*several deep breaths*
First,
way to miss my point, on many, many counts. But, since I clearly have no life and a tendency toward masochism...
I have no desire to play an index card. Complex games are fine by me - I am a big fan of GURPS, Shadowrun and Champions, despite their complexity. Note this statement -
despite. Not
because;
despite. I do not believe that such levels of complexity are good, or necessary in a game. Seriously, the fact that GURPS seriously spends a page on
digging fucking holes, and highly detailed rules for overpenetration (and not of the sort that tends to come to mind when reading that statement, either) doesn't make it a good or positive thing. Ideally, games should have as shallow a learning curve as possible, and frankly, this is something I believe DnD does better than Spycraft. Ditto GURPS. Ditto Shadowrun. Hell, ditto
every-fucking-system-I've-read-so-far-which-wasn't-retarded. Admittedly, this is a normative complaint - but not an invalid one by any reckoning in this case.
Bullshit bonuses are
bad. They achieve nothing except push people off the RNG. Just because DnD does a
worse job of keeping them in check does not excuse
anyone retaining this stupid idea. Seriously, your argument is on a par with 'Well, FATAL is a significantly worse implementation of dice mechanics, so that excuses the fact that World of Synnibarr does it badly too'. No, it does
not excuse it by any reckoning whatsoever, and I'm not sure how you can even make that argument with a straight face. If you're defending a bad mechanic by saying that someone executed it
worse, you're entirely missing the point.
As far as fighting for said bullshit bonuses? You know what other system does this? 4E. Does that make it any less retarded? No. Simply put, binarity and dumpster-diving should
not be encouraged by any system ever - it is a stupid idea which leads to stupid characters and equally stupid mechanical outcomes. Just because it's
harder to dumpster-dive for said bullshit bonuses does not excuse their execution. Again, look at 4E - it's still retarded there, and arguably, bonuses have to be fought for
harder under that system. It is not the
rarity of these bonuses under dispute - it's the necessity of their very existence.
Dumpster diving is not 'learning the game'. It is an unnecessary, pointless impediment to new people learning the game, by generating trap options and requiring mechanical mastery of people who may not be willing or able to do so. The fact this is necessitated by this system is a
flaw, and if you define 'learning the system' as 'learning every way to accumulate tiny shitty bonuses into something that ear-rapes the RNG like they do in Texas', then frankly, I'm not sure what planet you're from. This is ridiculous beyond measure, and leads to stupidly distended gameplay and a reward of system mastery unseen since the days of
Monte Cook. Again, this calls 4E to mind - and 4E is stupid.
Now that I have come this far, I have arrived at a startling realization: you display all the characteristics of a 4rry. Seriously, I'm not sure whether to laugh or cry at this point, but that's the most logical explanation I can think of. That, or you're some kind of Spycraft Paizil (Spyzil?) equivalent. Either way, I'm saddened that I'm being drawn into this discussion with you now.
Insofar as size bonuses are concerned... first of all, let me immediately call bullshit. Absolute size modifiers need to die in a fire. Giants are not at a hiding disadvantage against other giants in giant sized surroundings. Gnomes are not at a hiding advantage in their own communities. These two things only happen because we have absolute stealth penalties for size and no cancelling adjustments for spotters of varying size. Since Spycraft most certainly does not have cancelling adjustments for spotters of various size... yeah, what now? Plus, there is seriously no need to create a separate bonus indicating how good you are at hiding because you're larger or smaller - frankly, ALL modifiers can be covered under one bonus type, which obviates the bullshit bonus problem
and and the stupid mechanics (such as the skill result cap) which this generates.
As far as getting rid of skill bonuses entirely... wow, your ability to take shit out of context and draw retarded conclusions is matched only by Bill O'Reilly. Seriously, you have just made me compare you to a 4rry, a Paizil and a neo-con idiot in three paragraphs - do you have any idea what kind of achievement that is? I do, and I'm saddened more by each passing second.
But frankly, it seems you deserve yet more, because you are also a
fucking liar. That table you mentioned
explicitly permits you, at FIRST FUCKING THREAT LEVEL, to generate NPCs with a three-point divergence on initiative scores, a three-point divergence on attack bonus, a
five point divergence on defence bonus, a
nine (?!??!?!) point divergence on damage save bonus... and it only gets
worse at higher threat levels. Honestly, let's just examine the range at, say, threat level 10?
Initiative: +0 to +14 (14 points)
Attack Bonus: +2 to +14 (wow, only 12 points! /sarcasm)
Defence Bonus: +1 to +13 (well, at least they're consistent with their stupid!)
Resillience Bonus:+1 to +10 (wow, their most disciplined yet!)
Honestly, I could go on, but this proves you to be a liar on a par with George W. Bush. And look what you made me compare you to now! Seriously, with divergence THIS wide, you may as well have NPCs made of arbitrarium, especially at higher levels. Wow, what am I seeing here? Yeah, that's right.
4E!
Again, I reiterate that you're probably a 4rry.
However, no, you don't stop there. You have to take it further, by basically handwaiving Oberoni. Yes, this is what you did. To quote you:
Does the system work as printed? Sure. Do I like it? No. Can you chuck it? Yes. Does the game expect you to? No.
Now, given who I compared you to, I sorta expected that. So let me make it really fucking simple to get.
If I paid someone money for a product, I expect it to work. If it does not work, and I have to patch said product with my own time, then the product is flawed. Nobody finds the idea of buying a toaster which only toasts one side of your bread when it claimed it would toast both something that is acceptable, but for a gaming product? Of course it's not a problem!
Fucking 4rries....
On a related note: Yes, giving out per-monster XP is bullshit. Giving out numerical XP in
general is bullshit - I point which I emphatically stated several times. But since you're also having problems with reading comprehension, let me make it real fucking simple for you:
Piecemeal, numerical XP is bullshit of the highest order.
Now that we have that out of the way with, let me explain precisely why the Spycraft take on this already stupid concept is
more stupid. The DMG
has rewards for completing quests - it's in there, trust me. The problem is, if monsters give out
more XP, people will just wrestle all the count's hound dogs instead of going in and saving the princess. And in Spycraft, the
only way to make disarming that bomb worthwhile relative to killing all the thugs
according to the fucking system is by making it so complex, that killing said thugs becomes
easier in comparison. If you fail to get how this is retarded, I don't know what else I can say.
Since you are clearly attached to the idea of dumpster-diving and hyperspecialization as being all the rage, this next idea is gonna be fucking novel to you, so I'll be as gentle as possible. YES, feats SHOULD stand alone and function independent of prerequisites. All prerequisites do is impede organic characters and encourage build planning and (yes, folks)
dumpster-fucking-diving. And as far as taking characters in a whole new direction goes - you know, in action movies, this happens with great, incredible regularity. People do learn new tricks - and in a game, these tricks need to be level-appropriate when selected. If they are not, the game is flawed - this is why feat trees are flawed. Forcing people to restart every time they want something new, or because they prefer organic characters and not planning their builds, dumpster-diving and learning the system to the extent that they can dumpster-dive, is stupid, and if you advocate for that, you should *feel* stupid.
Lastly, yes,
no game does what I want. This does not make my criticism invalid. Yes, DnD has plenty of You Must Be This Tall To Play syndrome - that doesn't make it right or good. You seem to be under the illusion that 'if it's better than DnD (3.5, at that), it must be the
most awesommmest thing evarrrrr!!!11eleventy-eleven!'. Well, hate to break it to ya - it's not. Keep your 4rry attitudes to yourself, and learn to debate, analyze and
think. I'd hate to think of what I'd have to compare you to next if this keeps up.
Seriously. Think of the children.