[Spheres] Storm, Forest and Beast
Posted: Sun Dec 27, 2009 9:01 pm
These are spheres for my idea of a Druid class, accessing these following. Each of them has a mechanical theme. Storm is heavily blaster do damage type. Throw crap to do bludgeoning damage and lots of sonic and electric dealers too. Forest is a buffer type. It concentrates heavy on buffing and healing team mates as well as debuffing enemies. Beast is all up in your melee type. Like Plant it buffs but only with Self as target.
1. Bigby's Lifting Hand*: A better version of Mage's Hand. Lift and throw big things.
2. Bigby's Lesser Forceful Hand*: And a nerfed, level appropiate version of Forceful Hand.
3. Shout
4. Shriek*: Like Shout but AoE.
5. Lightning Rod*: Like Lightning but except it just does 1d6 electric damage. On the plus, it denies Reflex saves and continues damaging and stunning for round/level.
6. Chain Lightning
7. Bigby's Forceful Hand
8. Bigby's Lifting Crushing Hand*: Like Lifting Hand except with the Crushing Hand spell added on.
9. Bigby's Thunder Hand*: Like Lifting Crushing Hand but with electric damage too.
10. Thunder Boom*: Like Shriek but more dramatic and with electric damage too.
Forest
Note: All of these spells are based on pollen and breathing it in so any effect that would blow away pollen or prevent you from breathing it in effectively dispells it.
1. Bull's Strength
2. Entangle
3. Mass Owl's Wisdom
4. Confusion
5. Remove Disease
6. Mass Cure Light Wounds
7. Slow, Greater*: Like Slow but with great affects and AoE range.
8. Haste, Greater*: Like Haste but...
9. Mass Cure Serious Wounds
10. Animate Plant
Beast
Note: The spells can only be casted on target: Self.
1. Owl's Wisdom
2. Jump
3. Cat's Grace
4. Haste
5. Bear's Endurance
6. Darkvision
7. Bull's Strength
8. Levitate
9. Polymorph*: The Tome version plox.
10. Overland Flight
Accepting Criticism.