TNE: Sell me on skills.
Posted: Thu Aug 13, 2009 8:41 am
OK, why do we need skills?
I'm serious. Every game I've played has a Skill system parallel to an Ability system, and each of those systems are set to different power levels for no discernable.
The skill systems I see break down like this:
A. Duplicate an ability from the Ability System. Ex. DnD Hide and Invis.
B. Get used as an excuse for the DM to give you information about the plot and are otherwise completely useless. Ex. Every RPGs Knowledge skills.
C. Get used as some kind of extra way to be better at normal things when you have equal stats. Ex. DnD Rogues get all the pussy because they have high skill point totals and the ability to take 10 much to the chagrin of the inhumanly charismatic Sorcerer.
D. An excuse to not use stats at all. Ex. Yes in DnD, being strong and agile don't make you a good climber. Climb skill does.
E. Way of being crappy at things when you are high level. In Shadowrun, you can be a powerful mage who has intiated several times and mastered lots of arcane tricks, but you still are bad at casting spells (so people make the no-brainer choice of always maxing that skill).
F. Round out the RPG aspects of your character. Ex. Shadowrun has a honest to god Magical Teaparty part of your character where you can get skills like Play MMOs and Baseball Stats.
G. Build a mini-game where none is really needed. Ex. DnD's profession and craft rules. Seriously, why are you baking bread for profit when you should be stabbing orcs for ass-pennies?
Ok, so why have skills at all? Why not just have Abilities and a three stat system like Str, Speed, and Will? Heck, if the DM wants to give you information we can skip the die roll and you just get it or just default it to a stat?
I'm serious. Every game I've played has a Skill system parallel to an Ability system, and each of those systems are set to different power levels for no discernable.
The skill systems I see break down like this:
A. Duplicate an ability from the Ability System. Ex. DnD Hide and Invis.
B. Get used as an excuse for the DM to give you information about the plot and are otherwise completely useless. Ex. Every RPGs Knowledge skills.
C. Get used as some kind of extra way to be better at normal things when you have equal stats. Ex. DnD Rogues get all the pussy because they have high skill point totals and the ability to take 10 much to the chagrin of the inhumanly charismatic Sorcerer.
D. An excuse to not use stats at all. Ex. Yes in DnD, being strong and agile don't make you a good climber. Climb skill does.
E. Way of being crappy at things when you are high level. In Shadowrun, you can be a powerful mage who has intiated several times and mastered lots of arcane tricks, but you still are bad at casting spells (so people make the no-brainer choice of always maxing that skill).
F. Round out the RPG aspects of your character. Ex. Shadowrun has a honest to god Magical Teaparty part of your character where you can get skills like Play MMOs and Baseball Stats.
G. Build a mini-game where none is really needed. Ex. DnD's profession and craft rules. Seriously, why are you baking bread for profit when you should be stabbing orcs for ass-pennies?
Ok, so why have skills at all? Why not just have Abilities and a three stat system like Str, Speed, and Will? Heck, if the DM wants to give you information we can skip the die roll and you just get it or just default it to a stat?