Count_Arioch_the_28th at [unixtime wrote:1180103770[/unixtime]]Peiople that have run red Hand of Doom, your opinions on the class balance.
So far, I've got the following chraracters in the group when I run this adventure:
Beguiler/wizard/ultimate Magus
Ranger
Swordsage
With one party member undecided. You guys think that's viable thus far?
Since it's an official adventure, you get crazy wads of healing potions, so you don't really need a healing battery. The Ranger is perfectly capable of using a Cure Stick, so that's all taken care of anyhow.
A Beguiler/Wizard is full of crazy awesome, but his attack punch is kind of low because he lacks high end spells. The same can be said for the Ranger - little offensive punch there (though since virtually all enemies are goblinoids, magical beasts, or dragons, a Ranger doesn't fall as far behind as you'd think). That means that the killing strokes are currently on the shoulders of the Swordsage - and that's not a reasonable expectation.
So from what I'm seeing, your party is stealthy enough that with good play they could avoid all the instant-kills present in that adventure. But so far I don't think that they have the offensive potential to close the deal against their opponents in a reasonable amount of time.
They are going to need either another battlefield control specialist (also stealthy) or a DPS Rogue.
-Username17