This got me thinking. What will we see from 5e (the actual 5e, not 4.5)? In 4e, we have a large paradigm shift away from simulationism into gamism (and before anyone shits himself in rage at the notion that 3e was simulationist, allow me to point out that saying that 4e is less simulationist than 3e is true). Of course, there were also large-scale system changes that were made outside of the scope of simulationism vs. gamism. Some things that are worth noting:Lago wrote:I honestly think that we're going to get a 5th Edition within the next three years after the current development team gets their naughty asses fired.
--Monsters made out of arbitrarium. Stats exist to do...well, skill checks, I guess.
--Monsters defined by combat roles.
--Abilities that work "just because," with little explanation of how they work or fluff describing them.
--Abilities that make no sense whatsoever (these are worse than the above).
--Healing surges.
--Static HP per level.
--Traditional saving throws changed to defense scores.
--New, retarded saving throw mechanic.
--Absolutely ridiculous economic system.
--No nonlethal damage.
--Non-magical classes and magical classes use the exact same system for their abilities.
--Almost everything is measured and defined by the battle board.
--Introduction of nonstandard races as Core material.
--Classes defined not by their flavor but by their combat roles.
I'm sure there are more, but they are eluding me. With those changes in mind, what do you expect 5e to change from 4e?