And, I'm already more or less on-mark for representing lots of monsters while clinging to HD = CR = ECL, but the size adjustments have shown some problems, say, on my dragon class (and giant was next
![Sick :P](./images/smilies/sick.gif)
The exponential progression of attack/AC adjustment means there isn't a standard amount of say, Str able to compensate size attack penalties, so the official 3.5 setup doesn't work anyway, and, should Str adjustments be kept, either them or the attack adjustments would need changes. My solution's so far to linearize attack/AC adjustment and just say size can make you better/worse at hitting/not getting hit; some non-standard-sized creatures compensate for this and others don't. I'm considering a straight +-1/size.
Finally, given that the possibility of really high Str's still sorta on-table and I'm entertaining Colossal (or Fine) creatures actually being playable, their +-16 special attack modifiers seem sorta unwelcome, and I consider just halving those, because fortunately at least they're linear already.
Recap: size wouldn't change ability scores, special attack modifiers would be halved, attack/AC would be the exact reverse of special attacks, and everything else'd be unchanged. Oh, yeah, size modifiers on Move Silently too; an elephant not being intrinsically more noisy seems ... strange (and it's not like they aren't disincentivized to be sneaky already).
Thoughts?