Mooks: The Dying
Posted: Mon Feb 04, 2008 7:32 pm
Some settings involve brave men (and/or women) facing hard odds and dying in droves, and hopefully a few will make it through to complete the mission. Warhammer, Myth, the Explorer's Society of 7th Sea, and so on. Those stories have their own appeal, and I'm looking for a method to game them without having the deaths be a damper on the fun.
Things this involves:
• Low-investment chargen: Characters need to be created in a few minutes at most; so either really simple altogether, or templates with only a few choices to make.
• No player elimination: Dead characters don't keep players from playing the game. A dead character is replaced by some ability to affect the conflict, with enough flexibility and options to keep a player engaged, but less powerful than an actual character, so there's still a sting to death. That last guy on the squad's tough to take down.
• Plausible replacements: Nobody wants to play Obi-wan's disembodied voice for very long, so there has to be a plausible way for players to get new characters after the immediate crisis has resolved, but before they get bored with granting re-rolls or whatever.
I'm not thinking of any particular game system right now, these are just some issues of concern no matter what the underlying mechanics are.
Thoughts?
(P.S. Can someone help me out with the Latin for 'We die for the glory of others?')
Things this involves:
• Low-investment chargen: Characters need to be created in a few minutes at most; so either really simple altogether, or templates with only a few choices to make.
• No player elimination: Dead characters don't keep players from playing the game. A dead character is replaced by some ability to affect the conflict, with enough flexibility and options to keep a player engaged, but less powerful than an actual character, so there's still a sting to death. That last guy on the squad's tough to take down.
• Plausible replacements: Nobody wants to play Obi-wan's disembodied voice for very long, so there has to be a plausible way for players to get new characters after the immediate crisis has resolved, but before they get bored with granting re-rolls or whatever.
I'm not thinking of any particular game system right now, these are just some issues of concern no matter what the underlying mechanics are.
Thoughts?
(P.S. Can someone help me out with the Latin for 'We die for the glory of others?')