtime wrote:1173695822[/unixtime]]Wouldn't you have to sharpen the table to get it to do 3d6 damage?
You ever get hit with a chair?
Not bump into one or trip over one. I mean honest to goodness had a chair smashed into your body with an obvious intent to hurt.
It doesn't
need to be 'sharpened' in order to beat the fvck out of you.
I'd imagine that a table is like a chair, only it beats you up more.
The same way that a fullblade beats you up more than a longsword does, because it is bigger.
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 2:49 pm
by josephbt
Yup, what JE said. I got hit with a window once and it hurt like hell. Tables must be on the far side of the spectrum - massive, solid, hard objects.
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 6:30 pm
by Catharz
I ran into a plate glass door once, but I'm glad it was a door and not a greatsword...
Re: The Perfect Weapon
Posted: Mon Mar 12, 2007 6:46 pm
by Brobdingnagian
You forgot to mention it could be used to get total cover.