Something I thought was odd about G.I.Joe
Posted: Fri Nov 02, 2007 3:18 pm
I was watching the whole of the G.I. Joe cartoon movie a couple of weeks ago and something really odd struck me about the way the series presents it's main characters.
The Joes only use named characters with mooks as 'defensive' NPCs.
Cobra uses mooks as both aggressive and defensive NPCs; but it also uses its named characters in all sorts of wierd roles.
Like, their genetics scientist Prof. Mindbender (wtf name is that? I didn't even remember him or his name at first; really it's b/c he wasn't made into a disctinct enough character; they should have designed him as always conveying the look of a evil scientist; not a hulking handlbar moustached, monocled part-german in a trenchcoat with openings).
Mindbender is.... an offensive character, wtf?
I could understand Destro, the Baroness or Cobra commander; but the scientist? It seems wierd.
Probably b/c they don't have a lot of named Cobra characters and needed more to keep certain scenes interesting.
While the Joes have only named chars, so they can just pick a few thematic characters and set a scene up (Winter Scene? Frostbite and one of the other 'arctic' joes; a 'big' fight? Gung Ho and Roadblock punching out Cobra mooks).
It also gives me an idea for how to run a campaign and handle using multiple BBeGs + Mooks vs PCs.
The Joes only use named characters with mooks as 'defensive' NPCs.
Cobra uses mooks as both aggressive and defensive NPCs; but it also uses its named characters in all sorts of wierd roles.
Like, their genetics scientist Prof. Mindbender (wtf name is that? I didn't even remember him or his name at first; really it's b/c he wasn't made into a disctinct enough character; they should have designed him as always conveying the look of a evil scientist; not a hulking handlbar moustached, monocled part-german in a trenchcoat with openings).
Mindbender is.... an offensive character, wtf?
I could understand Destro, the Baroness or Cobra commander; but the scientist? It seems wierd.
Probably b/c they don't have a lot of named Cobra characters and needed more to keep certain scenes interesting.
While the Joes have only named chars, so they can just pick a few thematic characters and set a scene up (Winter Scene? Frostbite and one of the other 'arctic' joes; a 'big' fight? Gung Ho and Roadblock punching out Cobra mooks).
It also gives me an idea for how to run a campaign and handle using multiple BBeGs + Mooks vs PCs.