Page 1 of 1

New Spheres

Posted: Sat Aug 02, 2008 2:44 am
by Maxus
Deception
Special: If you have basic access, you don't concentrate to maintain these spell-like effects. If you have advanced access, the spells from this sphere are quickened. If you have expert access, the spells are not [mind-affecting]

1 Silent Image
3 Minor Image
5 Major Image
7 Hallucinatory Terrain
9 Persistent Image
11 Programmed Image
13 Mislead
15 Project Image
17 Shifting Paths (Spell Compendium spell)
19 Screen (swift action)

Posted: Sat Aug 02, 2008 4:36 am
by Cynic
I don't have spell compendium on hand. What does shifting paths do?

Re: New Spheres

Posted: Sat Aug 02, 2008 4:49 am
by JonSetanta
Maxus wrote: 17 Shifting Paths (Spell Compendium spell)
Remember the beef I gave Frank n K about doing this and not providing SRD alternatives?

Yeah.

Posted: Sat Aug 02, 2008 8:22 am
by Cynic
Wait: What does the level 19 sphere ability give you?

A quickened sphere metamagic feat for basic
a persistent quickened sphere metamagic for advanced
Advanced + No illusionary effect works on you for Expert
~~

Is that what you mean?

Re: New Spheres

Posted: Sat Aug 02, 2008 1:58 pm
by Maxus
sigma999 wrote:
Maxus wrote: 17 Shifting Paths (Spell Compendium spell)
Remember the beef I gave Frank n K about doing this and not providing SRD alternatives?

Yeah.
Believe me, I looked in the SRD first. There wasn't anything that fit.

But if you want, substitute this spell (which I just got from the Giant In The Playground gaming section).


Imperceptible
Illusion (Glamer)
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D; see text)

You become undetectable to all senses save touch, even those that are heightened or magically enhanced. You are invisible as if under the effect of greater invisibility, and cannot be seen even by creatures using see invisibility or true seeing. Any object of Fine size or smaller that touches you is turned invisible as well, preventing you from being discovered by glitterdust, dust of appearance, or similar methods and negating any penalty to you Hide checks from such a source. You remain invisible in the area of any spell that would cancel or reveal it, such as invisibility purge, and are immune to faerie fire. Discovering your location is more difficult as a result of these subtle improvements; while the Spot DC for noticing your presence remains the same, observers must beat the DC by 30 in order to pinpoint your location (rather than by 20 as normal).

The spell masks all sounds (including sonic effects) from leaving the space you occupy, but does not prevent sounds from entering. This makes you effectively silent to others but does not prevent you from listening to your surroundings. It also does not prevent you from speaking, such as to cast spells with a verbal component, though your voice cannot be heard by any creature not occupying the same space. You cannot be sensed by blindsense, blindsight, or tremorsense, and neither do you register as a “blank spot” to creatures with these abilities. Your odor is completely neutralized, and you cannot be sensed or tracked by a creature using the scent special ability. You leave no footprints or tracks at all, as if under the effect of pass without trace.

Your imperceptible nature allows you to be ignored by all forms of divination spells and effects that would detect your presence or any information about you, including all detect spells, arcane eye, arcane sight, clairaudience/clairvoyance, discern location, locate object, scrying or any similar spell lower than 9th level. You do not trigger any magical effect that would normally react to your presence, such as alarm or glyph of warding, though you can still activate spells that trigger when read (such as explosive runes or symbol of pain).

At any point, you may temporarily suppress the effects of this spell as a free action. As long as the spell’s duration has not expired, you may subsequently return to your imperceptible state as a standard action.



And, A_Cynic, yes, that's a much better way of putting it. Last night, I was just too fried after filling out and filing my FAFSA.

Posted: Sat Aug 02, 2008 3:35 pm
by Maxus
A_Cynic wrote:I don't have spell compendium on hand. What does shifting paths do?
Shifting Paths lets you conceal a real path and send people down an illusionary path that can run for several miles.

Unfortunately, you can't send them over a cliff or to the bottom of a river.

Re: New Spheres

Posted: Sat Aug 02, 2008 4:09 pm
by JonSetanta
Maxus wrote: Believe me, I looked in the SRD first. There wasn't anything that fit.

But if you want, substitute this spell (which I just got from the Giant In The Playground gaming section).

That works. Perhaps the SRD is lacking due to the apparent void of high level illusion spells. Tricking foes with True Seeing on can only go so far, after all.
Maxus wrote: And, A_Cynic, yes, that's a much better way of putting it. Last night, I was just too fried after filling out and filing my FAFSA.
Really? I'm considering going back to college again this fall now that I have disability support but the deadline (at least, here) was late June.

Re: New Spheres

Posted: Sat Aug 02, 2008 4:27 pm
by Maxus
sigma999 wrote: Really? I'm considering going back to college again this fall now that I have disability support but the deadline (at least, here) was late June.
I missed the deadline, but the past three years have taught me that I live in a household with too much income to qualify for federal aid. But to apply for any student loan from the school itself, I had to fill out a FAFSA first.

Still, I got a free ride on a scholarship for three years. I won't be as nearly in the hole as some people I know.

Posted: Sat Aug 02, 2008 5:42 pm
by Surgo
sigma999 wrote:Remember the beef I gave Frank n K about doing this and not providing SRD alternatives?
Remember how none of the rest of us cared?

Posted: Fri Aug 15, 2008 12:03 pm
by SunTzuWarmaster
Actually, because some of the spells were SO obscure in practice, I cared a great deal. spells like Parboil are extremely difficult to come by.