Skill Challenge Errata: Failure Total, or Failure Postponed?
Posted: Fri Jul 18, 2008 3:37 am
For those of you who don't know, there is errata published that "fixes" skill challenges. Namely, the DCs have been adjusted and there have been some slight tweaks to the system. The biggest change is that your number of failures allowed is always three, no matter what complexity skill challenge. The total number of successes, however, remains the same, which means that you're still rolling a billion dice.
http://www.wizards.com/dnd/files/UpdateDMG.pdf
That's a link to the errata.
Now, my question is: are the changes enough, are the changes too much, or are they just right? Personally, I'm assuming that the skill challenge system still sucks ass and that the devs have still managed to make it too hard. However, there has been no analysis of the math yet, so I'm going to look at it in this thread.
Keep in mind a couple things:
1. It's been awhile since I took a math course. Writers disdain math as being the lesbian sister of biology. Double-check my calculations.
2. It's been awhile since I took a stats course. Unlike the ENWorld thread, I'm going to be using conditional probability because I'm more comfortable with that.
3. I don’t know how this is going to work out. Again, I’m assuming fail, but the developers might have fixed it. I’m more than willing to be wrong, if the math checks out.
4. I’m rounding for the numbers I’m giving you, mostly to three decimal places. More than that is annoying. However, when I’m doing the actual calculations, I’ll be going out to whatever the calculator displays. I’m just going to give you the rounded numbers.
So here we go.
I'm going to examine a total of six skill challenges. A complexity one skill challenge at level one, a complexity five skill challenge at level one, a complexity one skill challenge at level fifteen, a complexity five skill challenge at level fifteen, a complexity one skill challenge at level thirty, and a complexity five skill challenge at level thirty.
All of these skill challenges will be of the “hard” difficulty—so DC 15, DC 23, and DC 33.
Here are some assumptions I’m going to make:
1. Characters will start with a +3 ability score modifier for the skill checks. At fifteenth level, this will be improved to a +5. At thirtieth level, this will be improved to +7.
2. Characters are trained in the appropriate skill, giving them a +5 bonus.
3. Characters do not take the Skill Focus feat, as it sucks and only a retard would take it.
4. Characters have a +1 racial bonus on the check. Most characters are probably going to have a +2 racial bonus on the skills they use, but we’ll just say +1 because it’s average. Also, it gives us a ¾ chance of success at level one, which is easy to work with.
Overall, this gives them a starting bonus of +9, equal to that of the characters in the original ENWorld thread.
Level 1; Complexity 1
Characters have a +9 bonus on the check. Thus, to hit a DC of 15, they have a 75% chance of success. A complexity one skill challenge requires four successes before three failures.
Four Successes
.75^4 = .316.
Four Successes, One Failure
(.75^4)*.25 = .079. Since this could happen in four different orders (FSSSS, SFSSS, SSFSS, SSSFS), we multiply this by four to get the percent chance, leaving us with .316.
Four Successes, Two Failures
(.75^4)*(.25^2) = .0198. Bah. Numbers wouldn’t make sense if I didn’t go out to four digits. Since this could happen in ten different orders (FFSSSS, FSFSSS, FSSFSS, FSSSFS, SFFSSS, SFSFSS, SFSSFS, SSFFSS, SSFSFS, SSSFFS), we multiply this by ten to get the percent chance, leaving us with .198.
A hard complexity one skill challenge at level one thus gives players about a 83% chance to succeed. My eyebrows are already raised.
At this point, I am no longer going to write out the combinations of successes and failures. There is a simple formula to determining the number of possible orders to the successful skill challenges. With one failure, there are n possible orders, where n is equal to the number of required successes. With two failures, there are 1+(2*n-1)+n-2+n-3…n-n possible orders (n again equal to the required successes).
I’m sure there’s a simpler way to express this, but again, maths is hard, and it’s been awhile since my last math course.
Level 1; Complexity 5
Twelve Successes
.75^12 = .0317.
Twelve Successes, One Failure
(.75^12)*.25 = .00792. Twelve total combinations: .095.
Twelve Successes, Two Failures
(.75^12)*(.25^2) = .00198. Seventy-eight total combinations: .154.
Wow. Fuck going farther than that. I had this all planned out, and we see fail within the first calculations: a complexity five skill challenge has about a 28% success rate whereas a difficult complexity one skill challenge has a 83% success rate.
The Bottom Line
Skill challenge errata fails. Everything is either a cakewalk or really fucking hard. Given a character who isn't trained in a particular skill, the success rate for a high-complexity skill challenge drops precipitously, while characters who have a modicum of competence can breeze through lower-complexity skill challenges. The only way that these can balance out is if your low-complexity skill challenges involve groups of retarded, shit-covered chimpanzees for players, whereas your high-complexity skill challenges require bomb-squad levels of specialization to succeed.
As a final note, feel free to correct my math. Call me a fucking moron. Tell me how my calculations could have been done better by the aforementioned apes. Maybe I'm completely wrong about all of this. Again, I'm not a math major, and I did all this on the computer, so I don't have any of my work to double-check.
Edited for "math = hard."
http://www.wizards.com/dnd/files/UpdateDMG.pdf
That's a link to the errata.
Now, my question is: are the changes enough, are the changes too much, or are they just right? Personally, I'm assuming that the skill challenge system still sucks ass and that the devs have still managed to make it too hard. However, there has been no analysis of the math yet, so I'm going to look at it in this thread.
Keep in mind a couple things:
1. It's been awhile since I took a math course. Writers disdain math as being the lesbian sister of biology. Double-check my calculations.
2. It's been awhile since I took a stats course. Unlike the ENWorld thread, I'm going to be using conditional probability because I'm more comfortable with that.
3. I don’t know how this is going to work out. Again, I’m assuming fail, but the developers might have fixed it. I’m more than willing to be wrong, if the math checks out.
4. I’m rounding for the numbers I’m giving you, mostly to three decimal places. More than that is annoying. However, when I’m doing the actual calculations, I’ll be going out to whatever the calculator displays. I’m just going to give you the rounded numbers.
So here we go.
I'm going to examine a total of six skill challenges. A complexity one skill challenge at level one, a complexity five skill challenge at level one, a complexity one skill challenge at level fifteen, a complexity five skill challenge at level fifteen, a complexity one skill challenge at level thirty, and a complexity five skill challenge at level thirty.
All of these skill challenges will be of the “hard” difficulty—so DC 15, DC 23, and DC 33.
Here are some assumptions I’m going to make:
1. Characters will start with a +3 ability score modifier for the skill checks. At fifteenth level, this will be improved to a +5. At thirtieth level, this will be improved to +7.
2. Characters are trained in the appropriate skill, giving them a +5 bonus.
3. Characters do not take the Skill Focus feat, as it sucks and only a retard would take it.
4. Characters have a +1 racial bonus on the check. Most characters are probably going to have a +2 racial bonus on the skills they use, but we’ll just say +1 because it’s average. Also, it gives us a ¾ chance of success at level one, which is easy to work with.
Overall, this gives them a starting bonus of +9, equal to that of the characters in the original ENWorld thread.
Level 1; Complexity 1
Characters have a +9 bonus on the check. Thus, to hit a DC of 15, they have a 75% chance of success. A complexity one skill challenge requires four successes before three failures.
Four Successes
.75^4 = .316.
Four Successes, One Failure
(.75^4)*.25 = .079. Since this could happen in four different orders (FSSSS, SFSSS, SSFSS, SSSFS), we multiply this by four to get the percent chance, leaving us with .316.
Four Successes, Two Failures
(.75^4)*(.25^2) = .0198. Bah. Numbers wouldn’t make sense if I didn’t go out to four digits. Since this could happen in ten different orders (FFSSSS, FSFSSS, FSSFSS, FSSSFS, SFFSSS, SFSFSS, SFSSFS, SSFFSS, SSFSFS, SSSFFS), we multiply this by ten to get the percent chance, leaving us with .198.
A hard complexity one skill challenge at level one thus gives players about a 83% chance to succeed. My eyebrows are already raised.
At this point, I am no longer going to write out the combinations of successes and failures. There is a simple formula to determining the number of possible orders to the successful skill challenges. With one failure, there are n possible orders, where n is equal to the number of required successes. With two failures, there are 1+(2*n-1)+n-2+n-3…n-n possible orders (n again equal to the required successes).
I’m sure there’s a simpler way to express this, but again, maths is hard, and it’s been awhile since my last math course.
Level 1; Complexity 5
Twelve Successes
.75^12 = .0317.
Twelve Successes, One Failure
(.75^12)*.25 = .00792. Twelve total combinations: .095.
Twelve Successes, Two Failures
(.75^12)*(.25^2) = .00198. Seventy-eight total combinations: .154.
Wow. Fuck going farther than that. I had this all planned out, and we see fail within the first calculations: a complexity five skill challenge has about a 28% success rate whereas a difficult complexity one skill challenge has a 83% success rate.
The Bottom Line
Skill challenge errata fails. Everything is either a cakewalk or really fucking hard. Given a character who isn't trained in a particular skill, the success rate for a high-complexity skill challenge drops precipitously, while characters who have a modicum of competence can breeze through lower-complexity skill challenges. The only way that these can balance out is if your low-complexity skill challenges involve groups of retarded, shit-covered chimpanzees for players, whereas your high-complexity skill challenges require bomb-squad levels of specialization to succeed.
As a final note, feel free to correct my math. Call me a fucking moron. Tell me how my calculations could have been done better by the aforementioned apes. Maybe I'm completely wrong about all of this. Again, I'm not a math major, and I did all this on the computer, so I don't have any of my work to double-check.
Edited for "math = hard."