Shadowrun Traditions
Posted: Tue Mar 25, 2008 7:26 pm
Cross-posted from the other thread, inc ase nobody's reading it.
Tradition: Mentalism
Concept: Mentalists believe that their powers are manifestations of the human mind. By cultivating their awareness of their surroundings, they become able to reach out into the "aether" to reveal and manipulate the otherwise inaccessible. Mentalists consider spirits to be detached pieces of id, racial memory, or other sots of abnormal consciousness.
Drain: Willpower+Intuition
Mentalism is a possession Tradition. All mentalists are Path aspected.
Detection: Guidance
Manipulation: Man
Metamagic in Mentalism
The following Metamagic are commonly studied in Mentalism:
Quickening (primarily detections, often the first coice)
Divination, Psychometry, Sensing (for recreating typical psychic tricks)
Masking and Extended Masking (most don't want to be thought of as wizards, and stay away from notice by magical authorities)
Adepts in Mentalism:
Mentalist adepts are rare, but do exist. The majority are social adepts, without physics-defying physical powers. Some more militant adepts put their expanded perception to use in battle, or emulate the telekinetic powers of their spellcasting brethren.
Most Common Powers:
Improved Social Skill, Kinesics, Commanding Voice, Enhanced Perception, Iron Will, Magic Sense, Astral Perception, Pain Resistance.
Combat Sense, Improved Reflexes, Improved Agility, Power Throw, Missile Mastery, Distance Strike, Nerve Strike, Improved Combat Skill,
Adept Initiates typically learn Masking, Cognition, and Psychometry,
Geasa, Fetishes, and Foci in mentalism:
Geasa are quite rare in Mentalism, as they don't fit with the scientific approach. The exception is condition geasa, which reflect the intense focus required. The mentalist may need to be astrally perceiving, sitting down, etc.
Crystals, both the classic ball and in other forms, are extremely commonly used in casting and sustaining detections. Items are much more rarely used for manipulations, and are usually small items of personal significance, such as a class ring. They are typically thought of as aids to concentration.
Tradition: Mentalism
Concept: Mentalists believe that their powers are manifestations of the human mind. By cultivating their awareness of their surroundings, they become able to reach out into the "aether" to reveal and manipulate the otherwise inaccessible. Mentalists consider spirits to be detached pieces of id, racial memory, or other sots of abnormal consciousness.
Drain: Willpower+Intuition
Mentalism is a possession Tradition. All mentalists are Path aspected.
Detection: Guidance
Manipulation: Man
Metamagic in Mentalism
The following Metamagic are commonly studied in Mentalism:
Quickening (primarily detections, often the first coice)
Divination, Psychometry, Sensing (for recreating typical psychic tricks)
Masking and Extended Masking (most don't want to be thought of as wizards, and stay away from notice by magical authorities)
Adepts in Mentalism:
Mentalist adepts are rare, but do exist. The majority are social adepts, without physics-defying physical powers. Some more militant adepts put their expanded perception to use in battle, or emulate the telekinetic powers of their spellcasting brethren.
Most Common Powers:
Improved Social Skill, Kinesics, Commanding Voice, Enhanced Perception, Iron Will, Magic Sense, Astral Perception, Pain Resistance.
Combat Sense, Improved Reflexes, Improved Agility, Power Throw, Missile Mastery, Distance Strike, Nerve Strike, Improved Combat Skill,
Adept Initiates typically learn Masking, Cognition, and Psychometry,
Geasa, Fetishes, and Foci in mentalism:
Geasa are quite rare in Mentalism, as they don't fit with the scientific approach. The exception is condition geasa, which reflect the intense focus required. The mentalist may need to be astrally perceiving, sitting down, etc.
Crystals, both the classic ball and in other forms, are extremely commonly used in casting and sustaining detections. Items are much more rarely used for manipulations, and are usually small items of personal significance, such as a class ring. They are typically thought of as aids to concentration.