Fantasy Currency Ideas
Posted: Fri Apr 17, 2009 1:09 am
Let me just say before I go on that I've been coming to this site awhile and have absolutely loved The Dungeonomicon et al. It presented all sorts of things I'd thought about and puzzled over myself in such a simple and reasonable manner.
In a similar vein, I'd often found it a bit absurd that it would take fifty gold coins to purchase a one-use 1st-level potion. To me, gold seemed highly undervalued, even after inflation as mentioned in the Dungeonomicon, so I decided to create a system of exchange I was more comfortable with. I figured I couldn't be the only one who felt this way, so I scoured the web (I think that's actually how I originally came across this site) and came across this thread on a Warhammer forum. It gave me a bunch of ideas, some of which which I've expanded upon here.
Anyways, sorry for blathering. Here's what I've got.
+Fantasy Currencies
++Dwarven
As proud miners and metallurgists, dwarves take great care in ensuring the purity of their precious metals. This has led to dwarven bullion coins and ingots – namely copper, silver and gold – being the most widely accepted medium of exchange throughout the world.
One gold ingot is worth twenty-five silver ingots, which is in turn worth five-hundred copper ingots. A coin is one-fifth the mass and value of the ingot of the same metal.
++Elven
Elves habitually revel in emulating nature, and their preferred medium of exchange is no exception. Finely-embossed metal sheets in the shapes of leaves of various sizes circulate, and the type of metal and the intricacy of the design indicate value.
The default leaves consist of three bronze (one long pointed, one three-lobed, one multi-lobed), two electrum (one heart-shaped, one five-pointed), and one mithral (oblong and irregular). For values less than the lowest-denomination leaf, small amber beads are used.
++Orcish
Savagery and brutality define orcish society as a whole, so currency does not play as significant a role as in most other cultures. However, when a medium of exchange is required, it is common practice to use teeth. An orc's incisor represents the base value, with molars (usually) equating to two incisors and tusks worth five. As a general rule, teeth of other humanoid races are worth half as much as the equivalent orc tooth.
Teeth and fangs from monsters or animals are just as exchangeable, and the indeterminacy of the value of a particular creature's tooth is compensated by the necessary role of intimidation in orcish exchanges. More than half of the transaction is convincing the other party of the value of what you are trying to trade for.
(The idea of orcs using teeth as currency has several ramifications. Not only does it mean an orc will often try to collect a debt from you by punching your face in, but it makes them predisposed to hunting tusked creatures (e.g. elephants, mammoths) to extinction.)
++Hobgoblin
Similar to the dwarves, hobgoblins use metallic coins, but they are prone to dilution and debasement. In addition to heavily alloyed gold, silver and copper coins, tin coins are circulated, but have very low values. Hobgoblin coins are often characterized by a square hole in the middle.
Hobgoblins operate in a feudal society, with many lordships governed loosely by a central authority. Only one coin, the hobgoblin gold piece, is produced by the central authority and accepted as legal tender throughout the hobgoblin territories. Each lordship is responsible for producing and distributing its own smaller-denomination coins.
++Drow
As the most widespread and influential of the civilized humanoid races of the underdark, the dark elves have mandated that all transactions within their range of influence use only crystals grown and regulated by them.
These luminescent crystals feed and grow from the ambient magical energy permeating the underdark, and are grown only under the strict jurisdiction of the drow houses. Each drow ruling house grows its own hue of crystal, and the current politics of the houses determines a crystal's value in relation to that of other houses.
The other races that conduct business in the underdark tolerate this, particularly because all major transactions are by default moderated by the dark elves, and they keep both sides (relatively) fair.
I also had an idea for an insular human society that relied heavily on bank notes, but it didn't feel worth expanding upon.
I tacked on some values to the elven and dwarven currencies to make them usable in-game.
Dwarven money translates easiest: 1gp = 1 dwarven silver ingot, therefore 1 dwarven gold ingot = 25gp and a one-fifth dwarven copper coin = 1cp.
Elven money is more clumsy, because I shied away from working with multiples of 5 or 10. The first bronze leaf is worth 5cp, the second 25cp, and the third 75cp; the first electrum leaf is worth 3gp and the second 12gp; I couldn't decide whether to make the mithral leaf worth 3 or 4 times more.
In the end, it solved my original problem: a 1st-level potion costs 2 dwarven gold ingots instead of 50 gold pieces. Whether or not this amounts to significantly less actual gold depends on the size and mass of the ingots (to be determined).
And it certainly adds variety!
Thoughts?
[edit: spelling error]
In a similar vein, I'd often found it a bit absurd that it would take fifty gold coins to purchase a one-use 1st-level potion. To me, gold seemed highly undervalued, even after inflation as mentioned in the Dungeonomicon, so I decided to create a system of exchange I was more comfortable with. I figured I couldn't be the only one who felt this way, so I scoured the web (I think that's actually how I originally came across this site) and came across this thread on a Warhammer forum. It gave me a bunch of ideas, some of which which I've expanded upon here.
Anyways, sorry for blathering. Here's what I've got.
+Fantasy Currencies
++Dwarven
As proud miners and metallurgists, dwarves take great care in ensuring the purity of their precious metals. This has led to dwarven bullion coins and ingots – namely copper, silver and gold – being the most widely accepted medium of exchange throughout the world.
One gold ingot is worth twenty-five silver ingots, which is in turn worth five-hundred copper ingots. A coin is one-fifth the mass and value of the ingot of the same metal.
++Elven
Elves habitually revel in emulating nature, and their preferred medium of exchange is no exception. Finely-embossed metal sheets in the shapes of leaves of various sizes circulate, and the type of metal and the intricacy of the design indicate value.
The default leaves consist of three bronze (one long pointed, one three-lobed, one multi-lobed), two electrum (one heart-shaped, one five-pointed), and one mithral (oblong and irregular). For values less than the lowest-denomination leaf, small amber beads are used.
++Orcish
Savagery and brutality define orcish society as a whole, so currency does not play as significant a role as in most other cultures. However, when a medium of exchange is required, it is common practice to use teeth. An orc's incisor represents the base value, with molars (usually) equating to two incisors and tusks worth five. As a general rule, teeth of other humanoid races are worth half as much as the equivalent orc tooth.
Teeth and fangs from monsters or animals are just as exchangeable, and the indeterminacy of the value of a particular creature's tooth is compensated by the necessary role of intimidation in orcish exchanges. More than half of the transaction is convincing the other party of the value of what you are trying to trade for.
(The idea of orcs using teeth as currency has several ramifications. Not only does it mean an orc will often try to collect a debt from you by punching your face in, but it makes them predisposed to hunting tusked creatures (e.g. elephants, mammoths) to extinction.)
++Hobgoblin
Similar to the dwarves, hobgoblins use metallic coins, but they are prone to dilution and debasement. In addition to heavily alloyed gold, silver and copper coins, tin coins are circulated, but have very low values. Hobgoblin coins are often characterized by a square hole in the middle.
Hobgoblins operate in a feudal society, with many lordships governed loosely by a central authority. Only one coin, the hobgoblin gold piece, is produced by the central authority and accepted as legal tender throughout the hobgoblin territories. Each lordship is responsible for producing and distributing its own smaller-denomination coins.
++Drow
As the most widespread and influential of the civilized humanoid races of the underdark, the dark elves have mandated that all transactions within their range of influence use only crystals grown and regulated by them.
These luminescent crystals feed and grow from the ambient magical energy permeating the underdark, and are grown only under the strict jurisdiction of the drow houses. Each drow ruling house grows its own hue of crystal, and the current politics of the houses determines a crystal's value in relation to that of other houses.
The other races that conduct business in the underdark tolerate this, particularly because all major transactions are by default moderated by the dark elves, and they keep both sides (relatively) fair.
I also had an idea for an insular human society that relied heavily on bank notes, but it didn't feel worth expanding upon.
I tacked on some values to the elven and dwarven currencies to make them usable in-game.
Dwarven money translates easiest: 1gp = 1 dwarven silver ingot, therefore 1 dwarven gold ingot = 25gp and a one-fifth dwarven copper coin = 1cp.
Elven money is more clumsy, because I shied away from working with multiples of 5 or 10. The first bronze leaf is worth 5cp, the second 25cp, and the third 75cp; the first electrum leaf is worth 3gp and the second 12gp; I couldn't decide whether to make the mithral leaf worth 3 or 4 times more.
In the end, it solved my original problem: a 1st-level potion costs 2 dwarven gold ingots instead of 50 gold pieces. Whether or not this amounts to significantly less actual gold depends on the size and mass of the ingots (to be determined).
And it certainly adds variety!
Thoughts?
[edit: spelling error]