But the question remains about the scaling of flaming swords and lightning bows. That is, the item between that of the serious magic items (such as the Staves and Demon Swords) and the entirely interchangeable basic magic swords (that do nothing except allow players to play at an appropriate level). Here's the competing models:
- Scaling Fire Damage in this model you pick up a flaming sword and it simply does 1 point of fire damage per character level. This means that a flaming sword is always a reasonable thing for you to run around with - but on the other hand it means that a flaming sword is always a reasonable thing to run around with - potentially encouraging the Sword Caddy, which is lame.
- Fixed Fire Damage In this model, a flaming sword does one point of fire damage per caster level of the Sword, meaning that one flaming sword would do 3 points and another would do 7 points. In this way when you get a shiny new sword it is markedly better than an older sword and encourages you to drop the old one like a wife with cancer. Unfortunately, it also creates the possibility of being forced to constantly upgrade swords by tiny amounts you might not notice, which is lame.
Regardless of what we do, there are limitations and unfortunate side effects. The fact that people are continuously and unpredictably gaining new treasure from their adventures plays merry hell with any sort of game balance.
But the question remains: when people bust out the "moderate magic item" weapon, do people want the additional bonus to scale based on their level or the item's level?
We can now repeat this question for the Major Magic Item variant - when you get the Storm Bow that can shoot lightning bolts and such - do people want that tied to their character level or the item's level? The problems inherent are much the same. Asking people to carry a golf bag with a Storm Bow and a Black Bow in it is unfortunate, and having people feel compelled to upgrade from a Storm Bow to a better Storm Bow is likewise a bitter pill. And yet, while we can write treasure guidelines that suggest that neither event occur (and we have), we can't actually prevent either with surety.
-Username17