Hunger Mage [D&D 3.5 Base Class]
Posted: Sat Jan 02, 2010 4:53 am
I'm working on a 10-level base class, but I'm having some difficulty with the higher-level abilities. I thought I might as well post what I've got so far and see what people's opinions are. There's probably still some typos from the sections I copied from Fiendish Brute, but I will take care of those in the second draft once I know what the class should get at level 9.
Hunger Mage
"Enough? Hardly, we're never full."
Many magic-users choose to focus their potential into a particular area. Though the majority specialize in broader themes such as particular elements or schools of arcana, some choose extremely specific areas of study. Among these, a few become fascinated with a link between negative energy and hunger that is particularly evident in a number of types of undead. This draws out abilities surprisingly reminiscent, but subtly different from those of the beings they study and a method of spellcasting without relying upon the trappings traditional mages often require to invoke their powers.
Alignment: If negative energy is Evil, you have to be non-good to take any levels in Hunger Mage. Nothing bad happens to a Hunger mage if she becomes Good, though.
Hit Die: d8
Class Skills: As Thief-Acrobat, plus Spellcraft
Skills/Level: 6 + Intelligence Bonus
BAB: Full (1/1)
Saves: Fort: Good; Reflex: Good; Will: Bad
Level, Benefit
1 Life Eater, Ironbelly, Uncanny Celerity +5
2 Natural Weapons, Natural Armor, Voracity Sphere: Basic Access
3 Climbing Claws, Feast or Famine, Uncanny Celerity +10
4 Voracity Sphere: Advanced Access, Magic Claws
5 Necrotic Spew, Poison Tongue, Uncanny Celerity +15
6 Venom Sphere: Basic Access, Pounce
7 Souleater, Uncanny Celerity +20
8 Death Sphere: Basic Access, _________
9 _______, _______ ,Uncanny Celerity +25
10 Hungry Void, Deathless Hunger
All of the following are Class Features of the Hunger Mage class:
Weapon and Armor Proficiency: Hunger Mages are proficient with simple weapons and armor spikes, and aren't inherently proficient with any armor.
Life Eater: The Hunger Mage's teeth grow tough and sharp, and she gains a bite attack which deals damage appropriate for her size. This is a secondary natural weapon. When she deals damage to a living target with this attack, she instantly heals HP equal to half the physical damage dealt.
Ironbelly: The Hunger Mage is immune to ingested poisons and diseases.
Uncanny Celerity: At every odd level, the Hunger Mage's base speed increases by 5 feet.
Natural Weapons: A level 2 Hunger Mage has 2 claw attacks, one attached to each arm (or its two front legs if it is a quadruped, if it has no limbs at all it grows two vestigial arms that have claws at the end). These claws are natural weapons and inflict damage normal for the creature's size.
Natural Armor: A level 2 Hunger Mage has a natural armor bonus of 3 plus its class level. So a 7th level Fiendish Brute has a natural armor bonus of +10.
Climbing Claws: A level 3 Hunger Mage grows claws on two more limbs, typically the legs on a biped. These function exactly like the ones on her hands, but are Rake attacks. The claws are also exceptionally suited to climbing, and the Hunger Mage gets a Climb speed equal to half her base speed.
Feast or Famine At level 3, the Hunger Mage never takes penalties from starvation, and can go without sustenance indefinitely. However, she is never truly full, and can eat a theoretically infinite amount, as most of what she consumes is sucked into the Negative Energy Plane. Her mouth can stretch unnaturally wide and she can unhinge her jaw to swallow larger masses. Treat the Hunger Mage as one size larger for determining the damage of her bite attack, and give it an Enhancement Bonus equal to 1/3 the Hunger Mage's character level, rounding up. The bite attack also has the Ghost Touch special property.
Spheres: The Hunger Mage gains Basic Access to the Voracity Sphere at level 2, the Venom Sphere at level 6, and the Death Sphere at level 8. The Voracity Sphere upgrades to Advanced Access at level 4.
Magic Claws: A level 4 Hunger Mage receives an Enhancement bonus to her claw attacks equal to 1/3 her character level, rounding up. The claw attacks also have the Ghost Touch special property.
Necrotic Spew: At level 5, the Hunger Mage can pull some of the mass she has consumed back from the Negative Energy Plane. This manifests as a breath weapon that can be used once every 3 rounds. It goes out as a 20 foot cone that deals 1d6 damage per character level Reflex save (DC is Constitution-based) for half damage). Half of this damage is Acid, and half is Negative Energy. The Hunger Mage may also trade her bite attack for a ranged touch attack out to Short range that deals half the damage of the breath weapon.
Poison Tongue: A level 5 Hunger Mage has a tongue that drips paralytic poison. This allows her to trade her bite attack for a touch attack that deals 2d4 Dexterity damage if the opponent fails a Fortitude save (DC is Constitution-based). Her bite attack also carries the poison, but it only deals 2 Dexterity damage on a failed save. As a swift action, the Hunger Mage may lick 2 of her claws, applying the poison to them (2 Dexterity damage on a failed Save) until the beginning of her next turn.
Pounce: At level 6, the Hunger Mage gains the Pounce special ability.
Souleater: At level 7, the Hunger Mage applies a Negative Level to whoever she hits with her bite attack.
__________
__________
__________
__________
__________
__________
Hungry Void: The Hunger Mage's connection to the Negative Energy plane is so strong at level 10 that she can act as a portal there. Once every 3 rounds, she can open her mouth and attempt to pull everything in a 60-foot cone in. [rules]
Deathless Hunger: If killed, a living level 10 Hunger Mage may opt to rise as a Ghoul in one hour (so long as the body is more or less intact) or appear as a Swordwraith in a random point on the Negative Energy Plane in one minute.
EDIT 1: Changed Class Skills, fixed ability index typo and added a placeholder ability, fixed minor typos in some abilities.
EDIT 2: Added ghost touch to natural weapons, changed spheres, changed saves and upped BAB to encourage [Combat] feats.
Hunger Mage
"Enough? Hardly, we're never full."
Many magic-users choose to focus their potential into a particular area. Though the majority specialize in broader themes such as particular elements or schools of arcana, some choose extremely specific areas of study. Among these, a few become fascinated with a link between negative energy and hunger that is particularly evident in a number of types of undead. This draws out abilities surprisingly reminiscent, but subtly different from those of the beings they study and a method of spellcasting without relying upon the trappings traditional mages often require to invoke their powers.
Alignment: If negative energy is Evil, you have to be non-good to take any levels in Hunger Mage. Nothing bad happens to a Hunger mage if she becomes Good, though.
Hit Die: d8
Class Skills: As Thief-Acrobat, plus Spellcraft
Skills/Level: 6 + Intelligence Bonus
BAB: Full (1/1)
Saves: Fort: Good; Reflex: Good; Will: Bad
Level, Benefit
1 Life Eater, Ironbelly, Uncanny Celerity +5
2 Natural Weapons, Natural Armor, Voracity Sphere: Basic Access
3 Climbing Claws, Feast or Famine, Uncanny Celerity +10
4 Voracity Sphere: Advanced Access, Magic Claws
5 Necrotic Spew, Poison Tongue, Uncanny Celerity +15
6 Venom Sphere: Basic Access, Pounce
7 Souleater, Uncanny Celerity +20
8 Death Sphere: Basic Access, _________
9 _______, _______ ,Uncanny Celerity +25
10 Hungry Void, Deathless Hunger
All of the following are Class Features of the Hunger Mage class:
Weapon and Armor Proficiency: Hunger Mages are proficient with simple weapons and armor spikes, and aren't inherently proficient with any armor.
Life Eater: The Hunger Mage's teeth grow tough and sharp, and she gains a bite attack which deals damage appropriate for her size. This is a secondary natural weapon. When she deals damage to a living target with this attack, she instantly heals HP equal to half the physical damage dealt.
Ironbelly: The Hunger Mage is immune to ingested poisons and diseases.
Uncanny Celerity: At every odd level, the Hunger Mage's base speed increases by 5 feet.
Natural Weapons: A level 2 Hunger Mage has 2 claw attacks, one attached to each arm (or its two front legs if it is a quadruped, if it has no limbs at all it grows two vestigial arms that have claws at the end). These claws are natural weapons and inflict damage normal for the creature's size.
Natural Armor: A level 2 Hunger Mage has a natural armor bonus of 3 plus its class level. So a 7th level Fiendish Brute has a natural armor bonus of +10.
Climbing Claws: A level 3 Hunger Mage grows claws on two more limbs, typically the legs on a biped. These function exactly like the ones on her hands, but are Rake attacks. The claws are also exceptionally suited to climbing, and the Hunger Mage gets a Climb speed equal to half her base speed.
Feast or Famine At level 3, the Hunger Mage never takes penalties from starvation, and can go without sustenance indefinitely. However, she is never truly full, and can eat a theoretically infinite amount, as most of what she consumes is sucked into the Negative Energy Plane. Her mouth can stretch unnaturally wide and she can unhinge her jaw to swallow larger masses. Treat the Hunger Mage as one size larger for determining the damage of her bite attack, and give it an Enhancement Bonus equal to 1/3 the Hunger Mage's character level, rounding up. The bite attack also has the Ghost Touch special property.
Spheres: The Hunger Mage gains Basic Access to the Voracity Sphere at level 2, the Venom Sphere at level 6, and the Death Sphere at level 8. The Voracity Sphere upgrades to Advanced Access at level 4.
Magic Claws: A level 4 Hunger Mage receives an Enhancement bonus to her claw attacks equal to 1/3 her character level, rounding up. The claw attacks also have the Ghost Touch special property.
Necrotic Spew: At level 5, the Hunger Mage can pull some of the mass she has consumed back from the Negative Energy Plane. This manifests as a breath weapon that can be used once every 3 rounds. It goes out as a 20 foot cone that deals 1d6 damage per character level Reflex save (DC is Constitution-based) for half damage). Half of this damage is Acid, and half is Negative Energy. The Hunger Mage may also trade her bite attack for a ranged touch attack out to Short range that deals half the damage of the breath weapon.
Poison Tongue: A level 5 Hunger Mage has a tongue that drips paralytic poison. This allows her to trade her bite attack for a touch attack that deals 2d4 Dexterity damage if the opponent fails a Fortitude save (DC is Constitution-based). Her bite attack also carries the poison, but it only deals 2 Dexterity damage on a failed save. As a swift action, the Hunger Mage may lick 2 of her claws, applying the poison to them (2 Dexterity damage on a failed Save) until the beginning of her next turn.
Pounce: At level 6, the Hunger Mage gains the Pounce special ability.
Souleater: At level 7, the Hunger Mage applies a Negative Level to whoever she hits with her bite attack.
__________
__________
__________
__________
__________
__________
Hungry Void: The Hunger Mage's connection to the Negative Energy plane is so strong at level 10 that she can act as a portal there. Once every 3 rounds, she can open her mouth and attempt to pull everything in a 60-foot cone in. [rules]
Deathless Hunger: If killed, a living level 10 Hunger Mage may opt to rise as a Ghoul in one hour (so long as the body is more or less intact) or appear as a Swordwraith in a random point on the Negative Energy Plane in one minute.
EDIT 1: Changed Class Skills, fixed ability index typo and added a placeholder ability, fixed minor typos in some abilities.
EDIT 2: Added ghost touch to natural weapons, changed spheres, changed saves and upped BAB to encourage [Combat] feats.