To the Moon
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To the Moon
Did anyone ever write up a Jump skill feat?
I found this *somewhere* on here once (not sure where), but this is slightly nerfed by my DM (not that I care much):
Super Jump [Skill]
You leap tall buildings in a single bound.
This is a skill feat that scales with your ranks in Jump.
Benefits: You gain a +3 bonus to jump checks. You don't take armor check penalties to jump checks.
4: You suffer no penalties for jumping without a running start. Any penalties to your jump for having a speed less than 30 feet are reduced by half.
9: You suffer no speed penalties for crossing difficult terrain. You may move across water, rotted wood, or other surfaces that do not support your weight with no penalties and no chance of falling through as long as you move at least 20 feet each round. When you attempt a high jump, you may use the DC for a long jump of the same distance, but the vertical distance moved still counts against your speed.
14: As a move action, you may move a distance in feet equal to 10 + your jump modifier in a straight line in any direction (including vertically), even if you have no surface to jump off of. If you jump immediately after landing on a solid surface after a previous jump, this followup jump is made with a circumstance bonus equal to half your character level.
19: Once per each move action you are jumping, you may perform a double jump (roll jump again in mid-air). You may not air-dash (the 14 skill) after performing a double jump.
Super Jump [Skill]
You leap tall buildings in a single bound.
This is a skill feat that scales with your ranks in Jump.
Benefits: You gain a +3 bonus to jump checks. You don't take armor check penalties to jump checks.
4: You suffer no penalties for jumping without a running start. Any penalties to your jump for having a speed less than 30 feet are reduced by half.
9: You suffer no speed penalties for crossing difficult terrain. You may move across water, rotted wood, or other surfaces that do not support your weight with no penalties and no chance of falling through as long as you move at least 20 feet each round. When you attempt a high jump, you may use the DC for a long jump of the same distance, but the vertical distance moved still counts against your speed.
14: As a move action, you may move a distance in feet equal to 10 + your jump modifier in a straight line in any direction (including vertically), even if you have no surface to jump off of. If you jump immediately after landing on a solid surface after a previous jump, this followup jump is made with a circumstance bonus equal to half your character level.
19: Once per each move action you are jumping, you may perform a double jump (roll jump again in mid-air). You may not air-dash (the 14 skill) after performing a double jump.
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