Why I am a Min-Maxxer: Part 2
Posted: Tue Nov 10, 2009 9:57 am
This is a continuation of this thread: http://www.tgdmb.com/viewtopic.php?t=37 ... sc&start=0
Yes, after more than two years the next chapter comes out.
I don't know what inspired me to finish the tale. I guess it was Hick's sharing of his tale of why he became a Min-Maxxer, too. I have to say, there are few feelings worse than having a character concept you really love and trying to have it come to life only to make it fail miserably.
My character, Joel Leonwright, is in a way the character I've known the best. Maybe it was because of my enthusiasm at the time, maybe it was because of the work I put into the character, who knows. But I haven't played that character in over eight years and I can still remember more about the character than I should.
Note: This is all off of memory so I can't tell you for sure exactly what I had. For example, I do know that I had the power attack and cleave feats and I also had some magic nunchakus and some bracers of armor. For example, I don't know exactly what Lothar's stats were but I remembered the system and I knew that people could start out with an 18 in strength. Since he used a smaller sword and then a bigger one it's kind of easy to guess what he had and what his damage was.
So, reading the Player's Handbook and Sword and Fist and fantasizing about what a kick-ass monk I'd eventually be if I held out long enough, I (ICly, remember this is a persistent IRC-like session) went to the bar and chatted for awhile with Lothar. The paladin seemed to sense my mood was flagging so he gave me a pep talk about believing in myself and it's the job of us more manly fellows to be able to protect the weaker members of our party, no matter what. He gave me some pointers, all of them sadly in-character, on fighting. It was agreed that with my superior tumbling skill I would charge past a monster and attack while Lothar flanked him with me; the +2 bonus for flanking would offset the penalty for flurry of blows! And then maybe my damage could match that of Lothar's--maybe even be better! You know, since if I hit with both fists I would get a 2d6+6 to damage (2d6+8 if I power attacked), which was almost as good as Lothar's 2d6+7/+9 (he switched to a greatsword and got magicked-up)! Which should have clued me in that something was amiss, but hey, monks were a long-term investment. Less power now for more power later.
Still, I guess I should have been grateful for Lothar's magnamity, brief as it was, because I was about to meet someone who wasn't as understanding towards the whole issue of monk suckage.
So after comparing life stories and putting up with Lothar's teasing of my character's 'city slicker wants to become a Real Man', Alaeria came to join us at our usual table sans-Rayne. She had someone different with her; apparently she gave him a sob-story about needing the help of someone like him and the priest ended up joining. Remember this was a PC petitioning another PC so Alaeria's acting had to be pretty convincing. Or maybe he just wanted to get in on a group that was involved in a plot. I forget many of the details, but I do remember that his name was Daniel. He was a priest of some justice-god of some unmemerable name--DMs love to slather their homebrew deities onto their homebrew settings at the cost of recognition and this MUSH was no exception. My eyes lit up. That's what our party was missing! A cleric! Why, I hadn't played much D&D before that but everyone knew that the classic D&D party consisted of a:
Fighter: That would be Lothar. He's not a 'Fighter' but no one would dispute his skill at arms.
Wizard: That would be Rayne, though since he was a sorcerer his wizarding was sadly restricted to spamming the magic missile spell and another one I never learned about.
Rogue: That would be me, though I had even less of a claim to the title than the previous two; rogues could pick locks, disarm traps... you know, the usual dungeoneering staples. But what I lacked in thievery, I made up in fisticuffs. A notion I would sadly be disabused of in the future, but later.
Cleric: Daniel.
Fifth Wheel: Alaeria, the bard.
I didn't really know what a bishounen was at the time but that's what Daniel described his character as. He rolled his character rather than taking the super-generous point buy and ended up with huge stats; he had an 18 in strength, like Lothar, wielded a bastard sword (from his War Domain, I reckon; I don't remember if his deity granted that domain or not) and most importantly healing spells. So after making introductions we decided to bond over drinks. Alaeria, being an irrascable flirt even with her 'boyfriend' of Rayne, drew the somewhat stuffy Daniel out of his shell and got his interest. Lothar, being a paladin, looked upon with amusement but my not-quite-assauged ego decided to get into a mild pissing contest with the cleric, comparing what we had done to advance the cause of religion. I'd have to say that Daniel was a little surprised to learn that my monk knew anything so after awhile, out the dice came to compare Religion scores and I won--solely due to how the d20 works.
Feeling even better about myself after that, I volunteered for legwork to put my 16 charisma and 2.5 ranks in gather information (honestly, aside from tumble, I can't think of a single ACTUAL monk skill I invested it) to find out the cause of the ratmen. Alaeria and I would be part of this group--getting another win over Daniel--while the others petitioned for help at their churches. We put in our legwork request to staff but Alaeria warned me not to fight with Daniel too much; the power of the 3.0E clerics was unknown to us at the time and clerics were at a premium. I told Alaeria of what me and Lothar discussed, presenting it as my own idea in an attempt to impress her... me and Lothar in the front, Alaeria and the others in the back providing covering fire while they protected them. In my defense, relegating Daniel to the back ranks were done more out of my impressions of how D&D was supposed to work rather than any ego on my case. She thought that it was a great idea and she'd discuss it with her scatterbrained boyfriend.
It came to our attention that, keeping in accordance with standard DM uncreativity, that there were rumors from the homeless (a near-fatal occupation considering where the campaign was set) that there was something going on in the sewers. We presented our findings to the others the next day and thus went to saddle up and investigate in the sewers.
The DM running our plot didn't have much time to give us so we went right to the action--after 30 minutes of exploring, since after all sewers, even sewers in arctic cities, are really expansive catacombs we came across some naked, ripped-into bodies that were apparently eaten. Worried, we set up standard formation (me and Lothar in the front, Daniel in the back, Alaeria and Rayne in the middle) and turned the corner. Lothar and Daniel's armor gave the ratmen plenty of heads up so they abandoned their meal and charged us.
It was a pretty easy scuffle, all told. Apparently the ratmen were homeless who were stricken with some kind of disease so they were little more than Warrior NPCs with enhanced stats rather than actual monsters. Still, we activated the plan and went into action. And let me tell you, this was pretty much the highlight of my career. I was able to flank the first one with Lothar and tore into it with my Flurry of Blows. Two hits, one of them a critical even! On maximum damage, too. 18 damage (I forget what the first hit was) was not something to sneeze at. That took care of the first one, so I cleaved to the next--a critical hit as well, which almost dropped that particular rodent as well. The DM was about to describe my character causing said rodentmen to explode into a shower of gore until I reminded him that I was doing subdual damage. So the outcome was instead me sending the monster sliding across the grimy sewer floors. I was delighted.
Lothar did his thing and Daniel joined the fray after one slipped right past my whiffed AoO. A bashing from the cleric showed that he had some game as well. All in all, it was pretty much as squash match; with my criticals and Lothar's sword, we won in three rounds. Rayne of course went for his crossbow and missed every shot, wanting to save his magic missile for later. We were victorious and the DM said that he had to pause the game right there, since he was out of time. So we were just winding down.
Then Daniel announced that he was performing a coup de grace on the ratmen (the two I didn't knock unconscious were all driven into negative hit points rather than outright killed) to behead one of them.
I have to admit being a little horrified at that. Even though I never spoke my concerns, I was under the impression that these ratmen, even though they had engaged in the capital crime of murder and cannabalism, were victims rather than monsters. To even more of my shock, Lothar said a prayer for the ratmen while he watched what Daniel was doing, apparently unperturbed by this breach of 'heroism'. I mean, killing unarmed, unconscious men... that just was Not Done.
I tried to get Daniel to stop, who ignored me and coup de graced the next one. His justification was that monsters don't deserve to live. We got into a heated argument. I felt very strongly about what Daniel did and was prepared to escalate it, until Lothar and Alaeria told me that they agreed with the cleric. Supposedly it was all in-character, but I was more invested in it than I should have been because it was my character being helpless to stop an act of clear villainy in his midst. The other ratmen, slashed up by the others, died of their wounds making the only coup de graces the ratmen I knocked out. Completely defeated, I tried to extract a promise from the others not to do this kind of thing anymore, that we should always search for a way other than killing... until Lothar gently reminded me that I didn't exactly show mercy to the ratmen in the initial encounter. Oops.
Chagrinned, I dropped the argument altogether and Daniel posed his character smirking at me as we got into formation again. I was livid, but there was nothing I could do, since the adventure was over for tonight and I couldn't even go blow off steam at the tavern since were were in the middle of a 'scene'.
To be continued.
Yes, after more than two years the next chapter comes out.
I don't know what inspired me to finish the tale. I guess it was Hick's sharing of his tale of why he became a Min-Maxxer, too. I have to say, there are few feelings worse than having a character concept you really love and trying to have it come to life only to make it fail miserably.
My character, Joel Leonwright, is in a way the character I've known the best. Maybe it was because of my enthusiasm at the time, maybe it was because of the work I put into the character, who knows. But I haven't played that character in over eight years and I can still remember more about the character than I should.
Note: This is all off of memory so I can't tell you for sure exactly what I had. For example, I do know that I had the power attack and cleave feats and I also had some magic nunchakus and some bracers of armor. For example, I don't know exactly what Lothar's stats were but I remembered the system and I knew that people could start out with an 18 in strength. Since he used a smaller sword and then a bigger one it's kind of easy to guess what he had and what his damage was.
So, reading the Player's Handbook and Sword and Fist and fantasizing about what a kick-ass monk I'd eventually be if I held out long enough, I (ICly, remember this is a persistent IRC-like session) went to the bar and chatted for awhile with Lothar. The paladin seemed to sense my mood was flagging so he gave me a pep talk about believing in myself and it's the job of us more manly fellows to be able to protect the weaker members of our party, no matter what. He gave me some pointers, all of them sadly in-character, on fighting. It was agreed that with my superior tumbling skill I would charge past a monster and attack while Lothar flanked him with me; the +2 bonus for flanking would offset the penalty for flurry of blows! And then maybe my damage could match that of Lothar's--maybe even be better! You know, since if I hit with both fists I would get a 2d6+6 to damage (2d6+8 if I power attacked), which was almost as good as Lothar's 2d6+7/+9 (he switched to a greatsword and got magicked-up)! Which should have clued me in that something was amiss, but hey, monks were a long-term investment. Less power now for more power later.
Still, I guess I should have been grateful for Lothar's magnamity, brief as it was, because I was about to meet someone who wasn't as understanding towards the whole issue of monk suckage.
So after comparing life stories and putting up with Lothar's teasing of my character's 'city slicker wants to become a Real Man', Alaeria came to join us at our usual table sans-Rayne. She had someone different with her; apparently she gave him a sob-story about needing the help of someone like him and the priest ended up joining. Remember this was a PC petitioning another PC so Alaeria's acting had to be pretty convincing. Or maybe he just wanted to get in on a group that was involved in a plot. I forget many of the details, but I do remember that his name was Daniel. He was a priest of some justice-god of some unmemerable name--DMs love to slather their homebrew deities onto their homebrew settings at the cost of recognition and this MUSH was no exception. My eyes lit up. That's what our party was missing! A cleric! Why, I hadn't played much D&D before that but everyone knew that the classic D&D party consisted of a:
Fighter: That would be Lothar. He's not a 'Fighter' but no one would dispute his skill at arms.
Wizard: That would be Rayne, though since he was a sorcerer his wizarding was sadly restricted to spamming the magic missile spell and another one I never learned about.
Rogue: That would be me, though I had even less of a claim to the title than the previous two; rogues could pick locks, disarm traps... you know, the usual dungeoneering staples. But what I lacked in thievery, I made up in fisticuffs. A notion I would sadly be disabused of in the future, but later.
Cleric: Daniel.
Fifth Wheel: Alaeria, the bard.
I didn't really know what a bishounen was at the time but that's what Daniel described his character as. He rolled his character rather than taking the super-generous point buy and ended up with huge stats; he had an 18 in strength, like Lothar, wielded a bastard sword (from his War Domain, I reckon; I don't remember if his deity granted that domain or not) and most importantly healing spells. So after making introductions we decided to bond over drinks. Alaeria, being an irrascable flirt even with her 'boyfriend' of Rayne, drew the somewhat stuffy Daniel out of his shell and got his interest. Lothar, being a paladin, looked upon with amusement but my not-quite-assauged ego decided to get into a mild pissing contest with the cleric, comparing what we had done to advance the cause of religion. I'd have to say that Daniel was a little surprised to learn that my monk knew anything so after awhile, out the dice came to compare Religion scores and I won--solely due to how the d20 works.
Feeling even better about myself after that, I volunteered for legwork to put my 16 charisma and 2.5 ranks in gather information (honestly, aside from tumble, I can't think of a single ACTUAL monk skill I invested it) to find out the cause of the ratmen. Alaeria and I would be part of this group--getting another win over Daniel--while the others petitioned for help at their churches. We put in our legwork request to staff but Alaeria warned me not to fight with Daniel too much; the power of the 3.0E clerics was unknown to us at the time and clerics were at a premium. I told Alaeria of what me and Lothar discussed, presenting it as my own idea in an attempt to impress her... me and Lothar in the front, Alaeria and the others in the back providing covering fire while they protected them. In my defense, relegating Daniel to the back ranks were done more out of my impressions of how D&D was supposed to work rather than any ego on my case. She thought that it was a great idea and she'd discuss it with her scatterbrained boyfriend.
It came to our attention that, keeping in accordance with standard DM uncreativity, that there were rumors from the homeless (a near-fatal occupation considering where the campaign was set) that there was something going on in the sewers. We presented our findings to the others the next day and thus went to saddle up and investigate in the sewers.
The DM running our plot didn't have much time to give us so we went right to the action--after 30 minutes of exploring, since after all sewers, even sewers in arctic cities, are really expansive catacombs we came across some naked, ripped-into bodies that were apparently eaten. Worried, we set up standard formation (me and Lothar in the front, Daniel in the back, Alaeria and Rayne in the middle) and turned the corner. Lothar and Daniel's armor gave the ratmen plenty of heads up so they abandoned their meal and charged us.
It was a pretty easy scuffle, all told. Apparently the ratmen were homeless who were stricken with some kind of disease so they were little more than Warrior NPCs with enhanced stats rather than actual monsters. Still, we activated the plan and went into action. And let me tell you, this was pretty much the highlight of my career. I was able to flank the first one with Lothar and tore into it with my Flurry of Blows. Two hits, one of them a critical even! On maximum damage, too. 18 damage (I forget what the first hit was) was not something to sneeze at. That took care of the first one, so I cleaved to the next--a critical hit as well, which almost dropped that particular rodent as well. The DM was about to describe my character causing said rodentmen to explode into a shower of gore until I reminded him that I was doing subdual damage. So the outcome was instead me sending the monster sliding across the grimy sewer floors. I was delighted.
Lothar did his thing and Daniel joined the fray after one slipped right past my whiffed AoO. A bashing from the cleric showed that he had some game as well. All in all, it was pretty much as squash match; with my criticals and Lothar's sword, we won in three rounds. Rayne of course went for his crossbow and missed every shot, wanting to save his magic missile for later. We were victorious and the DM said that he had to pause the game right there, since he was out of time. So we were just winding down.
Then Daniel announced that he was performing a coup de grace on the ratmen (the two I didn't knock unconscious were all driven into negative hit points rather than outright killed) to behead one of them.
I have to admit being a little horrified at that. Even though I never spoke my concerns, I was under the impression that these ratmen, even though they had engaged in the capital crime of murder and cannabalism, were victims rather than monsters. To even more of my shock, Lothar said a prayer for the ratmen while he watched what Daniel was doing, apparently unperturbed by this breach of 'heroism'. I mean, killing unarmed, unconscious men... that just was Not Done.
I tried to get Daniel to stop, who ignored me and coup de graced the next one. His justification was that monsters don't deserve to live. We got into a heated argument. I felt very strongly about what Daniel did and was prepared to escalate it, until Lothar and Alaeria told me that they agreed with the cleric. Supposedly it was all in-character, but I was more invested in it than I should have been because it was my character being helpless to stop an act of clear villainy in his midst. The other ratmen, slashed up by the others, died of their wounds making the only coup de graces the ratmen I knocked out. Completely defeated, I tried to extract a promise from the others not to do this kind of thing anymore, that we should always search for a way other than killing... until Lothar gently reminded me that I didn't exactly show mercy to the ratmen in the initial encounter. Oops.
Chagrinned, I dropped the argument altogether and Daniel posed his character smirking at me as we got into formation again. I was livid, but there was nothing I could do, since the adventure was over for tonight and I couldn't even go blow off steam at the tavern since were were in the middle of a 'scene'.
To be continued.