[Tome of Tiamat] Warlock, but not a Spherelock
Posted: Tue Jan 12, 2010 5:26 am
Warlock
"Bad stuff happened to me once. Now I think about those things, and it makes me awesome."
Warlocks are all emos, and they think about bad things all the time. Some want revenge, and they focus on doing bad things to others, and some want to prevent it from happening to others. Most Warlocks aren't neutral, as they are usually powered by their emotions, specifically, traumatizing memories. They occupy all kinds of rolls in society, but in the party, they usually fit comparably to a wizard. They are especially good at utility functions, as every invocation comes with a utility use as well.
Warlocks have powers that are not quite as good as a level appropriate spell, but they can use any of a wide variety freely, so they can usually contribute by having a useful spamming tool. Using your emotions to create power is easy, everyone does that, but you have to be wise to do it right. Warlock abilities are based off of Wisdom.
Starting Age: As Sorcerer
Starting Equipment: 4d4x10gp
Alignment: Warlocks can be anything, but True Neutral is very rare.
Hit Die: d6
Base Attack Bonus: 1/2
Good Saving Throws: Will, Fort
Skill Points: 6+Int
Class Skills: Bluff, Concentration, Diplomacy, Disguise, Gather Information, Intimidate, Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, and UMD.
Level: Abilities:
1: Invocations, Thoughtful Discourse
2: Pure Hatred
3: More Invocations
4: I'm Not Sure I Like You
5: Better Invocations
6: I Like You
7: Loud Invocations
8: You Are Not My Mother
9: No Daddy, Not the Belt!
10: Louder Invocations
11: Remembrance
12: Can You Hear Me Now
13: Ringing Invocations
14: Forgiveness
15:
16: Special Invocations
17: Acceptance
18: INVOCATIONS!
19:
20: I'm So Happy!
Class Features:
Weapon and Armor Proficiency: A Warlock is proficient with Simple Weapons and Light Armor. They are Proficient with all Shields though, because they were traumatized as children, and want to hide from everyone.
Invocations (Iv): Invocations are a new type of ability. They are not Su/Sp/Ex or Spell. The characteristics of an Invocation are:
1) Invocations all require saying magic words of power. This is similar to a verbal component, but is more like the Word of the Holy Word spell. It must be spoken loudly, and cannot be silenced in any way. In fact, the subject of the invocation must "hear" the words to be affected. (Inward invocations must be heard by the target to take effect. Outward invocations create effects in the world, and don't give a shit about hearing.) Those facing invokers sometimes deafen themselves purposefully. Invocations are magical and ring out even in the area of a Silence spell, but cannot counter the deafening of a target.
2) Invocations are a move action unless specified otherwise. Yes, you can use two per round.
3) Invocations are subject to spell resistance, but do work in an AMF. You figure it out.
4) Unless otherwise stated, saving throws are DC 1/2 Invoking level+ability mod.
5) Every Invocation has a two paired uses. One is Outward, another is Inward.
6) An invocation can be identified with a spellcraft check DC 15+Invoking level. But if you can't hear the invocation, you can't identify it.
For Warlocks, Invocations are based off of Wisdom. Their Invoking Level is equal to the number of levels of Warlock (this class only cheaters) they have.
A Warlock Masters 2 Invocations at level 1, and Masters a new invocation at each level. He may take one of any type he has access to, scaling to More Invocations at 3, Better at 5, all the way to INVOCATIONS! at 18.
He always has access to any invocation he Masters.
Thoughtful Discourse (Ex): A Warlock applies the same wisdom he uses to manipulate his own emotions as he does others. Warlocks use Wisdom to govern all the Cha based skills other than UMD.
Pure Hatred (Ex): Warlocks hate people. As a immediate action, a Warlock can glare at a target, making them think twice. That creature will not move towards the Warlock this round if it fails a Will Save DC 10+1/2 level + Wis mod.
I'm Not Sure I Like You (Ex): A Warlock gains a +2 Dodge Bonus to AC and Saving throws against anyone they can see. They lose this bonus if they choose to interact with them in any way other than avoidance and combat.
I Like You (Ex): A Warlock gains a loyal compatriot that can never betray them. It is some mindless thing of CR two less than the Warlock, whatever that may be. The Warlock built it themself, and can make any changes they want on level up as long as the result is mindless and has a CR 2 less than them, including blowing it up and making a new one.
Non Leadership option: The Warlock designates an ally or friend. He commits a special invocation on the friend. He and the friend each gain a +2 Love bonus to saving throws when around each other. He always knows the location of the friend, and can look through his friend's eyes. If the Friend betrays him, this still applies, but he also gets a +7 Hate bonus to all attack rolls and DCs of Invocations against the betrayer. Only one ally may be designated at any time, and a betrayer must be killed to allow a new ally to accept the role.
You Are Not My Mother (Su): Warlocks don't like people who aren't friends. All enemies in line of sight get a -2 Bullshit penalty to saving throws.
No Daddy, Not the Belt! (Ex): You are so good at reacting to danger, you get an extra immediate action each round. This can be a swift action too if you want.
Remembrance (Iv): Warlocks remember when they were kids, and want to get away. So they do. The Warlock can teleport as Greater Teleport to any marked location from where they are now. They mark a location by being there and writing an emo poem while thinking about the surroundings. This takes one minute because Warlocks, like all emos, write poems that are way too fucking long, and also don't really rhyme.
Can You Hear Me Now? (Ex): Warlocks can cause invocations to emanate from anyone who agrees to wear an article of clothing given by the Warlock. This doesn't have to be the reason they agree, Bluff is a class skill, Capische? He can direct the invocation normally if they are within sight, or he can see through their eyes, but without any perception modes besides vision, and only the extra vision types (Darkvision, but not Blindsight) that the creature has. This does not allow the target to benefit from Invocations that grant abilities or buffs to the Warlock.
Forgiveness (Iv): Warlocks are making progress in dealing with their Freudian Devils. A Warlock can use this progress to help others. Warlocks can Atone others, as the Atonement spell, and Mindblank themselves and others.
Acceptance (Iv): Warlocks know their fate in life, and have come to accept it. They are under a constant Foresight effect, and they may use Divination at will.
I'm So Happy Now! (Ex): Warlocks are super happy. All their problems are solved and they ascend to Godhood.
"Bad stuff happened to me once. Now I think about those things, and it makes me awesome."
Warlocks are all emos, and they think about bad things all the time. Some want revenge, and they focus on doing bad things to others, and some want to prevent it from happening to others. Most Warlocks aren't neutral, as they are usually powered by their emotions, specifically, traumatizing memories. They occupy all kinds of rolls in society, but in the party, they usually fit comparably to a wizard. They are especially good at utility functions, as every invocation comes with a utility use as well.
Warlocks have powers that are not quite as good as a level appropriate spell, but they can use any of a wide variety freely, so they can usually contribute by having a useful spamming tool. Using your emotions to create power is easy, everyone does that, but you have to be wise to do it right. Warlock abilities are based off of Wisdom.
Starting Age: As Sorcerer
Starting Equipment: 4d4x10gp
Alignment: Warlocks can be anything, but True Neutral is very rare.
Hit Die: d6
Base Attack Bonus: 1/2
Good Saving Throws: Will, Fort
Skill Points: 6+Int
Class Skills: Bluff, Concentration, Diplomacy, Disguise, Gather Information, Intimidate, Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, and UMD.
Level: Abilities:
1: Invocations, Thoughtful Discourse
2: Pure Hatred
3: More Invocations
4: I'm Not Sure I Like You
5: Better Invocations
6: I Like You
7: Loud Invocations
8: You Are Not My Mother
9: No Daddy, Not the Belt!
10: Louder Invocations
11: Remembrance
12: Can You Hear Me Now
13: Ringing Invocations
14: Forgiveness
15:
16: Special Invocations
17: Acceptance
18: INVOCATIONS!
19:
20: I'm So Happy!
Class Features:
Weapon and Armor Proficiency: A Warlock is proficient with Simple Weapons and Light Armor. They are Proficient with all Shields though, because they were traumatized as children, and want to hide from everyone.
Invocations (Iv): Invocations are a new type of ability. They are not Su/Sp/Ex or Spell. The characteristics of an Invocation are:
1) Invocations all require saying magic words of power. This is similar to a verbal component, but is more like the Word of the Holy Word spell. It must be spoken loudly, and cannot be silenced in any way. In fact, the subject of the invocation must "hear" the words to be affected. (Inward invocations must be heard by the target to take effect. Outward invocations create effects in the world, and don't give a shit about hearing.) Those facing invokers sometimes deafen themselves purposefully. Invocations are magical and ring out even in the area of a Silence spell, but cannot counter the deafening of a target.
2) Invocations are a move action unless specified otherwise. Yes, you can use two per round.
3) Invocations are subject to spell resistance, but do work in an AMF. You figure it out.
4) Unless otherwise stated, saving throws are DC 1/2 Invoking level+ability mod.
5) Every Invocation has a two paired uses. One is Outward, another is Inward.
6) An invocation can be identified with a spellcraft check DC 15+Invoking level. But if you can't hear the invocation, you can't identify it.
For Warlocks, Invocations are based off of Wisdom. Their Invoking Level is equal to the number of levels of Warlock (this class only cheaters) they have.
A Warlock Masters 2 Invocations at level 1, and Masters a new invocation at each level. He may take one of any type he has access to, scaling to More Invocations at 3, Better at 5, all the way to INVOCATIONS! at 18.
He always has access to any invocation he Masters.
Thoughtful Discourse (Ex): A Warlock applies the same wisdom he uses to manipulate his own emotions as he does others. Warlocks use Wisdom to govern all the Cha based skills other than UMD.
Pure Hatred (Ex): Warlocks hate people. As a immediate action, a Warlock can glare at a target, making them think twice. That creature will not move towards the Warlock this round if it fails a Will Save DC 10+1/2 level + Wis mod.
I'm Not Sure I Like You (Ex): A Warlock gains a +2 Dodge Bonus to AC and Saving throws against anyone they can see. They lose this bonus if they choose to interact with them in any way other than avoidance and combat.
I Like You (Ex): A Warlock gains a loyal compatriot that can never betray them. It is some mindless thing of CR two less than the Warlock, whatever that may be. The Warlock built it themself, and can make any changes they want on level up as long as the result is mindless and has a CR 2 less than them, including blowing it up and making a new one.
Non Leadership option: The Warlock designates an ally or friend. He commits a special invocation on the friend. He and the friend each gain a +2 Love bonus to saving throws when around each other. He always knows the location of the friend, and can look through his friend's eyes. If the Friend betrays him, this still applies, but he also gets a +7 Hate bonus to all attack rolls and DCs of Invocations against the betrayer. Only one ally may be designated at any time, and a betrayer must be killed to allow a new ally to accept the role.
You Are Not My Mother (Su): Warlocks don't like people who aren't friends. All enemies in line of sight get a -2 Bullshit penalty to saving throws.
No Daddy, Not the Belt! (Ex): You are so good at reacting to danger, you get an extra immediate action each round. This can be a swift action too if you want.
Remembrance (Iv): Warlocks remember when they were kids, and want to get away. So they do. The Warlock can teleport as Greater Teleport to any marked location from where they are now. They mark a location by being there and writing an emo poem while thinking about the surroundings. This takes one minute because Warlocks, like all emos, write poems that are way too fucking long, and also don't really rhyme.
Can You Hear Me Now? (Ex): Warlocks can cause invocations to emanate from anyone who agrees to wear an article of clothing given by the Warlock. This doesn't have to be the reason they agree, Bluff is a class skill, Capische? He can direct the invocation normally if they are within sight, or he can see through their eyes, but without any perception modes besides vision, and only the extra vision types (Darkvision, but not Blindsight) that the creature has. This does not allow the target to benefit from Invocations that grant abilities or buffs to the Warlock.
Forgiveness (Iv): Warlocks are making progress in dealing with their Freudian Devils. A Warlock can use this progress to help others. Warlocks can Atone others, as the Atonement spell, and Mindblank themselves and others.
Acceptance (Iv): Warlocks know their fate in life, and have come to accept it. They are under a constant Foresight effect, and they may use Divination at will.
I'm So Happy Now! (Ex): Warlocks are super happy. All their problems are solved and they ascend to Godhood.