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Invisible Blade
Posted: Mon Dec 15, 2008 12:56 am
by CatharzGodfoot
I'm sure this has been done about 10,000 times, but I have a player who wants to have an invisible blade, so I figured 'what the fuck'.
Prerequisites
Skills: Deception (Bluff) 7 ranks, Legerdemain (Sleight of Hand) 3 ranks.
Special: A prospective Invisible Blade must be proficient in a light bladed weapon.
HD: 1d8.
Skills: Acrobatics [Balance, Tumble] (Dex), Arcana [Spellcraft, Knowledge (arcana)] (Int), Athletics [Climb, Jump, Swim] (Str), Concentration (Cha), Craft (Int), Deception [Bluff, Disguise] (Cha), Empathy [Gather Information, Sense Motive] (Wis), Legerdemain [Escape Artist, Open Lock, Sleight of Hand, Use Rope] (Dex), Spot (Wis).
Skills per level: 6 + Int.
BAB: Good.
Saves: Poor fortitude, Good reflex, Poor will.
Level Benefit
1: Invisible blade, See the Invisible
2: Sneak attack +1d6
3: Phase blade
4: Sneak attack +1d6
5: Imaginary blade (Touch the Untouchable)
Invisible blade (Sp): As a swift action, the invisible blade may turn any weapons she wields invisible. Any any target attacked by such a weapon is considered flat-footed unless the target is able to see it (though detect invisible, blindsight, or a similar ability).
See the invisible (Su): As the spell.
Phase blade (Sp): The invisible blade can use wraithstrike a number of times per day equal to her class level plus 1/2 her character level.
Imaginary blade (Touch the Untouchable) (Su): As a swift action, the invisible blade create invisible weapons of force. These take the form of any light bladed weapon that the invisible blade is proficient in, save that they are force effects and deal force damage. An imaginary blade gains an enhancement bonus as a magical weapon. An imaginary blade is invisible as the invisible blade's eponymous ability.
Latest changes: added standard skills to list & prerequisites; removed a restriction on imaginary blades (remember what it was?).
Posted: Mon Dec 15, 2008 1:19 am
by Bigode
Interestingly enough, I noticed you participated in the first version (here), by 0. Link
here os convenient. For yours, I'd just say you might wanna state the third ability benefits from the first (at least, I figure it to be intended).
Posted: Mon Dec 15, 2008 1:56 am
by zeruslord
Is the see invisible continuous or at-will?
Posted: Mon Dec 15, 2008 2:08 am
by ZER0
I take it this is a 4E-style class?
I don't know the 4E Rogue's sneak attack style, but it seems like you're actually
losing sneak attack progression. I dunno, maybe I'm wrong.
Regardless of such, this class seems to take the term
Invisible Blade literally, and that's all well and good, but have you seen JE's
Mindblade/Mental Weaponry feats? Similar idea, though minus the invisibility.
Though, I was in a campaign where a Rogue PrC'd into my Invisible Blade class, and used the Mental Weaponry for his daggers. Worth looking into.
Posted: Mon Dec 15, 2008 2:19 am
by Bigode
ZER0 wrote:I take it this is a 4E-style class?
Just because the skills look condensed? No, that's just a bunch of heretics writing here without leaving their hoserules behind. Actual opinion: I'd like to see people decide on one such condensation and stick it into the Tomes one of these days.
ZER0 wrote:I don't know the 4E Rogue's sneak attack style, but it seems like you're actually losing sneak attack progression. I dunno, maybe I'm wrong.
The idea's that PrCs shouldn't give sneak attack at level 1 to avoid having almost +1d6/character level via enough PrC dipping. Though that does mean the highest skill rank prerequisite should be an even number; then you enter as a rogue who'd just gotten a die and keep a normal progression.
Posted: Mon Dec 15, 2008 7:34 am
by CatharzGodfoot
It's a 3.(Frank & K) class. The skills are a condensed set that I use in my games, but pretty much everyone condenses skills the same way.
The class is similar to the Soulknife feats, but the idea here is that you can take levels 1-4 if you just want to be using invisible phasing weapons (rather than imaginary invisible weapons that can phase).
See invisible is continuous. And yeah, the 5th level ability should automatically get the benefits of the first.
Posted: Mon Dec 15, 2008 7:37 am
by Bigode
CatharzGodfoot wrote:It's a 3.(Frank & K) class. The skills are a condensed set that I use in my games, but pretty much everyone condenses skills the same way.
The class is similar to the Soulknife feats, but the idea here is that you can take levels 1-4 if you just want to be using invisible phasing weapons (rather than imaginary invisible weapons that can phase).
And yeah, the 5th level ability should automatically get the benefits of the first.
I think I saw a relevant difference or 2 among you. But anyway, I meant something more like creating already-invisible weapons.
Posted: Tue Dec 16, 2008 11:39 am
by Aktariel
Which one of these two would people suggest that I include in the PDF?
I'm leaning towards this one, over Brob's, just because I like the abilities a bit more...
But I'm wondering how people feel.
Posted: Tue Dec 16, 2008 1:03 pm
by koz
I'm with you on this one, Aktariel, for exactly the same reasons. But is there any reason why you can't rename one and include both?
Posted: Wed Dec 17, 2008 1:34 am
by ZER0
Sure. I could see mine being named something else, since this one actually has invisible blades. Any ideas?
Posted: Wed Dec 17, 2008 2:48 am
by Aktariel
The Unsucky Soulknife?
Ghost Blade?
Yeah, this is why I'm an editor and a typesetter, not a writer...
I can certainly put them both in.
Posted: Wed Dec 17, 2008 4:47 am
by CatharzGodfoot
ZER0 wrote:Sure. I could see mine being named something else, since this one actually has invisible blades. Any ideas?
Snickersneer?
Yeah, I'm drawing a blank

Posted: Wed Dec 17, 2008 4:49 am
by Elennsar
Ghost Blade sounds nice. Or ____ Swordsman.
Posted: Wed Dec 17, 2008 5:49 am
by koz
Deathly Blade. Blade of Death. Silent Death Swordsman. Silent Death Bladesman.
Take your pick.
Posted: Wed Dec 17, 2008 6:11 am
by Bigode
Cloaked dagger? Though it might be said that: we're talking in the wrong thread, and including more classes might not be priority ATM (at least, that might lessen the burden on 0's clothing).
Posted: Wed Dec 17, 2008 6:57 am
by koz
True, but then again, it is in everyone's best interests to give this a cool name. Hence, suggestions.
Posted: Wed Dec 17, 2008 7:35 am
by shau
We need something that combines the ideas of magic and stabbing.
Abracastabra.
Posted: Wed Dec 17, 2008 7:38 am
by Bigode
shau wrote:We need something that combines the ideas of magic and stabbing.
Abracastabra.
Even if I pretended the class here was related to that: this one's actually got the right name - it's the other that needs a new one.
Posted: Wed Dec 17, 2008 2:37 pm
by CatharzGodfoot
shau wrote:
Abracastabra.
Now we just need a class for the name..
Posted: Wed Dec 17, 2008 2:39 pm
by koz
Sounds like a dagger gish to me.
Posted: Fri Jan 02, 2009 5:40 am
by Bigode
Invisible blade: copypasta error in class skills - also, until we standardize which set of condensed skills we use (and put it in the .pdf), those should be converted back into official listing as far as the .pdf goes (also in the prerequisites). Imaginary blade: not sure, but it might be "minor magic weapon" - might not be a given that every weapon gives a bonus (of course, majors do by virtue of being built upon minors - I mean that some might not be derived from minors at all).