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What is with this unlockable fetish in video games?

Posted: Tue Sep 23, 2008 4:05 am
by Surgo
I don't mind for single player games, but this is fucking retarded in multiplayer games. I buy a fighting game because I want to play with my friends, not spend hours upon hours grinding to unlock shit that I can -finally- use to play with my friends.

I understand that some people are achievement whores, but a lack of a simple cheat code or something that lets me and other people who feel this way just unlock everything, game with our friends, and get on with our lives is really inexcusable.

Posted: Tue Sep 23, 2008 4:54 am
by Koumei
"Over 70 hours of gameplay!"

Read this as: you really want to play as ____, but you HAVE to play for 70 hours just to unlock them, and by then, you hate the game.

But yeah, they do it all the time. I think Guilty Gear is innocent of this - completing various story modes unlocks alternate movesets but all characters are available at the start. Of course, Guilty Gear can be considered the perfection of fighting games.

Zero Punctuation rightly complained about how Smash Melee Super Brawl Brothers Wii Edition almost exclusively advertised "Play as Sonic and Solid Snake! Oh, and Zero-Suit Samus*!" and then required you to unlock them, so you'd need to leave the game running for a week just to beat Snake up with your friends.

*not for tourneyfags, HA!

Posted: Tue Sep 23, 2008 5:03 am
by Crissa
I don't mind unlocking in racing games, but what it usually turns into another game where the game AI starts to use the unlocked moves and parts leaving any of your friends in the dust because they haven't practiced with you.

They shouldn't advertise locked characters unless they're unlocked very simply, like 'try each of these modes once'.

-Crissa

Posted: Tue Sep 23, 2008 5:04 am
by Surgo
Zero Suit Samus didn't require unlocking, but the rest of the post...yeah. Fortunately I didn't mind, because I actually liked the Brawl single player and it was only like 5 hours long, tops...plus they included a way to unlock everything in 45 minutes. Very minimal grinding, though it was still there...

Hopefully Super Street Fighter II Turbo HD Remix won't have any of this shit. Now that's a good fighting game.

The game I am bitching about, by the way, is Soul Calibur 4.

Posted: Tue Sep 23, 2008 6:13 am
by Crissa
Hmm. I actually have the console for Soul Calibur...

-Crissa

Posted: Tue Sep 23, 2008 9:00 am
by Draco_Argentum
Koumei wrote:Of course, Guilty Gear can be considered the perfection of fighting games.
On account of Bridget?


I like unlocks in online multiplayer games like TF2. You're mostly getting side grades so its not imperative to have them right now. I think the big difference is that I'm not forced to play a head of single player to unlock crud for multiplayer. The crap on the consoles means you have to do something you otherwise wouldn't to get the unlocks.

Posted: Tue Sep 23, 2008 9:22 am
by Koumei
Draco_Argentum wrote:
Koumei wrote:Of course, Guilty Gear can be considered the perfection of fighting games.
On account of Bridget?
Nope. On account of having the best character design in a fighting game (Dizzy, Faust, Zappa, Bridget...), the best music in a fighting game (not hard by any means), very good controls, somewhat better balance than most (as opposed to "Fox Only" and Street Fighter's Tiers) and beautiful 2D graphics that put most 3D fighting games to shame.

Posted: Tue Sep 23, 2008 1:28 pm
by Surgo
Guilty Gear recently lost the "best music" award to Brawl, but a lot of the rest of that seems spot on. I couldn't say about balance...I mean, the games still does have their tiers, yes?

Is there a good Guilty Gear port to the Xbox (360)? I mean good port; it really needs to play at arcade speed or it sucks.

Posted: Tue Sep 23, 2008 2:53 pm
by Count Arioch the 28th
I played guilty gear. I couldn't stand how easy it was to do the one-hit kill, and how hard it was to avoid it.

I used to play with a friend of mine, and stopped playing in disgust after he used the one-hit kill every round, and not once did the counter actually work. I know, I was probably doing it wrong, but I'm just not that good at video games.

Posted: Wed Sep 24, 2008 12:35 am
by Koumei
Yeah. In competitive play, or against a higher difficulty level of AI, one-hit kill moves just don't get used - unless you stun them. I hear that a popular "taunt" is to, having stunned someone, dash towards them and do a 1-hit kill.

As far as I know, the Xbomination doesn't have Guilty Gear, because GG isn't Halo or a sport game.

The best one, GGXX#Reload, is available for the PS2 and runs very nicely. Of course, for the true arcade experience, you want an arcade machine. Naturally.

The GBA/DS versions are inferior, but still okay if you want a fighting game on your portable console.

I'll reserve judgement on the music bit until I hear some music in Brawl, but it needs to compete with "Awe of She", so it's going to be pretty tough.

On Tiers: There are tiers still, it's just not as much of a "You have these 3 people in competitions. Several steps below, you have these guys. Then there's the joke character."

Posted: Wed Sep 24, 2008 1:25 am
by Surgo
Guilty Gear X2 #Reload exists for the Xbox, is 360 compatible and, as far as I've been able to find so far, is pretty close to arcade-perfect. Arcade machines are, unfortunately, totally out of the question.

On one-hit kill moves: ugh, not really a fan. They are obviously unusable in high-level play, but their mere existence acts as a "you must be this tall to play this game" barrier. Not unlike Z-Cancelling in Super Smash Bros and L-Cancelling in Super Smash Bros Melee.


On the note of arcade perfection, I'm really glad that modern fighting game releases are working hard to actually accomplish this (maybe they finally realized that their ports before sucked?). One of the big jobs in the development of Super Street Fighter 2 Turbo HD Remix was apparently "fix any and all speed differences between the port and the arcade version".

Posted: Fri Sep 26, 2008 11:42 am
by Maxus
Koumei wrote: I'll reserve judgement on the music bit until I hear some music in Brawl, but it needs to compete with "Awe of She", so it's going to be pretty tough.
Brawl's music is culled from pretty much every series featured in the game. Some of them are the originals, others are remixes. Apparently, there are 258 song tracks in the Sound Test, and a few more that're heard only on special occasions.

Of course, a lot of this stuff is music you don't really care about.