Some quick 4th Ed questions.
Posted: Sat Jun 28, 2008 2:54 pm
Some very simple questions.
What the fuck is up with the Michael Buffer workday? Why should classes (especially at high level) only get 1 encounter to show their stuff? D&D was always bad about punishing people on the princess side of the 'find and rescue the princess before she's killed / clear out the skeleton-infested dungeon' continuum' but Jesus it was never this bad. The cool thing about the Cleric Archer and high-level wizards and rogues was that they were always ready to dish out a helping of ass-whuppin' anytime anywhere.
The two-weapon fighting feats give bonuses if 'you are holding a melee weapon in each hand'. Nothing about off-hand. Okay, so if I'm holding a longspear or a glaive in both hands, do I get the damn bonus?
Polearm Gambit gives you an attack of opportunity if a non-adjacent enemy becomes adjacent to you. So do you get your AoO if an enemy teleports next to you or is pushed adjacent to you by another effect (pushes, pulls, slides don't normally trigger AoOs).
Does every separate [W] attack hand out associated feat/damage/garbage bonuses?
If you're throwing a melee weapon, can you still use a power that specifies 'melee weapon'?
What is up with the warlord? I understand what they were trying to go for with the class but it still doesn't seem very good. It seems like two fighters, a fighter and ranger, or a fighter and rogue would dish out way more hurt and control the battlefield better than a fighter and a warlord.
Am I going crazy, or did 4th Ed completely buy into the 3rd Ed 'being good at skills should cost you some power' BS, especially since fighters seem noticably better at the 'apply a huge beatdown while controlling your enemies' than rogues and rangers? Ranged attacks side.
Am I also going crazy, or is Epic Seeker going to be gold later on in 4th's run? Right now its moderately inferior to an Epic Trickster because most classes don't have powers your class can use, but I bet this changes when they release a ton of new classes.
Why didn't they just kill all of the useless flavor text, shrink the font by about 80%, and move the magic item section to the DMG and put in some more classes? D&D just doesn't feel right without a bard, barbarian, druid, and monk.
What the fuck is up with the Michael Buffer workday? Why should classes (especially at high level) only get 1 encounter to show their stuff? D&D was always bad about punishing people on the princess side of the 'find and rescue the princess before she's killed / clear out the skeleton-infested dungeon' continuum' but Jesus it was never this bad. The cool thing about the Cleric Archer and high-level wizards and rogues was that they were always ready to dish out a helping of ass-whuppin' anytime anywhere.
The two-weapon fighting feats give bonuses if 'you are holding a melee weapon in each hand'. Nothing about off-hand. Okay, so if I'm holding a longspear or a glaive in both hands, do I get the damn bonus?
Polearm Gambit gives you an attack of opportunity if a non-adjacent enemy becomes adjacent to you. So do you get your AoO if an enemy teleports next to you or is pushed adjacent to you by another effect (pushes, pulls, slides don't normally trigger AoOs).
Does every separate [W] attack hand out associated feat/damage/garbage bonuses?
If you're throwing a melee weapon, can you still use a power that specifies 'melee weapon'?
What is up with the warlord? I understand what they were trying to go for with the class but it still doesn't seem very good. It seems like two fighters, a fighter and ranger, or a fighter and rogue would dish out way more hurt and control the battlefield better than a fighter and a warlord.
Am I going crazy, or did 4th Ed completely buy into the 3rd Ed 'being good at skills should cost you some power' BS, especially since fighters seem noticably better at the 'apply a huge beatdown while controlling your enemies' than rogues and rangers? Ranged attacks side.
Am I also going crazy, or is Epic Seeker going to be gold later on in 4th's run? Right now its moderately inferior to an Epic Trickster because most classes don't have powers your class can use, but I bet this changes when they release a ton of new classes.
Why didn't they just kill all of the useless flavor text, shrink the font by about 80%, and move the magic item section to the DMG and put in some more classes? D&D just doesn't feel right without a bard, barbarian, druid, and monk.