The Speaker
Posted: Sun Apr 12, 2009 3:21 am
This is my take on the truenamer, and also the bard, after a fashion, which hopefully doesn't suck. Again, idea burnout on my part means that it has a few dead levels and a scant spell list, which should hopefully be remedied soon. Thanks must go to ubernoob and Bigode, once again, and any and all ideas would be welcome.
Small edit: REALLY need ideas, unfortunately. I simply cannot write more abilities for this guy at high levels by myself, it seems.
Edit: Fixed the Words, as per-suggestions.
Edit 2: Hopefully, that should be the whole class.
Final (I hope) edit: Changed the use count on the Words ability.
The Speaker
Sticks and stones may break my bones, but words will never hurt me.
- Old children's rhyme
Hit die: d6
BAB: Poor
Saves: Fort poor, Ref poor, Will good
Class skills: Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (all skills, taken individually), Perform (act, comedy, oratory, sing), Speak Language, Spellcraft
Skill points per level: 4+Int, x4 at level 1
Starting age: Complex (as wizard)
Starting gold: 4d4x10 gp (100gp)
1: Utterances (1st level), Remarks, Word of Fatigue
2: Word of Deafening
3: Utterances (2nd level), Word of Distraction
4: Word of Sickening
5: Utterances (3rd level)
6: Destroy the Mindless
7: Utterances (4th level)
8: Stern Rebuke
9: Utterances (5th level)
10: Word of Blinding
11: Utterances (6th level), Word of Petrification
12: Word of Stunning
13: Utterances (7th level), Word of Death
14: Words Will Never Hurt Me
15: Utterances (8th level)
16: A Word In Edgeways
17: Utterances (9th level)
18: Hear No Evil
19: Last Word
20: Words Never Die
Weapon and Armour Proficiency: A speaker is proficient with all simple weapons, with light armour, but not with shields.
Utterances: A speaker casts spells, termed utterances, from the speaker utterance list. Utterances are identical to spells, except that they have only verbal components. A speaker automatically knows all utterances on his list. To use an utterance, he must have a Charisma score of 10+the utterance's level, and the DCs for their utterances are 10+1/2 the speaker's character level+the speaker's Charisma modifier. They receive bonus utterances per day if they have a high Charisma, and have the same spells per day chart as the cleric, but without 0-level spells. Due to utterances' lack of somatic components, ASF does not apply to them, although they are considered arcane spells for all other purposes. A speaker's caster level is equal to his character level.
Remarks: A speaker may use any of the following as at-will SLAs with no somatic components: command, ghost sound, message, power word: weaken*, ventriloquism.
Words (Sp): Starting at 1st level, a speaker can use a group of abilities termed Words. A speaker may use all the Words he knows a combined number of times per day equal to one-half the highest number of ranks in any one Perform skill that he has. Words are considered utterances for all purposes, and are also considered to be mind-affecting compulsions. As he gains more levels, a speaker can use different Words, according to the table. The words are described below.
Destroy the Mindless (Su): Starting at 6th level, a speaker treats creatures immune to mind-affecting effects (for any reason) as having a bonus on saves against such effects equal to 10-the speaker’s character level (minimum +0) instead.
Stern Rebuke (Su): As an immediate action, a speaker of 8th level can attempt to use his words to confuse and distract an opponent taking an action. That opponent must make a Will save (DC as an utterance); if this is failed, the action is lost and any spell slots, limited ability uses or the like used to power it are expended. This ability has a range of 30ft, and is considered to be mind-affecting and language-dependent.
Words Will Never Hurt Me (Su): Starting at 14th level, a speaker may add his Charisma modifier as a resistance bonus on saves against any spell or effect with a verbal component.
A Word In Edgeways (Su): Once per day per point of Charisma modifier, a speaker of 16th level can use one of his utterances as a swift action, regardless of its normal casting time.
Hear No Evil (Su): From 18th level, a speaker is protected against all mind-affecting effects which include a verbal component.
Last Word (Su): At 19th level, even a dying speaker can ensure his words are made manifest. If he would be reduced to 0 hp or lower, he may use any utterance he has as a free action. Note that this is still a strenuous actions.
Words Never Die (Ex): At 20th level, a speaker has learned how to make himself eternal through his words. He no longer ages (bonuses from aging continue to accrue) and never dies of old age. He also gains DR 10/-.
Utterance List
Remarks: command, ghost sound, message, power word: weaken*, ventriloquism
1: animal trance, charm person, comprehend languages, magic mouth, shatter, sound burst
2: hideous laughter, shout, speak with dead, whispering wind
3: crushing despair, greater dispel magic, suggestion, tongues
4: charm monster, confusion, geas/quest, greater command, greater shout
5: contact other plane, song of discord
6: dictum, holy word, mass suggestion, word of chaos, sympathetic vibration
7: blasphemy, insanity, mass hold person
8: demand, irresistible dance, mass charm monster
9: dominate monster, mass hold monster, wail of the banshee
Words
Word of Blinding
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature become blind, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is permanent; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds. Creatures whose CR is more than 2 points above your caster level are not affected.
Word of Deafening
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become deafened, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is permanent; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds. Creatures whose CR is more than 2 points above your caster level are not affected.
Word of Death
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous
Save: None
SR: Yes
You cause a single creature to die or be destroyed, whether it can hear the Word or not. If the creature's CR is greater than your caster level, this Word has no effect.
Word of Distraction
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous
Save: None
SR: Yes
You cause a single creature to become distracted, becoming flat-footed until its next turn, whether it can hear the Word or not. If the creature's CR is greater than your caster level, this Word has no effect.
Word of Fatigue
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become fatigued, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is 1d4+1 hours; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds. If this affects a creature that is already fatigued, it becomes exhausted for the given duration instead.
Word of Petrification
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous
Save: None
SR: Yes
You cause a single creature with to become petrified, whether it can hear the Word or not. If the creature's CR is greater than your caster level, this Word has no effect.
Word of Sickness
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become sickened, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is 1d4+1 hours; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds.
Word of Stunning
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become stunned, whether it can hear the Word or not.If the creature's CR is 2 points or more below your caster level, the duration is 4d4 rounds; if its CR is equal to your caster level or 1 point lower, 2d4 rounds; if its CR is 1 or 2 points higher than your caster level, 1d4 rounds.
Small edit: REALLY need ideas, unfortunately. I simply cannot write more abilities for this guy at high levels by myself, it seems.
Edit: Fixed the Words, as per-suggestions.
Edit 2: Hopefully, that should be the whole class.
Final (I hope) edit: Changed the use count on the Words ability.
The Speaker
Sticks and stones may break my bones, but words will never hurt me.
- Old children's rhyme
Hit die: d6
BAB: Poor
Saves: Fort poor, Ref poor, Will good
Class skills: Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (all skills, taken individually), Perform (act, comedy, oratory, sing), Speak Language, Spellcraft
Skill points per level: 4+Int, x4 at level 1
Starting age: Complex (as wizard)
Starting gold: 4d4x10 gp (100gp)
1: Utterances (1st level), Remarks, Word of Fatigue
2: Word of Deafening
3: Utterances (2nd level), Word of Distraction
4: Word of Sickening
5: Utterances (3rd level)
6: Destroy the Mindless
7: Utterances (4th level)
8: Stern Rebuke
9: Utterances (5th level)
10: Word of Blinding
11: Utterances (6th level), Word of Petrification
12: Word of Stunning
13: Utterances (7th level), Word of Death
14: Words Will Never Hurt Me
15: Utterances (8th level)
16: A Word In Edgeways
17: Utterances (9th level)
18: Hear No Evil
19: Last Word
20: Words Never Die
Weapon and Armour Proficiency: A speaker is proficient with all simple weapons, with light armour, but not with shields.
Utterances: A speaker casts spells, termed utterances, from the speaker utterance list. Utterances are identical to spells, except that they have only verbal components. A speaker automatically knows all utterances on his list. To use an utterance, he must have a Charisma score of 10+the utterance's level, and the DCs for their utterances are 10+1/2 the speaker's character level+the speaker's Charisma modifier. They receive bonus utterances per day if they have a high Charisma, and have the same spells per day chart as the cleric, but without 0-level spells. Due to utterances' lack of somatic components, ASF does not apply to them, although they are considered arcane spells for all other purposes. A speaker's caster level is equal to his character level.
Remarks: A speaker may use any of the following as at-will SLAs with no somatic components: command, ghost sound, message, power word: weaken*, ventriloquism.
Words (Sp): Starting at 1st level, a speaker can use a group of abilities termed Words. A speaker may use all the Words he knows a combined number of times per day equal to one-half the highest number of ranks in any one Perform skill that he has. Words are considered utterances for all purposes, and are also considered to be mind-affecting compulsions. As he gains more levels, a speaker can use different Words, according to the table. The words are described below.
Destroy the Mindless (Su): Starting at 6th level, a speaker treats creatures immune to mind-affecting effects (for any reason) as having a bonus on saves against such effects equal to 10-the speaker’s character level (minimum +0) instead.
Stern Rebuke (Su): As an immediate action, a speaker of 8th level can attempt to use his words to confuse and distract an opponent taking an action. That opponent must make a Will save (DC as an utterance); if this is failed, the action is lost and any spell slots, limited ability uses or the like used to power it are expended. This ability has a range of 30ft, and is considered to be mind-affecting and language-dependent.
Words Will Never Hurt Me (Su): Starting at 14th level, a speaker may add his Charisma modifier as a resistance bonus on saves against any spell or effect with a verbal component.
A Word In Edgeways (Su): Once per day per point of Charisma modifier, a speaker of 16th level can use one of his utterances as a swift action, regardless of its normal casting time.
Hear No Evil (Su): From 18th level, a speaker is protected against all mind-affecting effects which include a verbal component.
Last Word (Su): At 19th level, even a dying speaker can ensure his words are made manifest. If he would be reduced to 0 hp or lower, he may use any utterance he has as a free action. Note that this is still a strenuous actions.
Words Never Die (Ex): At 20th level, a speaker has learned how to make himself eternal through his words. He no longer ages (bonuses from aging continue to accrue) and never dies of old age. He also gains DR 10/-.
Utterance List
Remarks: command, ghost sound, message, power word: weaken*, ventriloquism
1: animal trance, charm person, comprehend languages, magic mouth, shatter, sound burst
2: hideous laughter, shout, speak with dead, whispering wind
3: crushing despair, greater dispel magic, suggestion, tongues
4: charm monster, confusion, geas/quest, greater command, greater shout
5: contact other plane, song of discord
6: dictum, holy word, mass suggestion, word of chaos, sympathetic vibration
7: blasphemy, insanity, mass hold person
8: demand, irresistible dance, mass charm monster
9: dominate monster, mass hold monster, wail of the banshee
Words
Word of Blinding
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature become blind, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is permanent; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds. Creatures whose CR is more than 2 points above your caster level are not affected.
Word of Deafening
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become deafened, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is permanent; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds. Creatures whose CR is more than 2 points above your caster level are not affected.
Word of Death
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous
Save: None
SR: Yes
You cause a single creature to die or be destroyed, whether it can hear the Word or not. If the creature's CR is greater than your caster level, this Word has no effect.
Word of Distraction
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous
Save: None
SR: Yes
You cause a single creature to become distracted, becoming flat-footed until its next turn, whether it can hear the Word or not. If the creature's CR is greater than your caster level, this Word has no effect.
Word of Fatigue
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become fatigued, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is 1d4+1 hours; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds. If this affects a creature that is already fatigued, it becomes exhausted for the given duration instead.
Word of Petrification
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: Instantaneous
Save: None
SR: Yes
You cause a single creature with to become petrified, whether it can hear the Word or not. If the creature's CR is greater than your caster level, this Word has no effect.
Word of Sickness
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become sickened, whether it can hear the Word or not. If the creature's CR is 2 points or more below your caster level, the duration is 1d4+1 hours; if its CR is equal to your caster level or 1 point lower, 1d4+1 minutes; if its CR is 1 or 2 points higher than your caster level, 1d4+1 rounds.
Word of Stunning
Casting time: 1 standard action
Range: Close
Target: One creature
Duration: See text
Save: None
SR: Yes
You cause a single creature to become stunned, whether it can hear the Word or not.If the creature's CR is 2 points or more below your caster level, the duration is 4d4 rounds; if its CR is equal to your caster level or 1 point lower, 2d4 rounds; if its CR is 1 or 2 points higher than your caster level, 1d4 rounds.