SR4A: Possession vs Materialization?
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- Knight-Baron
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SR4A: Possession vs Materialization?
So I'm making a mage-type character and I've seen the advice going that Possession-type traditions are weaker than Materialization-type traditions. My question is: why? I mean, while you can just Materialize a spirit and have it start kicking ass right there and then, a Possession spirit can be ordered to take someone over Golden Army-style and then run around beating all his friends up, right? Plus, the fun of having a spirit with Movement and Levitate possess a car / sword and having it commit vehicular / regular homicide all over the place...
If your religion is worth killing for, please start with yourself.
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- Serious Badass
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Stealing people is a service (possessing willing targets is not, but that has its own problems), while materializing to go on a rampage is not. Demonic Kamikaze runs are therefore better when you're chain summoning materialization spirits. Materialization always works, and possession requires a die roll.
A possessed dude is really bad ass. In many cases, more badass than a materialized spirit. But usually less badass than a materialized spirit and a normal dude.
Possession mage are hard core. Like, crazy hard core. They are so incredibly powerful that they are almost as powerful as materialization mages. Inhabitation Mages, by the way, are about as powerful, maybe even a little more powerful than materialization mages, depending on what you want to do.
-Username17
A possessed dude is really bad ass. In many cases, more badass than a materialized spirit. But usually less badass than a materialized spirit and a normal dude.
Possession mage are hard core. Like, crazy hard core. They are so incredibly powerful that they are almost as powerful as materialization mages. Inhabitation Mages, by the way, are about as powerful, maybe even a little more powerful than materialization mages, depending on what you want to do.
-Username17
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Hm hmm. Yeah, there's the whole reliability thing (die roll) and the Object Resistance (hopefully low, probably higher since you want to yoink a cybered-up sam) for having a spirit possess someone are potential stumbling blocks, and as a starting character, I can't pretend that I have infinite dice to throw at the problem.
That said, materialized spirit = action advantage, so that's also a big draw, since I think a mage's actions are best used throwing magic than being coopted into his pet's beating-up routine.
The campaign premise is apparently Indiana Jones in Shadowrun, so I doubt we'll have much use for the astral gank pack, though. I expect opposition to be largely critters and so on.
Incidentally, how do Inhabitation mages get even more badass than Materialization mages? Is it something to do with how the bodies for Inhabitation mages can become insanely tough and powerful?
That said, materialized spirit = action advantage, so that's also a big draw, since I think a mage's actions are best used throwing magic than being coopted into his pet's beating-up routine.
The campaign premise is apparently Indiana Jones in Shadowrun, so I doubt we'll have much use for the astral gank pack, though. I expect opposition to be largely critters and so on.
Incidentally, how do Inhabitation mages get even more badass than Materialization mages? Is it something to do with how the bodies for Inhabitation mages can become insanely tough and powerful?
If your religion is worth killing for, please start with yourself.
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- Serious Badass
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It comes from two things:SW wrote:Incidentally, how do Inhabitation mages get even more badass than Materialization mages? Is it something to do with how the bodies for Inhabitation mages can become insanely tough and powerful?
1. Flesh Forms can use the Matrix and thus can take full advantage of technical skills. Hell, you can even snag targets who already have technical skills.
2. Inhabitation Spirits don't use up services to do stuff, so you can basically fill up your bound spirit limit and go on a continuous pack-rampage all the time.
Yeah, you lose Astral Shortcut entirely, so you have to be able to get your spirits to physically infiltrate any place you want them to go. And that sucks. But they can interact better with the real world and come in a pack of five.
-Username17
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Man, the whole Inhabitation thing (Flesh Form / Hybrid Form / True Form) reminds me of the Dragon King Olchilike in Exalted, where the Dragon Kings (normally weaker than most Solars) fused with a fairly potent combat deity via the Ride Charm and the two of them proceeded to rape face with impunity. Unfortunately the mage I'm running is a weedy little elf girl, so possessing / inhabiting myself won't do much. But I suppose you could animate corpses and such via Possession... if they were lying around.
If your religion is worth killing for, please start with yourself.
- Sir Neil
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You're playing Shadowrun. There should be no shortage of corpses lying around. In fact, they often deliver themselves right to your door.
BTW, Wayfarer, your sig is awesome.
BTW, Wayfarer, your sig is awesome.
Koumei wrote:If other sites had plenty of good homebrew stuff the Den wouldn't need to exist. We don't come here because we like each other.
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- Knight-Baron
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Creating an Ally Spirit requires the Ally Conjuration Metamagic (from Street Magic), a formula you can make by working your Arcana skill for a few days, and a lot of Karma/BP. It's pretty much your one fully supported option out there for Inhabitation Spirits without being either an Ares corp employee or KOS almost everywhere if someone finds out your tradition.
There's also the advantage that an Ally Spirit can Inhabit things other than living people.
You might also be able to roll your own Inhabitation tradition, which could allow things like inhabitation of inanimate objects without using up an Ally. Could be interesting.
There's also the advantage that an Ally Spirit can Inhabit things other than living people.
You might also be able to roll your own Inhabitation tradition, which could allow things like inhabitation of inanimate objects without using up an Ally. Could be interesting.
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- Serious Badass
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- Serious Badass
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They turn into metahumans. Metahumans with pointy ears and high Charisma and Agilities who have lowlight vision. They turn into elves.
But while there are rules for making a Vampire character, or a Free Spirit character, or an AI character, I wouldn't call those rules playable. That book is shit.
Seriously, Runner's Companion was so shitty that I haven't bought any of the subsequent source books. I literally do not know what was in Ghost Cartels because Runner's Companion was so badly written.
-Username17
But while there are rules for making a Vampire character, or a Free Spirit character, or an AI character, I wouldn't call those rules playable. That book is shit.
Seriously, Runner's Companion was so shitty that I haven't bought any of the subsequent source books. I literally do not know what was in Ghost Cartels because Runner's Companion was so badly written.
-Username17
Hmm translation error?
In my German version: ...Fuchs: Fuchs-Gestaltwandler behalten in menschlicher [human] Gestalt ihren Fuchsschwanz...
The new Critter-Power "Gestalt wandeln" [Change shape] talks about Metahumans, but unter Shapechanger-Powers they talk only about Change shape (human).
But I didnt read the AI's rules, because Matrix & Co is NSC territory for us (no interest).
Drakes seems a little underpowered to me.
Why did they dig out the Priority system from its grave?
Do you have a "Dont touch this" list.
In my German version: ...Fuchs: Fuchs-Gestaltwandler behalten in menschlicher [human] Gestalt ihren Fuchsschwanz...
The new Critter-Power "Gestalt wandeln" [Change shape] talks about Metahumans, but unter Shapechanger-Powers they talk only about Change shape (human).
The biggest problem I see is in the Regeneration Power (the reason I'm so hot on the shapechangers).Seriously, Runner's Companion was so shitty that I haven't bought any of the subsequent source books
But I didnt read the AI's rules, because Matrix & Co is NSC territory for us (no interest).
Drakes seems a little underpowered to me.
Why did they dig out the Priority system from its grave?
Do you have a "Dont touch this" list.
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- Knight-Baron
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Don't think there's a translation error - my English PDF copy says effectively the same thing, Change shape (human), though there's an optional rule for other-metatype metahuman forms.Korwin wrote:Hmm translation error?
In my German version: ...Fuchs: Fuchs-Gestaltwandler behalten in menschlicher [human] Gestalt ihren Fuchsschwanz...
The new Critter-Power "Gestalt wandeln" [Change shape] talks about Metahumans, but unter Shapechanger-Powers they talk only about Change shape (human).
Maybe he meant "effectively the same as elves for all intents and purposes"? O_o
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