Okay, so I'm at GDC...
Posted: Sat Feb 23, 2008 1:38 am
Game Developer's Conference 2008
So anyhow, I've been here most of the week and it's technically over. I have one more dinner to attend and it's mostly a formality, and then I get to get onto 'Birthday!' which is today.
I've had my fill of conceited presentations being made with fallacies and contextual errors and ... Well, just general conceit. Yes, dude, you weren't the first to do something. Stick that in your craw and smoke it.
But normally I'm not one to rant. Hopefully I'll be able to get some videos of the really great things like 'Stars over Half Moon Bay' or get one of you to play 'Flywrench'. I regret not getting to play the IGF more, 'cause that's usually one of the stars of the show and really what I aspire to.
Also, Dave Jones? 'Clan' and 'AK-47' and 'rocketlauncher' and 'FPS' isn't any less geeky or more chic than swords, elves, and guilds. Just because you're a twitch gamer and want to make gangwar/shadowbane with physics doesn't mean that you're any better an MMO than any other. Argh. You totally don't seem to 'get' the usefulness of a persistent game world any more than Blizzard does, you don't seem to understand - and Rob Pardo definitely does - the rule of buckets and 'critical mass'. Just because you think your dynamic matchmaking is innovative doesn't mean it really is any different than any other FPS matchmaking service.
The lesson I'd say, is: Don't reinvent the wheel. Which was really Raph's talk, although he was sorta conceited as though he were the only one attempting to make a world in that manner.
Talk later ^-^
-Crissa
So anyhow, I've been here most of the week and it's technically over. I have one more dinner to attend and it's mostly a formality, and then I get to get onto 'Birthday!' which is today.
I've had my fill of conceited presentations being made with fallacies and contextual errors and ... Well, just general conceit. Yes, dude, you weren't the first to do something. Stick that in your craw and smoke it.
But normally I'm not one to rant. Hopefully I'll be able to get some videos of the really great things like 'Stars over Half Moon Bay' or get one of you to play 'Flywrench'. I regret not getting to play the IGF more, 'cause that's usually one of the stars of the show and really what I aspire to.
Also, Dave Jones? 'Clan' and 'AK-47' and 'rocketlauncher' and 'FPS' isn't any less geeky or more chic than swords, elves, and guilds. Just because you're a twitch gamer and want to make gangwar/shadowbane with physics doesn't mean that you're any better an MMO than any other. Argh. You totally don't seem to 'get' the usefulness of a persistent game world any more than Blizzard does, you don't seem to understand - and Rob Pardo definitely does - the rule of buckets and 'critical mass'. Just because you think your dynamic matchmaking is innovative doesn't mean it really is any different than any other FPS matchmaking service.
The lesson I'd say, is: Don't reinvent the wheel. Which was really Raph's talk, although he was sorta conceited as though he were the only one attempting to make a world in that manner.
Talk later ^-^
-Crissa