The Blade of Radiance (base class)
Posted: Mon Mar 23, 2009 7:36 am
OK, PR, Jinerviet and Bigode - you all made comments about my nerdrage, so here's the result of some. Talisman's Bright Blade is responsible for this.
Edit: Lotsa suggestions, thanks everyone!
Edit 2: (Hopefully) the final take on Rainbow Fury, plus a clarification on Bright Blade, which is so obvious I'm quite surprised I missed it.
The Blade of Radiance
Hit die: d10
BAB: Good
Saves: Fort poor, Ref good, Will good
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int)
Skill points per level: 4+Int, x4 at 1st level
Starting age: Simple (as sorcerer)
Starting gold: 6d4 x 10 gp (150gp)
1: Bright Blade, Swift Walker
2: Unearthly Grace, Glamorie (up to 1st level),
3: Lucky Dodge
4: Uncanny Dodge
5: Flashing Blade, Glamorie (up to 2nd level)
6: Smite Magic, Evasion
7: Improved Uncanny Dodge, Woodland Stride
8: Glamorie (up to 3rd level)
9: Flickerstep, Improved Bright Blade
10: Improved Evasion, Rainbow Beam
11: Glamorie (up to 4th level)
12: Borne Aloft
13: Rainbow Blast
14: Glamorie (up to 5th level)
15: Improved Flickerstep
16: Rainbow Fury
17: Glamorie (up to 6th level)
18: Greater Bright Blade
19: Greater Flickerstep
20: Transcendence
Weapon and Armour Proficiencies: A blade of radiance is proficient with all simple and martial weapons, with light and medium armour, but not with shields.
Swift Walker (Ex): The blade of radiance never takes any speed penalties or ASF from light or medium armour, even if his BAB would indicate otherwise.
Bright Blade (Su): From 1st level, the blade of radiance can bless a weapon he wields with the power of the fey, in a ritual taking 1 hour. A weapon so blessed receives an enhancement bonus on attack and damage rolls equal to the blade of radiance's character level/3, and gains one of the following properties: flaming, frost, shock. These properties, as well as any others granted by later improvements to this ability, only function in the hands of a blade of radiance.
Glamorie (Su): Starting at 2nd level, a blade of radiance learns some of the magic of the fey, making it an inherent part of his nature. He may learn a spell from the enchantment or illusion school up to 1st level, and use them as at-will supernatural abilities. At every subsequent level, the blade of radiance may learn one more such spell as a supernatural ability.
At 5th level, the blade of radiance may select a spell of up to 2nd level. At 8th level, the blade of radiance may select a spell of up to 3rd level. This continues to improve at the same rate, to a maximum of 6th level spells at 17th level.
Any supernatural abilities so used have DCs equal to 10 + 1/2 the blade of radiance's character level + the blade of radiance's Charisma modifier.
Unearthly Grace (Su): Starting at 2nd level, the blade of radiance gains the protection of the fey. He may use his Charisma modifier on saves instead of the usual ability if it would give a higher result.
Lucky Dodge (Su): At 3rd level, the fey watch each step of the blade of radiance, protecting him from harm. He may use his Charisma modifier instead of his Dexterity modifier to determine his AC. This is lost whenever the Dexterity modifier would be, and works in the same way in all respects, including maximum Dexterity bonuses.
Uncanny Dodge (Ex): A 4th level blade of radiance is almost uncannily aware of his environment. He is allowed to retain his Dexterity (or Charisma) bonus to AC even if flat-footed or surprised. Note that this does not negate either condition.
Flashing Blade (Su): At 5th level, the blade of radiance becomes a deadly foe with his blade of choice, willing it to cause deeper wounds. He may use his Charisma modifier instead of his Strength modifier (or any other ability score) to determine weapon damage with any weapon enhanced with his Bright Blade ritual.
Smite Magic (Sp): At 6th level, a blade of radiance may use greater dispel magic as an at-will spell like ability, with a caster level equal to his character level. Additionally, he may add his Charisma modifier on the dispel check.
Evasion (Ex): As the rogue ability of the same name.
Improved Uncanny Dodge (Ex): At 7th level, the blade of radiance's awareness of his environment is further improved. He can now no longer be flanked, except by a character who has the Edge against him.
Woodland Stride (Ex): Starting at 7th level, a blade of radiance may move through any sort of nonmagical undergrowth without suffering damage or impairment of any kind.
Flickerstep (Su): As a move action, a blade of radiance of 9th level or higher can melt into coloured light, only to reappear elsewhere. This is identical to a greater teleport spell, except that it has a range of Medium and may only transport the blade of radiance and 50lb of equipment.
Improved Bright Blade (Su): Starting at 9th level, any weapon enhanced by the Bright Blade ritual also gains one of the following properties, depending on the original choice: flaming weapons become flaming burst weapons, frost weapons become icy burst weapons and shock weapons become shocking burst weapons.
Improved Evasion (Ex): As the rogue ability of the same name.
Rainbow Beam (Su): As a move action, a 10th level blade of radiance can fire a beam of multicoloured energy. This has a range of Medium, and requires a ranged touch attack to hit. The blade of radiance may use his Charisma modifier on this attack roll instead of his Dexterity modifier. Those struck by the beam are dealt 1d6 damage per character level of the blade of radiance, and must make a Will save (DC identical to glamorie) or be blinded for 1d4 rounds.
Borne Aloft (Su): Starting at 12th level, the blade of radiance grows a set of brightly-coloured wings, which allow him to fly at a speed equal to his base land speed, with perfect manoeuvreability.
Rainbow Blast (Su): As a standard action, a 13th level blade of radiance can fire a bead of multicoloured energy out to Medium range, which then explodes into a 20ft radius spread sphere. Anything within the sphere is dealt 1d6 damage per character level of the blade of radiance, with a Reflex save (DC same as glamorie) for half damage. Furthermore, all within the sphere must make a Will save or be blinded for 1d4 rounds, and a Fort save or be knocked prone. Flying creatures who are knocked prone instead fall to the ground.
Improved Flickerstep (Su): A blade of radiance of 15th level may treat his Flickerstep ability as a plane shift effect instead. Additionally, he no longer has any restrictions on who may come with him.
Rainbow Fury (Su): Every time a 16th or higher level blade of radiance strikes any target with a weapon attack, brightly coloured beams of energy leap out from the target to strike all other enemies within 10ft. This attack deals the half the damage of the attack that triggered it, and requires no roll to hit.
Greater Bright Blade (Su): Starting at 18th level, a Bright Blade ritual-treated weapon in the hands of a blade of radiance is treated as either a vorpal weapon or a brilliant energy weapon. The blade of radiance can change between these as a swift action.
Greater Flickerstep (Su): At 19th level, a blade of radiance's Flickerstep no longer has any restrictions, simply mimicking greater teleport and plane shift as per the spell descriptions (although they can still be used as move actions).
Transcendence (Su): At 20th level, a blade of radiance becomes one with the energies he has been wielding for so long. His type changes to elemental, and he gains all the traits of his new type. Additionally, he gains fire, cold and electricity resistance 20 and DR 15/-.
This is not perfect, but it's a much more balanced and useful class, IMHO. Comments?
Addenum: For Hicks' complaint about the capstone - I don't give a flying fvck. You shot your own argument in the foot by claiming 20th level characters hardly see play for any length of time, and besides, the need for an OMFGBBQ!!11! capstone is a WotC fallacy which I do not subscribe to.
Edit: Lotsa suggestions, thanks everyone!
Edit 2: (Hopefully) the final take on Rainbow Fury, plus a clarification on Bright Blade, which is so obvious I'm quite surprised I missed it.
The Blade of Radiance
Hit die: d10
BAB: Good
Saves: Fort poor, Ref good, Will good
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int)
Skill points per level: 4+Int, x4 at 1st level
Starting age: Simple (as sorcerer)
Starting gold: 6d4 x 10 gp (150gp)
1: Bright Blade, Swift Walker
2: Unearthly Grace, Glamorie (up to 1st level),
3: Lucky Dodge
4: Uncanny Dodge
5: Flashing Blade, Glamorie (up to 2nd level)
6: Smite Magic, Evasion
7: Improved Uncanny Dodge, Woodland Stride
8: Glamorie (up to 3rd level)
9: Flickerstep, Improved Bright Blade
10: Improved Evasion, Rainbow Beam
11: Glamorie (up to 4th level)
12: Borne Aloft
13: Rainbow Blast
14: Glamorie (up to 5th level)
15: Improved Flickerstep
16: Rainbow Fury
17: Glamorie (up to 6th level)
18: Greater Bright Blade
19: Greater Flickerstep
20: Transcendence
Weapon and Armour Proficiencies: A blade of radiance is proficient with all simple and martial weapons, with light and medium armour, but not with shields.
Swift Walker (Ex): The blade of radiance never takes any speed penalties or ASF from light or medium armour, even if his BAB would indicate otherwise.
Bright Blade (Su): From 1st level, the blade of radiance can bless a weapon he wields with the power of the fey, in a ritual taking 1 hour. A weapon so blessed receives an enhancement bonus on attack and damage rolls equal to the blade of radiance's character level/3, and gains one of the following properties: flaming, frost, shock. These properties, as well as any others granted by later improvements to this ability, only function in the hands of a blade of radiance.
Glamorie (Su): Starting at 2nd level, a blade of radiance learns some of the magic of the fey, making it an inherent part of his nature. He may learn a spell from the enchantment or illusion school up to 1st level, and use them as at-will supernatural abilities. At every subsequent level, the blade of radiance may learn one more such spell as a supernatural ability.
At 5th level, the blade of radiance may select a spell of up to 2nd level. At 8th level, the blade of radiance may select a spell of up to 3rd level. This continues to improve at the same rate, to a maximum of 6th level spells at 17th level.
Any supernatural abilities so used have DCs equal to 10 + 1/2 the blade of radiance's character level + the blade of radiance's Charisma modifier.
Unearthly Grace (Su): Starting at 2nd level, the blade of radiance gains the protection of the fey. He may use his Charisma modifier on saves instead of the usual ability if it would give a higher result.
Lucky Dodge (Su): At 3rd level, the fey watch each step of the blade of radiance, protecting him from harm. He may use his Charisma modifier instead of his Dexterity modifier to determine his AC. This is lost whenever the Dexterity modifier would be, and works in the same way in all respects, including maximum Dexterity bonuses.
Uncanny Dodge (Ex): A 4th level blade of radiance is almost uncannily aware of his environment. He is allowed to retain his Dexterity (or Charisma) bonus to AC even if flat-footed or surprised. Note that this does not negate either condition.
Flashing Blade (Su): At 5th level, the blade of radiance becomes a deadly foe with his blade of choice, willing it to cause deeper wounds. He may use his Charisma modifier instead of his Strength modifier (or any other ability score) to determine weapon damage with any weapon enhanced with his Bright Blade ritual.
Smite Magic (Sp): At 6th level, a blade of radiance may use greater dispel magic as an at-will spell like ability, with a caster level equal to his character level. Additionally, he may add his Charisma modifier on the dispel check.
Evasion (Ex): As the rogue ability of the same name.
Improved Uncanny Dodge (Ex): At 7th level, the blade of radiance's awareness of his environment is further improved. He can now no longer be flanked, except by a character who has the Edge against him.
Woodland Stride (Ex): Starting at 7th level, a blade of radiance may move through any sort of nonmagical undergrowth without suffering damage or impairment of any kind.
Flickerstep (Su): As a move action, a blade of radiance of 9th level or higher can melt into coloured light, only to reappear elsewhere. This is identical to a greater teleport spell, except that it has a range of Medium and may only transport the blade of radiance and 50lb of equipment.
Improved Bright Blade (Su): Starting at 9th level, any weapon enhanced by the Bright Blade ritual also gains one of the following properties, depending on the original choice: flaming weapons become flaming burst weapons, frost weapons become icy burst weapons and shock weapons become shocking burst weapons.
Improved Evasion (Ex): As the rogue ability of the same name.
Rainbow Beam (Su): As a move action, a 10th level blade of radiance can fire a beam of multicoloured energy. This has a range of Medium, and requires a ranged touch attack to hit. The blade of radiance may use his Charisma modifier on this attack roll instead of his Dexterity modifier. Those struck by the beam are dealt 1d6 damage per character level of the blade of radiance, and must make a Will save (DC identical to glamorie) or be blinded for 1d4 rounds.
Borne Aloft (Su): Starting at 12th level, the blade of radiance grows a set of brightly-coloured wings, which allow him to fly at a speed equal to his base land speed, with perfect manoeuvreability.
Rainbow Blast (Su): As a standard action, a 13th level blade of radiance can fire a bead of multicoloured energy out to Medium range, which then explodes into a 20ft radius spread sphere. Anything within the sphere is dealt 1d6 damage per character level of the blade of radiance, with a Reflex save (DC same as glamorie) for half damage. Furthermore, all within the sphere must make a Will save or be blinded for 1d4 rounds, and a Fort save or be knocked prone. Flying creatures who are knocked prone instead fall to the ground.
Improved Flickerstep (Su): A blade of radiance of 15th level may treat his Flickerstep ability as a plane shift effect instead. Additionally, he no longer has any restrictions on who may come with him.
Rainbow Fury (Su): Every time a 16th or higher level blade of radiance strikes any target with a weapon attack, brightly coloured beams of energy leap out from the target to strike all other enemies within 10ft. This attack deals the half the damage of the attack that triggered it, and requires no roll to hit.
Greater Bright Blade (Su): Starting at 18th level, a Bright Blade ritual-treated weapon in the hands of a blade of radiance is treated as either a vorpal weapon or a brilliant energy weapon. The blade of radiance can change between these as a swift action.
Greater Flickerstep (Su): At 19th level, a blade of radiance's Flickerstep no longer has any restrictions, simply mimicking greater teleport and plane shift as per the spell descriptions (although they can still be used as move actions).
Transcendence (Su): At 20th level, a blade of radiance becomes one with the energies he has been wielding for so long. His type changes to elemental, and he gains all the traits of his new type. Additionally, he gains fire, cold and electricity resistance 20 and DR 15/-.
This is not perfect, but it's a much more balanced and useful class, IMHO. Comments?
Addenum: For Hicks' complaint about the capstone - I don't give a flying fvck. You shot your own argument in the foot by claiming 20th level characters hardly see play for any length of time, and besides, the need for an OMFGBBQ!!11! capstone is a WotC fallacy which I do not subscribe to.
