Fixing 4E Power System
Posted: Fri Nov 07, 2008 8:10 pm
I can sort of see where they were going with this but the execution is just utter ass. For one, until you get to about level 11 or so you're not going to have enough powers for an encounter. And worse, the scheme encourages the 5-minute workday we all hate.
So you know what? Here are the base changes that I am going to recommend.
Player Characters from now on gain Focus Points. You need Focus Points to use your powers. Every round you gain a number of them determined by your character tier and you can only stockpile so many of them at once. From now on, there's no such thing as at-will, encounter, and daily powers. They shall henceforth be known as Basic, Medium, and Strong powers and cost correspondingly higher amounts of focus points.
Certain actions in combat like rolling a natural 20 on your first attack roll, using a second wind, aiding another, and so-on add to your focus points.
Here's the kicker; when you use the power, you can't use it again until you take a special action to recover all powers of that group. For the basic group, it's a move action. For the Medium group, it's a standard action. For the Strong group, it's a full-round action.
The general idea is that in the heroic tier, characters will generally use a pattern of Basic -> Medium -> Strong -> Medium -> Strong.
I'd also like to get into the idea of iterative attacks but that's another discussion.
So you know what? Here are the base changes that I am going to recommend.
Player Characters from now on gain Focus Points. You need Focus Points to use your powers. Every round you gain a number of them determined by your character tier and you can only stockpile so many of them at once. From now on, there's no such thing as at-will, encounter, and daily powers. They shall henceforth be known as Basic, Medium, and Strong powers and cost correspondingly higher amounts of focus points.
Certain actions in combat like rolling a natural 20 on your first attack roll, using a second wind, aiding another, and so-on add to your focus points.
Here's the kicker; when you use the power, you can't use it again until you take a special action to recover all powers of that group. For the basic group, it's a move action. For the Medium group, it's a standard action. For the Strong group, it's a full-round action.
The general idea is that in the heroic tier, characters will generally use a pattern of Basic -> Medium -> Strong -> Medium -> Strong.
I'd also like to get into the idea of iterative attacks but that's another discussion.