Force Mage
Posted: Sun Jul 13, 2008 3:52 am
Suggestions/criticisms are welcomed and encouraged.
Force Mage
"Tell me one more Bigby joke, I dare you."
A master of the inherent nature of magic itself, a Force Mage both shapes raw magic into desired shapes, and twists others magic like taffy.
Alignment: All alignments recognize the power inherent in magic.
Races: Magic is an equal-opportunity employer, but its intellectual nature creates a demographic distribution concentrated in densely populated regions, such as cities. Also, for reasons yet to understood, ghostwise halflings are completely incapable of learning the arts of the Force Mage shy of divine intervention.
Starting Gold: 4d4x20 (200gp)
Starting Age: As Bard
Hit Die: d8
Base Attack Bonus: Bad
Saving Throws: Good Fortitude, Poor Reflex, Good Will
Class Skills: The Force Mage's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Concentration (Con), Disable Device (Int), Escape Artist (Dex), Jump (Str), Knowledge (Arcana, Int), Listen (Wis), Profession (-), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).
Skills/Level: 4+Intelligence bonus
All of the following are Class Features of the Force Mage class.
1 Arcane Sight, Magic Missile, Mage Armor, Unseen Servant
2 Forced Magic, Secret of Magic
3 Pure Force, Shield
4 Negation
5 Combat Servant
6 Immediate Dispel
7 Negation Aura, Arcane Eye
8 Innate Negation
9 Wall of Force
10 Compelling Dispel
11 Persistant Dispel
12 True Negation, Disabling Counterspell
Weapons and Armor Proficiency: Force Mages are proficient in all simple weapons and any weapon with the brilliant energy special quality. Force Mages are not proficient with armor or shields of any kind.
Magic Missile (Sp): As per the spell, except you gain one missile per level, with no cap. The Force Mage's caster level is equal to his class level for this ability.
Mage Armor (Sp): As per the spell, except the armor bonus increases by +1 every third level (+5 at 3rd, +6 at 6th, etc). The Force Mage's caster level is equal to his class level for this ability.
Unseen Servant (Sp): As per the spell, with no limit on the duration, and its speed is equal to the X. Only one such servant may be extant at a time. The Force Mage's caster level is equal to his class level for this ability.
Arcane Sight (Sp): As per the spell, with no duration limit. The Force Mage's caster level is equal to his class level for this ability.
Forced Magic (Ex): A 2nd level Force Mage gains a bonus to caster level checks equal to his Intelligence modifier, such as dispelling or attempting to overcome spell resistance.
Secret of Magic (Ex): A 2nd level Force Mage is considered to have every spell on his spell list for the purpose of activating magic items.
Shield (Sp): Gained at 3rd level, this otherwise functions as the spell with no limit on duration, and the shield bonus increases by +1 every fourth level (+5 at 4th, +6 at 8th, +7 at 12th, etc). The Force Mage's caster level is equal to his class level for this ability.
Pure Force (Su): A 3rd level Force Mage's abilities ignore the presence of force effects, such as mage armor, shield, or even a wall of force. He can still be targetted and affected by force effects, so he cannot walk through a wall of force and is still harmed by magic missile.
Negation (Su): A 4th level Force Mage gains SR equal to 5 + level. At 8th level, it becomes innate and increases to 10 + level. At 12th level, it becomes true and increases to 15 + level.
Combat Servant (Su): A 5th level Force Mage's unseen servant becomes more powerful. It can cast telekinesis* at will, with a range of 5'. It's caster level, base attack bonus, and Intelligence is equal to the Force Mage's. It's considered Large size, and then Huge at level 10, but does not actually get any larger in terms of space or reach.
* The violent thrust option can only be used on one item at a time unless the force mage spends a standard action to direct the servant more precisely
Immediate Dispel (Sp): A 6th level Force Mage can cast the targetted version of greater dispel magic as an immediate action. The Force Mage's caster level is equal to his class level for this ability.
Negation Aura (Su): A 7th level Force Mage grants SR 5+character level to all allies, which expires the moment they lose LoS or go beyond Medium range.
Arcane Eye (Sp): As per the spell, with no duration limit. The Force Mage's caster level is equal to his class level for this ability.
Wall of Force (Sp): Gained at 9th level, as per the spell. The Force Mages caster level is equal to his class level for this ability.
Compelling Dispel (Su): When a 10th level Force Mage successfully dispels a spell, he can choose to switch control of the spell to himself. While this does not alter targetting parameters of an extant spell (no stealing buffs), it does switch command of summons or charmed individuals. All numbers based on level, casting statistics, and the like remain unchanged in the switch-over.
Persistant Force Wall (Sp): As per wall of force, with a duration of Permanent (D). The Force Mage's caster level is equal to his class level for this ability.
Persistant Dispel (Su): When an 11th level Force Mage suppresses a magic item or a spell effect with a dispel effect, it remains suppressed for a full hour.
Disabling Counterspell (Su): When a 12th level Force Mage successfully counterspells a spell or spell-like ability, the caster is unable to cast any spells for 1d4 rounds.
Force Mage
"Tell me one more Bigby joke, I dare you."
A master of the inherent nature of magic itself, a Force Mage both shapes raw magic into desired shapes, and twists others magic like taffy.
Alignment: All alignments recognize the power inherent in magic.
Races: Magic is an equal-opportunity employer, but its intellectual nature creates a demographic distribution concentrated in densely populated regions, such as cities. Also, for reasons yet to understood, ghostwise halflings are completely incapable of learning the arts of the Force Mage shy of divine intervention.
Starting Gold: 4d4x20 (200gp)
Starting Age: As Bard
Hit Die: d8
Base Attack Bonus: Bad
Saving Throws: Good Fortitude, Poor Reflex, Good Will
Class Skills: The Force Mage's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Concentration (Con), Disable Device (Int), Escape Artist (Dex), Jump (Str), Knowledge (Arcana, Int), Listen (Wis), Profession (-), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).
Skills/Level: 4+Intelligence bonus
All of the following are Class Features of the Force Mage class.
1 Arcane Sight, Magic Missile, Mage Armor, Unseen Servant
2 Forced Magic, Secret of Magic
3 Pure Force, Shield
4 Negation
5 Combat Servant
6 Immediate Dispel
7 Negation Aura, Arcane Eye
8 Innate Negation
9 Wall of Force
10 Compelling Dispel
11 Persistant Dispel
12 True Negation, Disabling Counterspell
Weapons and Armor Proficiency: Force Mages are proficient in all simple weapons and any weapon with the brilliant energy special quality. Force Mages are not proficient with armor or shields of any kind.
Magic Missile (Sp): As per the spell, except you gain one missile per level, with no cap. The Force Mage's caster level is equal to his class level for this ability.
Mage Armor (Sp): As per the spell, except the armor bonus increases by +1 every third level (+5 at 3rd, +6 at 6th, etc). The Force Mage's caster level is equal to his class level for this ability.
Unseen Servant (Sp): As per the spell, with no limit on the duration, and its speed is equal to the X. Only one such servant may be extant at a time. The Force Mage's caster level is equal to his class level for this ability.
Arcane Sight (Sp): As per the spell, with no duration limit. The Force Mage's caster level is equal to his class level for this ability.
Forced Magic (Ex): A 2nd level Force Mage gains a bonus to caster level checks equal to his Intelligence modifier, such as dispelling or attempting to overcome spell resistance.
Secret of Magic (Ex): A 2nd level Force Mage is considered to have every spell on his spell list for the purpose of activating magic items.
Shield (Sp): Gained at 3rd level, this otherwise functions as the spell with no limit on duration, and the shield bonus increases by +1 every fourth level (+5 at 4th, +6 at 8th, +7 at 12th, etc). The Force Mage's caster level is equal to his class level for this ability.
Pure Force (Su): A 3rd level Force Mage's abilities ignore the presence of force effects, such as mage armor, shield, or even a wall of force. He can still be targetted and affected by force effects, so he cannot walk through a wall of force and is still harmed by magic missile.
Negation (Su): A 4th level Force Mage gains SR equal to 5 + level. At 8th level, it becomes innate and increases to 10 + level. At 12th level, it becomes true and increases to 15 + level.
Combat Servant (Su): A 5th level Force Mage's unseen servant becomes more powerful. It can cast telekinesis* at will, with a range of 5'. It's caster level, base attack bonus, and Intelligence is equal to the Force Mage's. It's considered Large size, and then Huge at level 10, but does not actually get any larger in terms of space or reach.
* The violent thrust option can only be used on one item at a time unless the force mage spends a standard action to direct the servant more precisely
Immediate Dispel (Sp): A 6th level Force Mage can cast the targetted version of greater dispel magic as an immediate action. The Force Mage's caster level is equal to his class level for this ability.
Negation Aura (Su): A 7th level Force Mage grants SR 5+character level to all allies, which expires the moment they lose LoS or go beyond Medium range.
Arcane Eye (Sp): As per the spell, with no duration limit. The Force Mage's caster level is equal to his class level for this ability.
Wall of Force (Sp): Gained at 9th level, as per the spell. The Force Mages caster level is equal to his class level for this ability.
Compelling Dispel (Su): When a 10th level Force Mage successfully dispels a spell, he can choose to switch control of the spell to himself. While this does not alter targetting parameters of an extant spell (no stealing buffs), it does switch command of summons or charmed individuals. All numbers based on level, casting statistics, and the like remain unchanged in the switch-over.
Persistant Force Wall (Sp): As per wall of force, with a duration of Permanent (D). The Force Mage's caster level is equal to his class level for this ability.
Persistant Dispel (Su): When an 11th level Force Mage suppresses a magic item or a spell effect with a dispel effect, it remains suppressed for a full hour.
Disabling Counterspell (Su): When a 12th level Force Mage successfully counterspells a spell or spell-like ability, the caster is unable to cast any spells for 1d4 rounds.
