D&D: Alright, enough is enough!
Posted: Thu Jul 12, 2007 8:53 pm
Greetings, fellow gamers! I am Captain Bleach, and I was intrigued by some board member's insight on the rules of many RPGs. Well, it was mostly K and Frank Trollman that caught my attention. They are good writers.
Okay, so I plan on getting some new players for D&D, and I have a couple of old-time players with me, and a few problems:
Here are the players, and what I will call them by to not use their real names:
Rulesmaster-This guy has played 3rd edition since it came out, and he has participated in thousands of Living Greyhawk adventures and played a high-level character of almost every class. He pretty much knows more about the rules than the flavor, and he admits that spell casters as they are could rule any D&D campaign setting without even trying.
Casual- This guy prefers on-the-go, quick design characters, and as such, NEVER plays spell casters. he will always have fun as long as there is a fun, full-throttle adventure to have, regardless of the genre, and his character gets to kick some Evil butt, or the occasional Good or Neutral, whoever ticks him off first.
Role-Over-Roll-Player- This person enjoys the thrill of the probability of the dice, but loves making detailed, three-dimensional characters who are never stale or dry. He prefers Bards, Rogues, and other skill-users.
WotC Loremaster: He deserved his name in that he can keep up to date with many of the first-party books, and pretty much ALL of his D&D books are published by Wizards of the Coast. The third-party books that he looks at are owned by me.
Okay, so Rulesmaster and Loremaster are currently playing spell casters, and Loremaster always plays spell casters, while Casual and Role-Player are playing a Barbarian and Fighter. Now, I have played with these guys for quite some time, and we are now at high (20th) level, but we still have several adventures to go. It has become readily apparent that the spell casters (A Wizard/Sorcerer/Ultimate Magus, played by Rulesmaster, and a Conjurer/Alienist/Thaumaturgist, played by Loremaster) are quite obviously overshadowing the other characters, a Fighter played by Casual, and a Barbarian played by Role-player. Casual and Role-player say that they are still having fun, even though they are being overshadowed in all aspects, even combat, by the spell casters. Loremaster has resorted heavily to Evard's Black Tentacles to avoid killing the monsters and giving the noncasters enough time to get in some shots. All would be fine and well, but when Rulesmaster or Loremaster cast a spell and use it in some unusual fashion, and I interpret the rules differently than they do, we spend a few minutes at most arguing over what happens. This happens more frequently when they play spell casters than anything else. I also am planning on introducing several new players to D&D, and I do not want them to feel overshadowed if they decide to play anything other than a full caster.
What I want:
1.) When I complete my current campaign, I want to find a rules system (Which does not have to be d20) and/or campaign setting that makes playing non and partial casters as fun as playing full casters.
2.) A design that allows the non and partial casters to not be bested in every way by full casters.
3.) An easily interpreted rules system that will not have minutes-long arguments over what happens whenever somebody does a complicated and/or cinematic action.
Any comments, suggestion, questions, or otherwise are welcome!
Okay, so I plan on getting some new players for D&D, and I have a couple of old-time players with me, and a few problems:
Here are the players, and what I will call them by to not use their real names:
Rulesmaster-This guy has played 3rd edition since it came out, and he has participated in thousands of Living Greyhawk adventures and played a high-level character of almost every class. He pretty much knows more about the rules than the flavor, and he admits that spell casters as they are could rule any D&D campaign setting without even trying.
Casual- This guy prefers on-the-go, quick design characters, and as such, NEVER plays spell casters. he will always have fun as long as there is a fun, full-throttle adventure to have, regardless of the genre, and his character gets to kick some Evil butt, or the occasional Good or Neutral, whoever ticks him off first.
Role-Over-Roll-Player- This person enjoys the thrill of the probability of the dice, but loves making detailed, three-dimensional characters who are never stale or dry. He prefers Bards, Rogues, and other skill-users.
WotC Loremaster: He deserved his name in that he can keep up to date with many of the first-party books, and pretty much ALL of his D&D books are published by Wizards of the Coast. The third-party books that he looks at are owned by me.
Okay, so Rulesmaster and Loremaster are currently playing spell casters, and Loremaster always plays spell casters, while Casual and Role-Player are playing a Barbarian and Fighter. Now, I have played with these guys for quite some time, and we are now at high (20th) level, but we still have several adventures to go. It has become readily apparent that the spell casters (A Wizard/Sorcerer/Ultimate Magus, played by Rulesmaster, and a Conjurer/Alienist/Thaumaturgist, played by Loremaster) are quite obviously overshadowing the other characters, a Fighter played by Casual, and a Barbarian played by Role-player. Casual and Role-player say that they are still having fun, even though they are being overshadowed in all aspects, even combat, by the spell casters. Loremaster has resorted heavily to Evard's Black Tentacles to avoid killing the monsters and giving the noncasters enough time to get in some shots. All would be fine and well, but when Rulesmaster or Loremaster cast a spell and use it in some unusual fashion, and I interpret the rules differently than they do, we spend a few minutes at most arguing over what happens. This happens more frequently when they play spell casters than anything else. I also am planning on introducing several new players to D&D, and I do not want them to feel overshadowed if they decide to play anything other than a full caster.
What I want:
1.) When I complete my current campaign, I want to find a rules system (Which does not have to be d20) and/or campaign setting that makes playing non and partial casters as fun as playing full casters.
2.) A design that allows the non and partial casters to not be bested in every way by full casters.
3.) An easily interpreted rules system that will not have minutes-long arguments over what happens whenever somebody does a complicated and/or cinematic action.
Any comments, suggestion, questions, or otherwise are welcome!