Questions!
Posted: Fri May 04, 2007 1:03 pm
Hi all! I just got turned on to these Homebrew rules by a friend (who is usually offered up by our group on the DM altar) and am thrilled and impressed. Most of what is pathetically unbalanced and ill-concieved in d20 has been dealt with (somewhere!) on these boards, and done so while maintaining the system's inherent, creamy-filling goodness. My biggest gripe about d20 has always been that, despite the seemingly endless flaws, it remains the most tactically concrete and yet technically straightforward system I have been able to find. You've now removed the last barrier to my full enjoyment of the system, and for this, I thank you.
Now on to the questions!
1) Can a samurai designate a double weapon as his ancestral blade? If so, do both ends count as enchanted?
2) Where's Quick Draw in the combat feats? Is it just Combat Looting?
3) How, besides TWF, can one get more attacks? Without Rapid Shot, archers lose their ability to rain arrows down on enemies, and with only the attacks granted from BaB, that ain't much (2 attacks at level 10?!).
4) How do some of the PrCs work with the new base class abilities? The Boneblade Reaper requires Improved Unarmed Strike and lets you use your flurry with your boneblade . . . so could you get in with the slam attack of the new monk? And what benefit would that slam get you? Could you apply your fighting style effects to the Boneblade?
5) Can you use Two-Weapon Fighting with the new Monk's slam attack? With the new "attack action" version of Eldritch Blast? What about Multiweapon Fighting - especially since Warlocks qualify for the extra arms normally available only to fiends?
6) The Assassin's Death Attack seems to suggest that it is effective even against enemies normally immune to sneak attacks and criticals. Is this correct?
7) I assume the listed +4 "armor bonus" at the end of the Progenitor of the Gith class is a typo, and was intended as a NATURAL armor bonus. As written, you'd NEVER want that level.
A new feat or two I thought might prove of interest:
Trick Shooting: You can shoot a hair off a donkey's ass. If you want to.
Benefit: You can hit a second target within 10 feet of your original target with a riccochet. Make a second attack roll at a -4 to hit.
+1: You can disarm opponents with your ranged weapon attacks.
+6: You can bull rush with your ranged weapon attacks.
+11: You can trip with your ranged weapon attacks.
+16: You can pin enemies with your ranged weapon attacks. They must be standing next to a wall (or be bull rushed into it). Every missile after the first successful grapple check is made grants a +1 aid bonus to the total check to escape. The attack must be made with a piercing weapon.
Kung Fu Training: You know kung fu.
Benefit: Choose a school from the Tome of Battle. The class skill for the school is now a class skill for you. You can refresh any of the maneuvers you get from this feat as a full-round action that doesn't provoke attacks of opportunity.
+1: You learn a 1st level stance from your school. You must meet its prerequisites.
+6: You learn a maneuver of up to 3rd level from your school. You must meet its prerequisites.
+11: You learn a stance of up to 6th level from your school. You must meet its prerequisites.
+16: You learn a maneuver of up to 8th level from your school. You must meet its prerequisites.
Once again - delighted to find this forum, thrilled with the rules, and otherwise totally enthused.
Cheers, all.
Now on to the questions!
1) Can a samurai designate a double weapon as his ancestral blade? If so, do both ends count as enchanted?
2) Where's Quick Draw in the combat feats? Is it just Combat Looting?
3) How, besides TWF, can one get more attacks? Without Rapid Shot, archers lose their ability to rain arrows down on enemies, and with only the attacks granted from BaB, that ain't much (2 attacks at level 10?!).
4) How do some of the PrCs work with the new base class abilities? The Boneblade Reaper requires Improved Unarmed Strike and lets you use your flurry with your boneblade . . . so could you get in with the slam attack of the new monk? And what benefit would that slam get you? Could you apply your fighting style effects to the Boneblade?
5) Can you use Two-Weapon Fighting with the new Monk's slam attack? With the new "attack action" version of Eldritch Blast? What about Multiweapon Fighting - especially since Warlocks qualify for the extra arms normally available only to fiends?
6) The Assassin's Death Attack seems to suggest that it is effective even against enemies normally immune to sneak attacks and criticals. Is this correct?
7) I assume the listed +4 "armor bonus" at the end of the Progenitor of the Gith class is a typo, and was intended as a NATURAL armor bonus. As written, you'd NEVER want that level.
A new feat or two I thought might prove of interest:
Trick Shooting: You can shoot a hair off a donkey's ass. If you want to.
Benefit: You can hit a second target within 10 feet of your original target with a riccochet. Make a second attack roll at a -4 to hit.
+1: You can disarm opponents with your ranged weapon attacks.
+6: You can bull rush with your ranged weapon attacks.
+11: You can trip with your ranged weapon attacks.
+16: You can pin enemies with your ranged weapon attacks. They must be standing next to a wall (or be bull rushed into it). Every missile after the first successful grapple check is made grants a +1 aid bonus to the total check to escape. The attack must be made with a piercing weapon.
Kung Fu Training: You know kung fu.
Benefit: Choose a school from the Tome of Battle. The class skill for the school is now a class skill for you. You can refresh any of the maneuvers you get from this feat as a full-round action that doesn't provoke attacks of opportunity.
+1: You learn a 1st level stance from your school. You must meet its prerequisites.
+6: You learn a maneuver of up to 3rd level from your school. You must meet its prerequisites.
+11: You learn a stance of up to 6th level from your school. You must meet its prerequisites.
+16: You learn a maneuver of up to 8th level from your school. You must meet its prerequisites.
Once again - delighted to find this forum, thrilled with the rules, and otherwise totally enthused.
Cheers, all.