Video games and language
Posted: Sun Sep 14, 2008 9:10 pm
I consider myself a fighting game fan, but I generally have only played fighting games within one series (Smash Bros.), and only really know much about one other fighting game series (Street Fighter).
I noticed something interesting last night, after playing a lot of Soul Calibur 4 and, afterward, checking some websites for better Soul Calibur strategies than the basic stuff I had come up with the first couple times I had played it. That interesting thing was language differences.
You'd think that, the fighting game community being a small subculture of video games, that the language would be consistent. This is not the case. Where if you were playing Ryu in Super Street Fighter II Turbo, were facing left, and wanted to perform a hadouken, the motion would be described as a "quarter-circle forward, fierce". The equivalent description in Soul Calibur lingo, however, would be 236-Z (where Z is whatever button). Of course, as Smash does not use these motions that other fighting games use its language is a bit different (you have the idea of "tilts", "smashes", and various-direction aerials and specials instead).
I suppose that I'm just trying to say that I'm surprised at the difference in terminology to describe identical motions in two different fighting games, seeing as how they are both fighting games and have a good deal of common ground.
I noticed something interesting last night, after playing a lot of Soul Calibur 4 and, afterward, checking some websites for better Soul Calibur strategies than the basic stuff I had come up with the first couple times I had played it. That interesting thing was language differences.
You'd think that, the fighting game community being a small subculture of video games, that the language would be consistent. This is not the case. Where if you were playing Ryu in Super Street Fighter II Turbo, were facing left, and wanted to perform a hadouken, the motion would be described as a "quarter-circle forward, fierce". The equivalent description in Soul Calibur lingo, however, would be 236-Z (where Z is whatever button). Of course, as Smash does not use these motions that other fighting games use its language is a bit different (you have the idea of "tilts", "smashes", and various-direction aerials and specials instead).
I suppose that I'm just trying to say that I'm surprised at the difference in terminology to describe identical motions in two different fighting games, seeing as how they are both fighting games and have a good deal of common ground.