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RoW armors
Posted: Tue Jan 19, 2010 3:34 pm
by Surgo
Just thought I'd point out, myself and someone else have taken it upon ourselves to finish up the RoW armor abilities
over at the wiki. Some abilities need to be clarified, I noticed (per round, per attack, and whatnot) but it's going at a decent pace. We'll probably end up monkeying around with the stats a little bit too so in the end we can have a roughly equal summation of stats+abilities for each armor.
Just thought I'd let everyone know in case they want to get in on it as well.
Posted: Tue Jan 19, 2010 3:44 pm
by Surgo
Oh MS, I just found your stuff. I'll fit it in when I get home.
Re: RoW armors
Posted: Tue Jan 19, 2010 3:53 pm
by Quantumboost
Code: Select all
[url]http://dungeons.wikia.com/wiki/Races_of_War_%283.5e_Sourcebook%29/Equipment[/url]
The %28 and %29 for parentheses is key.
Posted: Tue Jan 19, 2010 3:57 pm
by Surgo
Thanks; I updated the OP.
Posted: Tue Jan 19, 2010 4:27 pm
by RobbyPants
Thanks for compiling this. I'll have to give it a more thorough read-through later.
Posted: Tue Jan 19, 2010 7:59 pm
by TarkisFlux
Surgo wrote:Oh MS, I just found your stuff. I'll fit it in when I get home.
Silly Surgo. I linked that on the equipment talk page days ago.
Posted: Tue Jan 19, 2010 9:57 pm
by Surgo
Yeah, that's what I just read.
Posted: Tue Jan 19, 2010 10:22 pm
by koz
Well, can't say I'm not glad those are getting added.

Posted: Wed Jan 20, 2010 12:57 am
by Surgo
Well, now that they're all there, we need to tier them per class so we can see if any are on the bottom (in terms of summation of abilities, penalties, and bonuses) and, if so, bring them up to snuff.
Posted: Sat Mar 13, 2010 8:41 am
by Utterfail
This is rad, and I've totally reformatted the table in the PDF to reflect. Were there changes other than the adding of prices though?
Posted: Mon Mar 15, 2010 4:17 am
by CatharzGodfoot
This really had to be done. Thank you.
Of course, I'm still going to bitch. Hide armor shouldn't cost 100 gp. It should cost 15 gp just like in the PHB. Remember that the base cost of mundane armor matters only for 1st level characters, who get around 300 gp at most, making heavy armor completely out of reach at that level.
Similarly, scale mail should be 50 gp. Pretty much everything that's been made more expensive than the core version should go back down. Like tower shields.
Posted: Mon Mar 15, 2010 6:17 pm
by Surgo
I'm glad we're quibbling on the prices, and I'll update them on the wiki, but I really would also like us to quibble over the individual armor balances because while I don't think any are too good, there are probably some that aren't good enough.
Posted: Tue Mar 16, 2010 5:02 am
by Judging__Eagle
For someone who has an account there, here's a write up for the Stillsuit.
A Suit made of smooth, black, rubbery material. It has a set of tubes, and a mask-like mouth-piece to catch the water from your exhalation. It doesn't give much protection, but in hostile environments, it's phenomenal to help the wearer survive the effects of hot environments.
Posted: Tue Mar 16, 2010 1:34 pm
by CatharzGodfoot
There's a writeup for nonflammable spell books in one of the many splats. They were bound with the hide of fire resistant creatures. That would probably work from the stillsuit as well. Alternatively, make it from purple worm leather. That's rubbery and traditional in another way.
Posted: Tue Mar 16, 2010 7:55 pm
by Judging__Eagle
ooooh. Good call there Catharz.
We can just call them "giant worms", and be done with it. They simply have a wide range of habitat, and 'some' can burrow into stone.
Even if the original ones in Dune could not.
Posted: Thu Mar 18, 2010 10:01 pm
by Utterfail
I noticed one thing, the +10 feature of the Kappa shell prevents you from being flanked by someone other than a rogue with 4 more BAB than you.
It seems like a bit of a hold over. Perhaps change it to whoever it is just needing the edge?
Posted: Fri Mar 19, 2010 1:13 am
by Red_Rob
According to the RoW armour rules, any armour with an ACP higher than your BaB makes you walk at 2/3 speed. This means that a level 1 rogue can only wear padded armour and avoid this penalty, and a full BaB class needs to get to level 3 before they can move at full speed in Chainmail.
This means that at low levels, when characters are at their most fragile, they have to choose between lower AC and lower speed. Is this intentional?