4E=MMO FAIL
Posted: Tue Jul 15, 2008 1:02 am
It seems clear that WotC intended 4E to play more like an MMO, with power progressions, defined roles, and monster battles that act like an MMO. Why they thought it was a good idea to create a PnP game simulating a computer game simulating a PnP game is anybody's guess, but there you go.
They failed.
Classes
Look at the two signature D&D classes, the Fighter and the Wizard. They are supposed to translated into a MMO Tank and Controller, respectively. In a MMO, a Tank's role is to prevent mobs from attacking the rest of the group, and suck up damage. Can a Fighter do that? Not really. It can muck up movement a little bit, do a little knockback, impose a minor debuff, and damage a foe that ignores it, but if Orcus really wants to put the smackdown on the party's Cleric, Orcus generally can. So the Fighter does OK, but any decent MMO would send it back to code and playtest.
What about the Wizard? First, it's not a Controller in the MMO sense. It's an AoE Blaster that doesn't do much damage. Second, it's by far the best single-target controller w/ Orb mastery b/c of the clunky save system, but almost any class can get similar effects w/ good power choices. A Warlock, for instance, can almost always cause action loss. Finally, the Wizard almost demands that the encounters be minion-heavy for those AoE's to be worth using. That's kind of heavy-handed, eh? But let's say you do that. There's lots of AoE attacks scattered among the other classes that can take care of minions. Sooooo again, it's hard to see what's so special about the Controller role of the Wizard.
So what about the class system requires all the pigeonholing and massive choice-limiting that 4E gives us?
Power Differentiation
Here's a question. You're writing out the power spreadsheet for your MMO, and you get to mezzes. Hmmm. What should the duration be? You brainstorm w/ the development team, and then, finally you get it! No matter what power you use, what class you play, or what you attack, all mezzzes last . . . 5 seconds.
I doubt that even gets coded.
Other things being equal, any decent MMO would have a mez by a controller last longer than a similar mez by a damage dealer. Similarly, a mez against a Boss wouldn't last nearly as long as a mez against a mook. And for the luv of all that's holy! A Slow should last longer than a Stun! One robs you of 2 squares of movement, another Stops! All! Action!
That's a huge reason 4E seems so flavorless. How different would it be if the Wizard stopped Minions cold, but a Dragon shrugged off his Immobs in seconds? Or if a Fighter's Stun knocked a Giant out for a while, but a Ranger's lasted a turn and that's it?
And Feats could change things. And. . .
But then, that's what a MMO would do, not 4E.
Same goes for everything. Why does a Wizard's Knockback have to be the same as Fighter's? Why does a Fighter get the same armor benefits as a Warlord?
In a MMO, those are called Opportunities for Coolness. in 4E, those are called Complications.
Crafting
Every MMO has crafting. Does 4E? No.
I could go on, but it's dinner time.
They failed.
Classes
Look at the two signature D&D classes, the Fighter and the Wizard. They are supposed to translated into a MMO Tank and Controller, respectively. In a MMO, a Tank's role is to prevent mobs from attacking the rest of the group, and suck up damage. Can a Fighter do that? Not really. It can muck up movement a little bit, do a little knockback, impose a minor debuff, and damage a foe that ignores it, but if Orcus really wants to put the smackdown on the party's Cleric, Orcus generally can. So the Fighter does OK, but any decent MMO would send it back to code and playtest.
What about the Wizard? First, it's not a Controller in the MMO sense. It's an AoE Blaster that doesn't do much damage. Second, it's by far the best single-target controller w/ Orb mastery b/c of the clunky save system, but almost any class can get similar effects w/ good power choices. A Warlock, for instance, can almost always cause action loss. Finally, the Wizard almost demands that the encounters be minion-heavy for those AoE's to be worth using. That's kind of heavy-handed, eh? But let's say you do that. There's lots of AoE attacks scattered among the other classes that can take care of minions. Sooooo again, it's hard to see what's so special about the Controller role of the Wizard.
So what about the class system requires all the pigeonholing and massive choice-limiting that 4E gives us?
Power Differentiation
Here's a question. You're writing out the power spreadsheet for your MMO, and you get to mezzes. Hmmm. What should the duration be? You brainstorm w/ the development team, and then, finally you get it! No matter what power you use, what class you play, or what you attack, all mezzzes last . . . 5 seconds.
I doubt that even gets coded.
Other things being equal, any decent MMO would have a mez by a controller last longer than a similar mez by a damage dealer. Similarly, a mez against a Boss wouldn't last nearly as long as a mez against a mook. And for the luv of all that's holy! A Slow should last longer than a Stun! One robs you of 2 squares of movement, another Stops! All! Action!
That's a huge reason 4E seems so flavorless. How different would it be if the Wizard stopped Minions cold, but a Dragon shrugged off his Immobs in seconds? Or if a Fighter's Stun knocked a Giant out for a while, but a Ranger's lasted a turn and that's it?
And Feats could change things. And. . .
But then, that's what a MMO would do, not 4E.
Same goes for everything. Why does a Wizard's Knockback have to be the same as Fighter's? Why does a Fighter get the same armor benefits as a Warlord?
In a MMO, those are called Opportunities for Coolness. in 4E, those are called Complications.
Crafting
Every MMO has crafting. Does 4E? No.
I could go on, but it's dinner time.