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[Combat Feat] Brutality
Posted: Sat Jan 16, 2010 9:22 pm
by maddd0g
Brutality [Combat]
You're honed in the art of anhilating people with big weapons.
+0: When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead. All the bonuses of this feat only work for weapons that qualify for this bonus.
+1: When using the Power Attack option, you gain +3 damage instead of +2 for every point of attack bonus sacrificed.
+6: When charging and using a power attack of atleast -5, you may move all or part of the penalty to your AC. (In addition to the -2 for charging.)
+11: Whenever you hit an opponent in melee, you may make a trip attempt using your attack roll. (This is not an action).
+16: You can make an extra attack at your highest base attack bonus. (this stacks with haste, speed, etc.)
Posted: Sat Jan 16, 2010 9:43 pm
by Judging__Eagle
Well... this makes 2-handed weapon users more effective. I'm not sure if it's too OP though; but otherwise it looks like an alternate to TWF.
Posted: Sat Jan 16, 2010 9:46 pm
by IGTN
It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it.
Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
So it might look more like
+0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
+1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
+6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
+11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
+16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.
Posted: Sun Jan 17, 2010 1:33 am
by CatharzGodfoot
How about "Big Weapon Fighting"? Brutality conjures up images of attacks that sicken your foes.
Posted: Sun Jan 17, 2010 2:04 am
by maddd0g
IGTN wrote:It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it.
Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
So it might look more like
+0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
+1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
+6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
+11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
+16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.
Seems fair, I like it.
Posted: Sun Jan 17, 2010 9:01 am
by schpeelah
Posted: Sun Jan 17, 2010 7:10 pm
by ubernoob
If you're talking about your 'Monkey Grip' that's a shitty feat and you should feel shitty for reading this thread and then bringing it up (Because the complaints against the feat in the OP apply to your feat just as much with the exception of the level 16 ability, which is okish).
Posted: Sun Jan 17, 2010 8:10 pm
by PhaedrusXY
CatharzGodfoot wrote:How about "Big Weapon Fighting"? Brutality conjures up images of attacks that sicken your foes.
This is what it conjures up for me.
Posted: Sun Jan 17, 2010 8:42 pm
by God_of_Awesome
The 16 ability should be a coup de grace followed by an old wizard shouting "BRUTALITY!" in the background.