How to award extra skills in d20...

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

How to award extra skills in d20...

Post by Crissa »

Okay, so as a racial bonus...
  • Give a +2 bonus to a skill: (Like Elves or Dwarves)
  • Easy to balance.
  • Easy to explain.
  • Easy to remember.
  • Stacking troubles.
  • Have to spend to make relevant.
  • ...Which means often it's just fluff.
  • Give a skill at crossclass:
  • Easy to balance.
  • Hard to explain.
  • Hard to stack.
  • Is it relevant?
  • Give a skill at full: (Like Humans)
  • Easy to remember.
  • Easy to explain.
  • Is it different than choosing the skill?
  • All of a race that good at something?
I'm leaning towards just giving full of a skill to most races. But I was wondering if I could say, give cross-class value to a race... Would that be worthwhile? Is 'All (5) knowledge skills at half' equal value to 'two skills at full'?

Would you consider a race that got several at half (cross-class) balanced to a race that got two skills at full vs one that got one skill at full plus a bonus?

-Crissa

(I'm working on making a simplified d20 setting that's complex enough to please me but simple enough so that my spouse will play - she prefers complexity up front rather in gameplay, like AD&D, Champions, etc)
Last edited by Crissa on Fri Apr 04, 2008 6:58 am, edited 2 times in total.
Draco_Argentum
Duke
Posts: 2434
Joined: Fri Mar 07, 2008 7:54 pm

Post by Draco_Argentum »

Depends a lot on the skill really. Getting anything with an opposed roll cross class is totally lame.

I'd call two skills at full the best option. As long as you get two good skills its going to be good for anyone who has to make choices about what to take. If you're a high int rogue its probably not worth much.

Full plus a bonus elf style isn't that great. +2 isn't that much compared to the sort of bonus you can get in 3.x anyway.

Cross class would only be useful at all for skills that happen to have static bonuses. Even then when you are able to make the checks you're several levels above the point where it was level appropriate.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

Draco, I'm not entirely certain what you read. Because I can't determine how your answer is related to my question. I am known for dropping words and often just not being clear, but...

What?

-Crissa
User avatar
CatharzGodfoot
King
Posts: 5668
Joined: Fri Mar 07, 2008 7:54 pm
Location: North Carolina

Post by CatharzGodfoot »

If you want to give out skills at lower bonuses, do it at 1 + level. That makes the difference significant while retaining usefulness for the skill.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

Mount Flamethrower on rear
Drive in reverse
Win Game.

-Josh Kablack

Draco_Argentum
Duke
Posts: 2434
Joined: Fri Mar 07, 2008 7:54 pm

Post by Draco_Argentum »

Its pretty clearly a short summary of the relative usefulness of the options you presented. If you can't see how that might be related to your question regarding the balance of said options smoke less crack.
User avatar
Count Arioch the 28th
King
Posts: 6172
Joined: Fri Mar 07, 2008 7:54 pm

Post by Count Arioch the 28th »

This is actually typical for Gaming Den discussions. You come out with an idea and ask for advice, then people discard your ideas, come up with their own, and take off running with them, leaving your questions unanswered.

That's why I don't ask any questions here about gaming, because they won't be answered.
User avatar
JonSetanta
King
Posts: 5525
Joined: Fri Mar 07, 2008 7:54 pm
Location: interbutts

Post by JonSetanta »

We get back around to the original topic. Eventually.
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
User avatar
Prak
Serious Badass
Posts: 17350
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Counterpoint to Sigma: Dead Man's Hand....
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
User avatar
Bigode
Duke
Posts: 2246
Joined: Fri Mar 07, 2008 7:54 pm

Post by Bigode »

Prak_Anima wrote:Counterpoint to Sigma: Dead Man's Hand....
You mean the game where Frank ended doing your work for you?

Count and Crissa: all relevant questions were answered - cross-class isn't balanced in any meaningful way against in-class, and Catharz already said what works best.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

CatharzGodfoot wrote:If you want to give out skills at lower bonuses, do it at 1 + level. That makes the difference significant while retaining usefulness for the skill.
The problem was that the final 'solution' had nothing to do with the initial question. And I have no idea what the comment about bonuses was about.

Of course two skills is the best, it's in the middle. Of course +2 elf-style is kinda weak. I said so. I agreed.

So I'll try the question again.

  • Are these good options, flavorwise, balancewise:
  • Five skills at competent (none are skill vs skills)
  • Two skills at level appropriate (some may be skill vs skills)
  • One skill at level appropriate, plus a bonus
[/b]
That gets me away from 'must spend resources to access the bonus', and there will be some variance based upon stats. I am using the pips version of the skills (Zero being untrained, one being competent, two being level-maxed, three-plus being only allowed if it's a special skill like survival or perform).

And how much should the bonus be? Is two skills too much? Is one skill that you get to choose equal to one skill you don't

-Crissa

...Wierd, I hadta use two close tags on the bold.
Last edited by Crissa on Sat Apr 05, 2008 11:36 pm, edited 2 times in total.
User avatar
Bigode
Duke
Posts: 2246
Joined: Fri Mar 07, 2008 7:54 pm

Post by Bigode »

Use just the middle. Finding 5 unopposed skills, and varying them between races' more work than it's worth (also, since I recall that you compressed skills, giving bonuses to 5 seems like too cookie-cutter). And full plus bonus means making just one race good at a skill.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
User avatar
CatharzGodfoot
King
Posts: 5668
Joined: Fri Mar 07, 2008 7:54 pm
Location: North Carolina

Post by CatharzGodfoot »

Crissa wrote:
CatharzGodfoot wrote:If you want to give out skills at lower bonuses, do it at 1 + level. That makes the difference significant while retaining usefulness for the skill.
The problem was that the final 'solution' had nothing to do with the initial question. And I have no idea what the comment about bonuses was about.

Of course two skills is the best, it's in the middle..
I'm sure I don't know what you're talking about.
Crissa wrote:So I'll try the question again.

  • Are these good options, flavorwise, balancewise:
  • Five skills at competent (none are skill vs skills)
  • Two skills at level appropriate (some may be skill vs skills)
  • One skill at level appropriate, plus a bonus
[/b]
That gets me away from 'must spend resources to access the bonus', and there will be some variance based upon stats. I am using the pips version of the skills (Zero being untrained, one being competent, two being level-maxed, three-plus being only allowed if it's a special skill like survival or perform).
No, they aren't balanced. If 'using the pip system' means what I think it does, giving out 'five skills at one pip' is very different from saying 'the character always has a minimum of 5 ranks. With pips you just sink 5 more pips in and you've got 5 maxed skills. In normal D&D it's much more messy.

Remember that even Knowledge skills can be active (for example, as an archivist).

Anyway, IMO the pips you're using make it much more clean. Give the character a fixed number of pips (say, 3), and it's as balanced as D&D ever needs to be. With the exception of particularly good or useless skills.
Crissa wrote:And how much should the bonus be?
Plus three of four seems a good number. As much as you get at low levels from your best attribute. I'm assuming you means for 3 pip skills, since you've already shrugged off the idea of max -3.
Crissa wrote:Is two skills too much?
Not if you keep things balanced pip-wise.
Crissa wrote: Is one skill that you get to choose equal to one skill you don't
That depends entirely on if you would have chosen to take the skill you're forced to take anyway. Because of the ease of Min/Maxing in D&D, I'd say that at the very least one selectable skill is not worth two predecided ones unless the skills are particularly shitty (use rope, open locks).
Last edited by CatharzGodfoot on Sun Apr 06, 2008 10:45 pm, edited 1 time in total.
User avatar
Prak
Serious Badass
Posts: 17350
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Bigode wrote:
Prak_Anima wrote:Counterpoint to Sigma: Dead Man's Hand....
You mean the game where Frank ended doing your work for you?
Actually I mean the one where I proposed a Western Spellslinger campaign setting for D&D and Frank took it an created a whole fucking new system...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

Frank does that.

And the pip system is: zero = untrained, one = competent, two = character level +3. There isn't a third pip for most skills. There's also only a dozen skills. Over ten levels we go from 0/2/4 to 0/7/13. With a third (race bonus) pip it could go from 0/2/4/8 to 0/7/13/17 which is sorta pushing it, really, but...

I don't think the +1 was memorable at all.

-Crissa
User avatar
JonSetanta
King
Posts: 5525
Joined: Fri Mar 07, 2008 7:54 pm
Location: interbutts

Post by JonSetanta »

I never extracted any "pip" system from the long multipage rants (or maybe I just skipped over it?) but from what you describe it seems very efficient.
I'd replace skill points with that completely.
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

Simplified Skills wrote:Since most skills are only taken at max ranks, and there's thirty some skills, encouraging people to take many skills at less than optimal, this system was designed. Lotsa math up front, but all ranks would then be the same, which simplifies character design.

Players get Int+Class+Race skills. If they have more than one class, they get the average of the classes, weighted by how many levels they took. (Add each class level together and divide by character level. So a Rogue/Fighter 2 would be (8+2*2)/3 gets four skills. To add more detail in it, each skill is worth two pips; you can invest extra pips in some skills, or only take one pip in a skill and get it at half value (but trained).
  • Simplified Skill List
  • Knowledge INT
    Arcana (Spellcraft, Psonics, Devices, Aberrations, Undeath)
    Nature (Animals, Plants, Physical)
    Local (History, Geography, Religion, Nobility, Symbols, Legends)
    Planes (History elsewhere, Divine, Outsiders, Myths)
  • Athletics (Jump, Swim, Climb) STR
  • Acrobatics (Balance, Tumble) DEX
  • Awareness (Listen, Spot, Search) WIS
  • Decipher (Appraise, Forgery, Decipher Script) INT
  • Deception (Bluff, Disguise) CHR
  • Devise (Disable Device, Engineering, Open Locks, Disable Rune) INT
  • Husbandry (Handle Animal, Train Animal, Ride) WIS
  • Persuade (Diplomacy, Intimidate) CHR
  • Legerdemain (Escape Artist, Sleight of Hand, Use Rope) DEX
  • Intuition (Sense Motive, Gather Information) WIS
  • Stealth (Hide, Move Silently) DEX
  • Survival (Heal, Survival) WIS +1 climate zone per skill pip
  • Perform (Perform, Script) CHR +1 performance form per skill pip
  • Concentration (Concentration, Scry) CON *
  • Spellcraft (Spellcraft, Scry) INT *
  • Use Magic Device (Use Psionic Foci) CHR *
  • Craft (Craft, Profession, Field of Study) INT
    * - Restricted
It's somewhere else here on the board. When I use this I also ditch the class skill list and let people choose whatever they want; I'm also thinking of increasing the ranks by half instead of one every level.

-Crissa
Last edited by Crissa on Mon Apr 07, 2008 6:27 am, edited 1 time in total.
User avatar
virgil
King
Posts: 6339
Joined: Fri Mar 07, 2008 7:54 pm

Post by virgil »

I think I've seen pips before, 5 rank increments, but that was from someone else. Of course, I'm quite possibly wrong on several levels.

As for the Dead Man's Hand, from what I recall, he felt that using d20 was the wrong way to do it; and gave his reasons why.

EDIT: Ah, I was wrong. Curses :P
Last edited by virgil on Mon Apr 07, 2008 7:20 am, edited 1 time in total.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
User avatar
Prak
Serious Badass
Posts: 17350
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Actually Pips sound like a better thought out version of what Pathfinder is doing...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Calibron
Knight-Baron
Posts: 617
Joined: Tue Apr 08, 2008 1:38 am

Post by Calibron »

Last edited by Calibron on Tue Apr 08, 2008 8:03 am, edited 1 time in total.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

Yep, it's Calibron's idea.

^-^

-Crissa
Calibron
Knight-Baron
Posts: 617
Joined: Tue Apr 08, 2008 1:38 am

Post by Calibron »

It's nice to be back, by the way.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

So...

No one would choose a 'Skill plus a Bonus' over 'Two Skills' in this system?

-Crissa
User avatar
JonSetanta
King
Posts: 5525
Joined: Fri Mar 07, 2008 7:54 pm
Location: interbutts

Post by JonSetanta »

Caliborn wrote:It's nice to be back, by the way.
Welcome back, pal.

And Crissa: I choose first option.
Last edited by JonSetanta on Wed Apr 09, 2008 11:43 pm, edited 1 time in total.
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
User avatar
Prak
Serious Badass
Posts: 17350
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

I think both options have their merits.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Calibron
Knight-Baron
Posts: 617
Joined: Tue Apr 08, 2008 1:38 am

Post by Calibron »

To try to answer the original question: The flat bonus you normally get with races isn't a good thing since, as was mentioned, you need to use character resources to get any real benefit out of it and it will help push people off the RNG.

Half-ranks can be useful in and of itself for skills that don't primarily make use of opposed rolls, and for generally useful skills like Awareness or Acrobatics the vast majority of characters would be happy to put the remaining necessary ranks into the skill to get full use.

Full ranks would of course be a welcome addition to a race.

As for your latest question, I think giving away two full rank skills to a race would be powerful enough that you wouldn't leave much else to add to them, assuming no racial hit die that is, so I'd be wary of that option.
Post Reply