My Red Hand of Doom Character

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Fighter
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My Red Hand of Doom Character

Post by Fighter »

Count_Arioch_the_28th is running the Red Hand of Doom, and I have been working on a character idea that I would like to run by everyone.


The Saint Ninja Dread Pirate of the 7 Enchanted Bathtubs.

Image


He's a super sneaky, seadog with a heart of gold. His hobbies include, Sneaking, Taking long boat rides & praying to the God of the 7 Enchanted Bathtubs. Along with is Dinosaur shipmate, they sea the Seas looking Adventure and maybe even fun.

So what do you guys think?

P.S. he alread shot down my Ghost Template... Jasper the Cheerful Ghost.
Brobdingnagian
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Re: My Red Hand of Doom Character

Post by Brobdingnagian »

What does a Red Hand of Doom campaign involve, exactly? From the character description you gave, it seems to be a D&D setting. Elaborate please?
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Re: My Red Hand of Doom Character

Post by User3 »

Previous discussion of the Red Hand of Doom adventure: (note: spoilers are present but blacked out, you should probably not read the text in black boxes if you're actually likely to play the adventure anytime soon, Fighter). Stealth = good, apparently, so your character concept seems mechanically sound. Good luck!
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Cielingcat
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Re: My Red Hand of Doom Character

Post by Cielingcat »

Never be a Dread Pirate. Ever. If you want the swashbuckling flavor, well, you're kind of screwed because D&D hates that archetype. So be a Rogue and throw a bunch of daggers into people.
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MrWaeseL
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Re: My Red Hand of Doom Character

Post by MrWaeseL »

You shouldn't pick a class because of its flavor but because of its mechanics. The former can be changed, the latter can't.
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erik
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Re: My Red Hand of Doom Character

Post by erik »

Are you looking for advice on how to build him, or just sharing his fluff info?
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Re: My Red Hand of Doom Character

Post by Catharz »

Tell me more about the 7 enchanted bathtubs.
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Re: My Red Hand of Doom Character

Post by User3 »

Cielingcat at [unixtime wrote:1180013209[/unixtime]]Never be a Dread Pirate. Ever. If you want the swashbuckling flavor, well, you're kind of screwed because D&D hates that archetype. So be a Rogue and throw a bunch of daggers into people.

Wait, who says he is a Dread Pirate? Let's take a look at known class features:
1) Sneaky
2) Sailor
3) Prays (for spells, we'll assume, since that's all prayer is good for in D&D)
4) Dinosaur Companion

Sounds to me like a Ranger with Profession (Sailor), and possibly a feat to boost his level for Animal Companion purposes.
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Cielingcat
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Re: My Red Hand of Doom Character

Post by Cielingcat »

The Saint Ninja Dread Pirate of the 7 Enchanted Bathtubs.
CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
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erik
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Re: My Red Hand of Doom Character

Post by erik »

I'm assuming that the Dread Pirate bit isn't to be taken literally build-wise.

It's gonna be hard to get a dino companion unless you either take one with leadership, or beastmaster or a druid. All of these require being 6th level+.

1 Rogue/4 Ranger/1 Beastmaster might get you somewhere near there.

7 Druid also works... a lower level druid also works if Count lets Natural Bond break the equivalent druid level limit with tougher animal companions.

Or alternatively, if you can swing buying a dinosaur and training it with Handle Animal that opens your build options a lot including lowering the level.
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Re: My Red Hand of Doom Character

Post by Username17 »

Unfortunately, you start out kind of low level to really get a satisfying dinosaur compatriot as an animal companion or cohort. I would suggest having the dinosaur be in your backstory and have him pop out at about level 9 when you take Leadership.

Otherwise, just being a Rogue is a perfectly acceptable solution to the Red Hand of Doom.

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Count Arioch the 28th
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Re: My Red Hand of Doom Character

Post by Count Arioch the 28th »

He's already changed his mind, he's going to be a beguiler/wizard/ultimate magus.

Which means I have to look up ultimate magus to see what the hell it does, but I'm going to assume that it's not worth it if it requires two spellcasting classes.
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Count Arioch the 28th
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Re: My Red Hand of Doom Character

Post by Count Arioch the 28th »

Peiople that have run red Hand of Doom, your opinions on the class balance.

So far, I've got the following chraracters in the group when I run this adventure:

Beguiler/wizard/ultimate Magus

Ranger

Swordsage

With one party member undecided. You guys think that's viable thus far?
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
MrWaeseL
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Re: My Red Hand of Doom Character

Post by MrWaeseL »

Count_Arioch_the_28th at [unixtime wrote:1180095663[/unixtime]]He's already changed his mind, he's going to be a beguiler/wizard/ultimate magus.

Which means I have to look up ultimate magus to see what the hell it does, but I'm going to assume that it's not worth it if it requires two spellcasting classes.


Myth for wiz/sorc. (:rolleyes:) I don't know what a Beguiler does but I heard it's pretty powerful.
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Judging__Eagle
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Re: My Red Hand of Doom Character

Post by Judging__Eagle »

The crazy thing is that you can go Wiz 5/Ultimate Magus 10/Archmage 5; due to the new bonus feat substitution option that a wizard can get (not sure which book it's from, Complete Champion?), where they give up a feat to cast any divination spell, spontaneously.

Such a character has a caster level of 20, at level 14 or some shit like that.
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Username17
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Re: My Red Hand of Doom Character

Post by Username17 »

Count_Arioch_the_28th at [unixtime wrote:1180103770[/unixtime]]Peiople that have run red Hand of Doom, your opinions on the class balance.

So far, I've got the following chraracters in the group when I run this adventure:

Beguiler/wizard/ultimate Magus

Ranger

Swordsage

With one party member undecided. You guys think that's viable thus far?


Since it's an official adventure, you get crazy wads of healing potions, so you don't really need a healing battery. The Ranger is perfectly capable of using a Cure Stick, so that's all taken care of anyhow.

A Beguiler/Wizard is full of crazy awesome, but his attack punch is kind of low because he lacks high end spells. The same can be said for the Ranger - little offensive punch there (though since virtually all enemies are goblinoids, magical beasts, or dragons, a Ranger doesn't fall as far behind as you'd think). That means that the killing strokes are currently on the shoulders of the Swordsage - and that's not a reasonable expectation.

So from what I'm seeing, your party is stealthy enough that with good play they could avoid all the instant-kills present in that adventure. But so far I don't think that they have the offensive potential to close the deal against their opponents in a reasonable amount of time.

They are going to need either another battlefield control specialist (also stealthy) or a DPS Rogue.

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Re: My Red Hand of Doom Character

Post by Fighter »

Wow so many Ideas, but the real problem is we have to wait till everyone gets here tommarrow and see who wants to do what.

Also we have a group of 6 people, but it's normal for only 3 + Myself to be at the game at one time. So I have to worry about being able to cover all role for when the Fighter is not here, or the cleric is sick...

I have a full Beguiler made up, and Beguiler/Wizard/Ultimate Magus ready to go. Also my Pirate was Saint Template/ 7 Ninja / 7 Dread Pirate / 3 Beast Master.
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