PRC: The Weaponmaster
Posted: Tue Feb 03, 2009 9:09 pm
This is a PrC I'm making for a player based off of a PrC from Neverwinter Nights. I've never actually played NWN, so all I have to base this off is what I'm told of the class. This is a work-in-progress; please only comment on what's been made so far, else you'll sound like a goof.
The Weaponmaster
Prerequisites: To qualify for the Weaponmaster Prestige Class, a character must meet the following requirements.
BAB: +5
Feats: Whirlwind Attack
Proficiency in at least three separate exotic weapons
The class features of the Weaponmaster are as follows.
BAB: Good
Saves: All Good
Skills: (later, 6/level)
Proficiency: Upon becoming a Weaponmaster, a character gains proficiency in one exotic weapon of his choice.
Level/Abilities
1 Striking Mastery, Weapon Mastery
2 Finesse Mastery
3 Technique Mastery
4 Ability Mastery
5 Fencing Mastery
6 Crushing Mastery
7 Dodging Mastery
8 Charging Mastery
9 Energy Mastery
10 Whirlwind Mastery
Striking Mastery (Ex): A Weaponmaster is able to find even the smallest holes in his opponent's defences and twist his blade to greatest effect. A Weaponmaster gains a bonus to hit and damage equal to his BAB; in addition, any miss chances that would normally apply to an attack made by a Weaponmaster are reduced by 5% per BAB. This bonus only applies when the Weaponmaster is using a weapon with which he is proficient.
Weapon Mastery (Ex): A Weaponmaster is able to almost instantly familiarise himself with any form of weapon. A Weaponmaster who studies a weapon for one round can make a DC 10 Intelligence check (can not take 10) to become proficient with that weapon.
Finesse Mastery (Ex): Even the greatest brutes are capable of style and finesse. A Weaponmaster using a weapon with which he is proficient increases the critical threat range of that weapon by 1 per two levels of Weaponmaster. This increase is gained after any other effects that would normally increase critical threat range (such as a Keen weapon, or the Insightful Strike feat). In addition, a Weaponmaster gains the Kiai ability of a Samurai, usable a number of times per day equal to 1/2 his BAB +2. This stacks with the normal amount of uses for Kiai.
Technique Mastery (Ex): A Weaponmaster is able to turn a lucky strike into an uncannily lucky strike. When using a weapon with which he is proficient, a Weaponmaster increases the critical hit multiplier of any weapon he wields by 1 for every three levels of Weaponmaster. The Weaponmaster is also able to acheive critical hits on creatures normally immune to such; in these cases, the critical hit multiplier for any weapon becomes 1 + (1 per three Weaponmaster levels).
Ability Mastery (Ex): Some learn to attack and defend with something other than strength, but the Weaponmaster knows the greatest effect is in combination rather than substitution. Upon reaching the 4th level of Weaponmaster, a character may add either his Dexterity, Intelligence, or Wisdom score as a miscellaneous bonus to attack rolls, damage rolls, and armour class (this stacks with the normal bonuses/penalties gained from said ability scores); the selected ability score can be changed once each round as a free action. This bonus can not be greater than 1/2 the Weaponmaster's BAB (rounded down), and can only be gained when the Weaponmaster is using a weapon with which he is proficient.
Fencing Mastery (Ex): A Weaponmaster knows defence as well as he knows offence. Upon reaching his 5th level of Weaponmaster, a character may trade off double his BAB when using the Expertise option, so long as he is attacking with a weapon with which he is proficient.
Crushing Mastery (Ex): For all the technique and finesse possessed by a Weaponmaster, they are also fully capable of winding up and baseball batting an enemy right off the field. Upon reaching his 6th level of Weaponmaster, a character may trade off double his BAB when using the Power Attack option, so long as he is attacking with a weapon with which he is proficient.
Dodging Mastery (Ex): A Weaponmaster rolls with the punches and avoids damage like no other. Upon reaching his 7th level of Weaponmaster, a character gains the Defensive Roll ability of a Rogue, except that it can be used against any physical attack.
Charging Mastery (Ex): A Weaponmaster is good at ranged combat, but better at melee, and learns to close the distance between himself and his opponent near-instantly. Upon reaching his 8th level of Weaponmaster, a character making a charge need not move in a straight line, can charge over difficult terrain, no longer takes a -2 penalty to AC for charging, and can make a full-attack action at the end of a charge.
Energy Mastery (Ex): A Weaponmaster's skill with a blade is such that it seems magical... but it's not. A 9th level Weaponmaster can choose to deal half the damage from any attack as energy damage (energy type of his choice at the time of attack).
Whirlwind Mastery (Ex): When using a weapon he is proficient with and making a Whirlwind attack (as per the Whirlwind feat), a Weaponmaster may choose to expend a single daily use of Kiai to automatically gain a critical hit on all targets hit by his Whirlwind attack.
The Weaponmaster
Prerequisites: To qualify for the Weaponmaster Prestige Class, a character must meet the following requirements.
BAB: +5
Feats: Whirlwind Attack
Proficiency in at least three separate exotic weapons
The class features of the Weaponmaster are as follows.
BAB: Good
Saves: All Good
Skills: (later, 6/level)
Proficiency: Upon becoming a Weaponmaster, a character gains proficiency in one exotic weapon of his choice.
Level/Abilities
1 Striking Mastery, Weapon Mastery
2 Finesse Mastery
3 Technique Mastery
4 Ability Mastery
5 Fencing Mastery
6 Crushing Mastery
7 Dodging Mastery
8 Charging Mastery
9 Energy Mastery
10 Whirlwind Mastery
Striking Mastery (Ex): A Weaponmaster is able to find even the smallest holes in his opponent's defences and twist his blade to greatest effect. A Weaponmaster gains a bonus to hit and damage equal to his BAB; in addition, any miss chances that would normally apply to an attack made by a Weaponmaster are reduced by 5% per BAB. This bonus only applies when the Weaponmaster is using a weapon with which he is proficient.
Weapon Mastery (Ex): A Weaponmaster is able to almost instantly familiarise himself with any form of weapon. A Weaponmaster who studies a weapon for one round can make a DC 10 Intelligence check (can not take 10) to become proficient with that weapon.
Finesse Mastery (Ex): Even the greatest brutes are capable of style and finesse. A Weaponmaster using a weapon with which he is proficient increases the critical threat range of that weapon by 1 per two levels of Weaponmaster. This increase is gained after any other effects that would normally increase critical threat range (such as a Keen weapon, or the Insightful Strike feat). In addition, a Weaponmaster gains the Kiai ability of a Samurai, usable a number of times per day equal to 1/2 his BAB +2. This stacks with the normal amount of uses for Kiai.
Technique Mastery (Ex): A Weaponmaster is able to turn a lucky strike into an uncannily lucky strike. When using a weapon with which he is proficient, a Weaponmaster increases the critical hit multiplier of any weapon he wields by 1 for every three levels of Weaponmaster. The Weaponmaster is also able to acheive critical hits on creatures normally immune to such; in these cases, the critical hit multiplier for any weapon becomes 1 + (1 per three Weaponmaster levels).
Ability Mastery (Ex): Some learn to attack and defend with something other than strength, but the Weaponmaster knows the greatest effect is in combination rather than substitution. Upon reaching the 4th level of Weaponmaster, a character may add either his Dexterity, Intelligence, or Wisdom score as a miscellaneous bonus to attack rolls, damage rolls, and armour class (this stacks with the normal bonuses/penalties gained from said ability scores); the selected ability score can be changed once each round as a free action. This bonus can not be greater than 1/2 the Weaponmaster's BAB (rounded down), and can only be gained when the Weaponmaster is using a weapon with which he is proficient.
Fencing Mastery (Ex): A Weaponmaster knows defence as well as he knows offence. Upon reaching his 5th level of Weaponmaster, a character may trade off double his BAB when using the Expertise option, so long as he is attacking with a weapon with which he is proficient.
Crushing Mastery (Ex): For all the technique and finesse possessed by a Weaponmaster, they are also fully capable of winding up and baseball batting an enemy right off the field. Upon reaching his 6th level of Weaponmaster, a character may trade off double his BAB when using the Power Attack option, so long as he is attacking with a weapon with which he is proficient.
Dodging Mastery (Ex): A Weaponmaster rolls with the punches and avoids damage like no other. Upon reaching his 7th level of Weaponmaster, a character gains the Defensive Roll ability of a Rogue, except that it can be used against any physical attack.
Charging Mastery (Ex): A Weaponmaster is good at ranged combat, but better at melee, and learns to close the distance between himself and his opponent near-instantly. Upon reaching his 8th level of Weaponmaster, a character making a charge need not move in a straight line, can charge over difficult terrain, no longer takes a -2 penalty to AC for charging, and can make a full-attack action at the end of a charge.
Energy Mastery (Ex): A Weaponmaster's skill with a blade is such that it seems magical... but it's not. A 9th level Weaponmaster can choose to deal half the damage from any attack as energy damage (energy type of his choice at the time of attack).
Whirlwind Mastery (Ex): When using a weapon he is proficient with and making a Whirlwind attack (as per the Whirlwind feat), a Weaponmaster may choose to expend a single daily use of Kiai to automatically gain a critical hit on all targets hit by his Whirlwind attack.