Social Combat
Posted: Mon Nov 09, 2009 10:11 pm
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Bushing, otherwise known as water-boarding, would be a good method of torture since you don't have car batteries to connect to peoples nuts.MGuy wrote:Brainwashing and torture should be involved somehow.
I'm going with a probable NO on that. You might be leaning toward a rational interpretation of "account for character traits" but I suspect you aren't.Mister_Sinister wrote:First of all, you cannot rewrite social combat without dealing to questions of beliefs, ethics and morals. Additionally, things people care seriously about need to be taken into account, as well as the fact that some people will not respond to the same social attack in the same way.
And might I suggest that you should never have to roll at all to make someone do what they already wanted to.It's also much easier to push someone around when you just need to make them decide to do something they wanted to do anyway
You need to decide is social combat is something you do in groups or not.ubernoob wrote:C) Ability to bolster other players with checks of some sort.
I dislike ranks and CR simply for being messed up already in various ways, but lets give them a pass on a gentleman's agreement or something. (this is for d20 after all).Victory: Reducing "morale" "hate" or "distrust" to zero is a social victory.
Failure: If you fail 3 social attacks in a row the target is immune to all of your social attacks for an arbitrary period of time and doesn't like you.
Thoughts? Suggestions? This is pretty much all off the top of my head brainstorming.
Well good.Mister_Sinister wrote:PL, what you said is what I pretty much meant.
We already have those so why use analogues?ubernoob wrote:What we need:
Social defense values (an analogue to AC/saves)
Social attack values (analogue to BAB/spell DCs)
Condition tracks are something that DON'T already exist in d20.Condition track (not sure how to do this)
I don't like it.Theoretical example: If you are below half of [Social combat condition track] and the last social combat attack to hit you was Charm/Seduce, then you are under an extraordinary confusion for as long as physical combat lasts if your side initiates it.
Hear hear. If anything, I want there to be as little handwaiving (or work) done here by the DM as humanly possible. If your system constantly requires DM intervention to function, you have a very poor system.PhoneLobster wrote:I guess I'm too used to this topic coming up and RC or someone stepping in and saying "I demand hand DM waving on modifiers for every specific context and scenario every!".
Subdual damage.Ice9 wrote:Problems with tying social combat to HP:
1) Unless you change the HP recovery rate to "per scene", someone who has to deal with a bunch of people is going to wear out really fast. And then die, I guess.
Again. Subdual/fake damage. With a quick rest time to restore it its fine. And in the mean time if the baron walks in the second you turn his guards they are confused and listless. Which is fine.2) It screws up the scene where you convince the Baron's guards that he's become corrupted by demons, and then they help you storm his tower.
Ignoring the pointless minion mention.3) It provides a temptation for someone who is losing a close social combat to just stab their opponent and probably kill them in one hit. Or better yet, have a minion do it.
And getting tired. And energy drained. And being hit with whiffle bats for subdual damage. And having more or less constitution mojo (sort of).4) HP is abstract, but not that abstract; it's tied in to physical injury in a number of places.
But that actually happens in the source material.MGuy wrote:I don't think you should be able to beat up somebody to within an inch of their HP then charm them into bed.
Keeping THOSE on similar tracks isn't for realism reasons. It's for balance, grouped contributions and lack of needless complexity.Similarly I don't think you should be able to threaten someone down to their last iota then charm them into being a trusted friend.
D20 doesn't work altogether like that though.I think there should be separate tracks that do different things but are all connected just as there are things like that in combat.