Ghost Blades
"My blade speaks only one language. Om nom nom"
Tales often wax lyrical about how assassins and other such types of characters are skilled in the art of snuffing out lives. Ghost Blades get no mention. Like the very ghosts feared even by veteran assassins, a Ghost Blade is the very epitome of a relentless hunter of its name sake. They can be anyone and everyone and their weapons of choice glow with the same eerie glow as their eyes. They say that once a ghost blade has marked his target, that target is as good as dead.
Becoming a Ghost Blade
Some are born ready to be one, others have had the chance to meet someone who is willing to teach them. Some say they learn this art from assassins to linger in the mortal realm as a ghost, some say the original teacher is a blink dog, others claim that an old man in the Cave of No Return has the manual, don't know, but training is tough. Its a mystery, deal with it.
Hit Dice: D8
Class Skills
The Ghost Blade's class skills (and the key ability for each skill) are Balance(Dex), Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Escape Artist(Dex) Gather Information(Cha), Hide(Dex), Intimidate(Cha), Jump(Str), Knowledge(arcana, local, the planes)(Int), Listen(Wis), Move Silently(Dex), Perform(Cha), Profession(Wis), Sense Motive(Wis), Sleight of Hand(Dex), Spot(Wis), Survival(Wis), Swim(Str), Tumble(Dex), Use Magic Device(Cha), and Use Rope(Dex).
Skills Points at Each Level : 4 + int
Code: Select all
Level BAB Fort Ref Will Abilities
1 +1 +2 +2 +0 Wraithblade, Soul Striker, Ravenous Blade (Mark), Hide in Plain Sight
2 +2 +3 +3 +0 Ghost Walk +5ft, Ravenous Blade (Ghost sight)
3 +3 +3 +3 +1 Soul Striker (Life Reaping Strike)
4 +4 +4 +4 +1 Ghost Walk +10ft, Ravenous Blade (Blood-Scenting Hunger)
5 +5 +4 +4 +1 Fade Out (move action activation), Soul Striker (Power Smothering Technique)
6 +6 +5 +5 +2 Ghost Walk +15ft, Ravenous Blade (Lifesense)
7 +7 +5 +5 +2 Soul Striker (Slow Strike)
8 +8 +6 +6 +2 Ghost Walk +20ft, Ravenous Blade (Relentless)
9 +9 +6 +6 +3 Soul Striker (Hungry Ghost Consumption)
10 +10 +7 +7 +3 Ghostly Apotheosis, Fade Out (immediate action), Mortal Shell Consuming Transcendence
Class Abilities:
Proficiencies: Ghost Blades are proficient with all simple and martial weapons, as well as light armor and medium armor, bucklers and light shields.
Wraithblade (Su): The ghost blade has the ability to manifest a ghostly weapon called a wraithblade as an action equivalent to drawing a weapon. This weapon is treated as a magical weapon with an enhancement bonus of +1 per 3 character levels. The wraithblade takes the appearance and form of a single weapon of your choice and remains fixed until level 5 and 10.
This weapon's form is treated exactly as its derived form with regards to size, damage and threat range and cannot be disarmed and disappears one round after it leaves the ghost blade's grasp. Projectile wraithblades come with unlimited mundane ammunition which also disappears one round after leaving the ghost blade. A wraithblade that functions as a double weapon only applies its enhancements to one end while the other end can be enhanced normally.
The wraithblade is also treated as a ghost touch weapon. The wraithblade can be upgraded normally on top of its ghost touch property.
At level 5 the ghost blade may select another form for his wraithblade and at level 10 the ghost blade may choose another form.
Ravenous Blade (Su): This class ability functions only when the wraithblade is manifested.
Mark: The ghost blade designates a single target as his ‘mark’. This ability can only be activated immediately after the ghost blade has made at least one successful attack and dealt damage with the wraithblade. The mark may be lifted as a swift action. From henceforth, whenever the ghost blade attacks that target, he may re-roll any attack rolls that miss.
Ghost Sight: The ghost blade can see ethereal or invisible creatures and objects as easily as he can see material creatures and objects. Furthermore the ghost blade will always know where his mark is in the general direction.
Blood-Scenting Hunger: The ghost blade gains Scent and Blindsight (60ft).
Lifesense: The ghost blade gains the Lifesense feat ability from Libris Mortis applicable only to his mark. This renders the mark’s mundane or magical disguise or alterations to his form or essence meaningless to the ghost blade’s ability to find and detect him. Furthermore, the ghost blade is also able to find out the mark’s state of wellbeing at a glance (In metagame terms, the ghost blade can see the mark’s remaining hit points).
Relentless: As long as the ghost blade has marked a target, and that target is not dead or destroyed, he does not need to eat, drink or sleep. In addition, he is not treated as disabled at 0 hit points nor is he treated as dying at -1 to -9 hit points, and does not age.
Soul Striker (Su): As a move action, the Ghost Blade can gather spiritual energy, gaining 1 Soul Strike point per two class levels rounded up. The ghost blade may hold up to a maximum of 1 Soul Strike point per class level. On a successful attack with his Wraithblade, the Ghost Blade can expend Soul Strike points as a free action to add 1d6 damage to the attack per point expended. This class ability only works with the wraithblade.
Life Reaping Strike: You may spend 2 soul strike points to make all your soul strike damage dice vampiric. You heal an amount of damage equal to the damage you deal with soul strike for one round.
Power Smothering Technique: You may spend 3 soul strike points to activate a dispelling strike as per
dispel magic. A dispel check of d20 + class level must be made to determine success.
Slow Strike: In the event where the ghost blade makes a successful attack at his mark, he may elect to give up some of his soul strike points to inflict a
slow effect on his target. The ghost blade gives up 4 soul strike points to inflict 1d4 minutes of
slow effect on his target.
Hungry Ghost Consumption: Same as Power Smothering Technique, but a ghost blade may choose to instead transfer the benefits of a single spell dispelled this way that has a duration and affects the target, but no others. Alternatively, if the attack was used to suppress a magical item, the ghost blade gains its benefits for as long as it remains suppressed. No more than one spell or item effect can be benefited from this way. This ability costs 5 soul strike points.
Alternatively the ghost blade may choose instead to fully recharge his Soul Striker points after killing his mark.
Hide in Plain Sight (Ex): The ghost blade can hide even while being observed.
Ghost Walk (Ex): The ghost blade gains a bonus to his move speed through his increasing connection to the ether. This applies only when the ghost blade wears medium armor or lighter or none. Ghost Walk speed bonus is also the ghost blade’s effective climb speed.
Fade Out (Su): At level 5 the ghost blade turns himself incorporeal with a move action 1/day per 3 class levels The incorporeal state lasts as many rounds as his class level. At level 10 the ghost blade may turn incorporeal as an immediate action. Reverting to a corporeal state takes a free action.
Ghostly Apotheosis (Ex): The ghost blade gains the incorporeal subtype and gains a perfect fly speed equal to his base speed. The ghost blade can manifest a physical body as a swift action and revert back to his incorporeal state as a free action. You retain your gear whether incorporeal or physical.
Mortal Shell Consuming Transcendence (Su): Whenever a ghost blade of 10th level slays a target which was marked, he gains a temporary boost in power. He may, for one hour, benefit from a single bonus feat of his choice. If this ability is used against a creature which has a CR below 6, or the ghost blade's character level - 4, whichever is greater, it has no effect.