Lago PARANOIA wrote:Tome martial classes are kind of boring, though. They don't really go through any transformative plot-changing advancement unlike spellcasters, though. I mean, it's cool and all that Fighters can stand toe-to-toe with almost anything now but their basic schtick at level 16 is about the same as they had at level 1 unless they're loaded to the gills with magical items.
It should be noted that a high level fighter can seriously spank most of the other character classes if given a broad enough base; and dipped into an other class.
Most of my fighter builds are actually pretty broken. I take a level of rogue, a level of bard, a level of monk; then max int and dex; and get weapon finesse, max tons of skills compared to most other characters, and
good skills. Stuff like UMD; Hide/Move Silently; Knowledge skills; Spellcraft; Spot/Listen; Tumble/Jump/Balance.
Once you've got melee DPS approaching a barbarian; skill checks approaching or matching a rogue and wizard (scouting, detrapping, knowledges, spellcraft); and the ability to UMD any scroll, even a scroll with an 11th level spell (at well below lvl 20); you're 'broken'.
Note: I have
never seen any game where the Fighter was allowed to craft their own items.
Ever. For those games, I've ended up achieving more powerful results by taking a dip into Rogue, and maxing UMD and being a Scout and Trapfinder.
The RoW fighter is basically... how you'd build someone like Duncan Idaho, or Feyd Reuth. They're
very multi-talented individuals, they can fight face to face, they can be assassins, they can use special items, or use even
supernatural type abilities. Idaho and Reuth are maybe... level 6 at the most; so once you can listen to the heart of your enemy, or you can identify epic level spells or monsters you're no longer on the same scale as the other characters from Dune.
Of course, this is if heavily optimized, and if you dip into other classes that give you options or abilities that help you leverage both your full BaB, large skill points per level, and plethora of feats.
A cracked out RoW fighter build looks more like a super-rogue in heavier armour. Honestly, I don't see how that's borked, but apparently having 18-ish Combat feats (as many as 72 'abilities' at lvl 16+; not from classes or items, or spells) seems like "too much"; compared to a spell caster who has whole spell lists to pick from; or can just cast spontaneously from a list of spells.
An 'average' RoW fighter built with no real goal for how the feats will synergize and combine, and the build is sort of 'all over the place'; is actually pretty boring to watch, but won't probably suck.
The trouble is finding a sweet spot.
One character is the Wizard that prepares SoDs and mass crowd control spells; has an army of zombies and skeletons created with
Animate Dead as fodder/transport; uses scrolls like mad, and has either wands or staffs, or made Wonderous Items that acheive special effects b/c they used the custom magic item rules.
The other character, is like a wizard that uses a lot of fireballs, and evocations; with a mix of other things.
Some people
like when their wizard casts a spell and gets +6 to all of their saving throws. Plus, you know,
is a wizard.
But get upset when the 'fighter' does the same, from a scroll; wears heavy armour; uses weapons to deal non-trivial damage in melee range; and has more skill points than any other character in the group.
Honestly, that's fine, but unless there is a way to build a non spell caster who has enough power to murder an actual spell caster; then there's no point in attempting to pretend that the two types of characters are going to ever be balanced.
Which is the real basics of the issue.
If the system doesn't allow for a non-spell caster to wtfpwn a spellcaster; then the system isn't balanced. When a non-caster meets an enemy caster; they'll lose, and that's stupid.
Spell casters in D&D can already wtfpwn non casters. That's not up for discussion. That's been the basis of every wizard vs fighter thread, or why fighter's suck thread since the start.
If spell casters are supposed to be role-protected from having non-casters in the game do similar things, at a similar power level; then there will always be a caster/non-caster split.
Galahad and other Knights of the round table
regularly killed evil wizards and sorcerers. They'd
charge up, then chop down, the wizard.
There are no real stories of 'wizards' being the main character of a story until the last 60 or so years.
Merlin didn't go on adventures; Arthur and his Knights did. Merlin was a cryptic advisor, or counselor more than anything else, or he did things to change the plot; like 'move Stonehenge'.
Also, Kaelik. That 'broken' and 'overpowered' fighter we talk so much about.... he could "deal" with wall of stone. He had adamantine weapons; and could
burrow through solid stone at a rate of 5' per round (dealing the 900-ish damage needed to clear a 5' cube of solid, unworked stone).
Meaning, it was probably a lot less overpowered than everyone made it out to be. -_-;;
MGuy; lowering the level of
awesome in the manner you suggest is something that I'd warrant deserving a kick in the teeth. Seriously, bringing fighters
up to that level is commendable. Lowering wizards, and thus the whole game, is appalling.