TNE: Wealth, Power Sites, and Artisans
Posted: Tue Mar 11, 2008 10:29 am
I had an idea about wealth and power sites, So I decided to start a thread. This rule can do many things, including explaining why you don't strip the scenery of wealth. This assumes you can't buy a +2 sword with gold off the wall.
Alternate Power Site rules:
- Power sites have their magical power amplified by treasure, wondrous works of art, and great architecture. Magic is whimsical and appreciates greatness, that is why it lends itself to powerful heroes.
-- So, for example, a level 3 power site would bump up to a level 4 power site if it acquired enough treasure/great architecture/art.
-- A Power Site requires a huge initial investment of treasure/great architecture/art to bump up it to the next level, and a small steady supply forever afterward to maintain it.
- Once an article of treasure has been "invested" in a power site, the following changes occur:
-- That piece of treasure can never be invested in a different power site.
-- If the treasure is ever destroyed or stolen, the power stays attuned to the power site.
The results are the following:
- There is motivation for rulers of power sites to adorn it with fantastic works.
- There is no motivation to steal/deface the power site (can't buy magic items with it, can't attune to a different site, doesn't lessen the power of the power site)
- All power sites will be places of greatness and wonder, and have accumulated wealth.
Finally, this rule puts great importance on mundane items and mundane skills. If the king knows that his power site will bump up from level 3 to level 4 if he builds a great marble palace, then marble and masons will have great worth.
So in this system, mundane people could still have worth. Your low level Expert Mason/Artist/Sculptor/Architect/Painter/Weaver/etc are all important to both the economy and the powerful rulers. This gives a reason as to why kings care about their populace. A working populace is as valuable as the power sites they can improve. This also can give importance to the lowly commoner farmer. His meager contributions of foodstuff, in aggregate, feeds the kings populace of Experts.
As a further result, killing off a rulers population weakens his power site, as well as him personally. So Kings and Emperors will fight and a wage wars to both protect their populace and destroy their enemies populace.
Thoughts?
Alternate Power Site rules:
- Power sites have their magical power amplified by treasure, wondrous works of art, and great architecture. Magic is whimsical and appreciates greatness, that is why it lends itself to powerful heroes.
-- So, for example, a level 3 power site would bump up to a level 4 power site if it acquired enough treasure/great architecture/art.
-- A Power Site requires a huge initial investment of treasure/great architecture/art to bump up it to the next level, and a small steady supply forever afterward to maintain it.
- Once an article of treasure has been "invested" in a power site, the following changes occur:
-- That piece of treasure can never be invested in a different power site.
-- If the treasure is ever destroyed or stolen, the power stays attuned to the power site.
The results are the following:
- There is motivation for rulers of power sites to adorn it with fantastic works.
- There is no motivation to steal/deface the power site (can't buy magic items with it, can't attune to a different site, doesn't lessen the power of the power site)
- All power sites will be places of greatness and wonder, and have accumulated wealth.
Finally, this rule puts great importance on mundane items and mundane skills. If the king knows that his power site will bump up from level 3 to level 4 if he builds a great marble palace, then marble and masons will have great worth.
So in this system, mundane people could still have worth. Your low level Expert Mason/Artist/Sculptor/Architect/Painter/Weaver/etc are all important to both the economy and the powerful rulers. This gives a reason as to why kings care about their populace. A working populace is as valuable as the power sites they can improve. This also can give importance to the lowly commoner farmer. His meager contributions of foodstuff, in aggregate, feeds the kings populace of Experts.
As a further result, killing off a rulers population weakens his power site, as well as him personally. So Kings and Emperors will fight and a wage wars to both protect their populace and destroy their enemies populace.
Thoughts?

