Power Attack
Posted: Thu Jun 12, 2008 10:57 pm
Okay, so here was my idea for a power attack revision. Pretend that we're in the Saga Edition world where you get a damage bonus equal to half your level and you don't get multiple attacks, okay?
Power Attack: On your action, before making attack rolls for a round, you may choose to take a -5 penalty on your attack roll. If your attack hits, you do double damage, although extra dice of damage—such as those from sneak attack or skirmishing—are not multiplied. Your bonus damage from having a high base attack bonus is multiplied, however.
The only attacks that are multiplied are those made with your primary hand. Off-hand attacks do not receive double damage.
Once you have a +10 base attack bonus, you do triple damage when using this feat. Once you have a +15 base attack bonus, you do quadruple damage with this feat.
Prerequisites: Strength 12, base attack bonus +5.
Now, my purpose for redoing this feat was several-fold:
1. A single penalty makes the feat faster to use.
2. Many times, simpler is better.
3. It seems a good way to keep melee characters competent in combat.
Of course, my concern is the flat, non-scaling penalty. When you first can use the feat, you effectively have a +0 BAB when using it. When you have +20 BAB, the penalty isn't such a big deal.
Anyway, you guys are better with the system mechanics than I am, so let's hear your input.
Power Attack: On your action, before making attack rolls for a round, you may choose to take a -5 penalty on your attack roll. If your attack hits, you do double damage, although extra dice of damage—such as those from sneak attack or skirmishing—are not multiplied. Your bonus damage from having a high base attack bonus is multiplied, however.
The only attacks that are multiplied are those made with your primary hand. Off-hand attacks do not receive double damage.
Once you have a +10 base attack bonus, you do triple damage when using this feat. Once you have a +15 base attack bonus, you do quadruple damage with this feat.
Prerequisites: Strength 12, base attack bonus +5.
Now, my purpose for redoing this feat was several-fold:
1. A single penalty makes the feat faster to use.
2. Many times, simpler is better.
3. It seems a good way to keep melee characters competent in combat.
Of course, my concern is the flat, non-scaling penalty. When you first can use the feat, you effectively have a +0 BAB when using it. When you have +20 BAB, the penalty isn't such a big deal.
Anyway, you guys are better with the system mechanics than I am, so let's hear your input.