Fucking Nazis on the Fucking Moon
Posted: Tue Mar 30, 2010 1:41 pm
While I was at PAX this past weekend, my boss told me that he never read Heinlein's Rocket Ship Galileo; because it was called Rocket Ship Galileo, and not the more accurate Fucking Nazis on the Fucking Moon! His outrage at having been unsold on the book by the bland title until he was too old and cynical to enjoy it properly was intense.
And while it's too late for the book, I believe that the name and base concept are perfectly acceptable for a modern cooperative board game. Each player takes the role of a plucky teen, all of which are traveling to the moon with a local scientist on a lark. There's a time limit, based on the impending Nazi assault from the moon that the characters are unaware of, but the players are.
Phase 1: Build a Rocket
Searching the neighborhood to find components for their rocket ship. It must be fast to make the journey in appropriate time, maneuverable and armored to protect it from hazards, and instrumented for scientific purposes.
Phase 2: Travel to the Moon
The journey is full of problems, because yours is not a professionally-made ship and space is dangerous.
Phase 3: Fucking Nazis!
Once on the Moon, find a way to deal with the fucking Nazis who are there, apparently. Try to sabotage their base reactor? Use their comms to call in a preemptive strike from Earth? Gather intelligence to deliver to the authorities at home before escaping in a stolen Nazi ship?
Does this appeal to anyone whose brain isn't fried from working a huge convention?
And while it's too late for the book, I believe that the name and base concept are perfectly acceptable for a modern cooperative board game. Each player takes the role of a plucky teen, all of which are traveling to the moon with a local scientist on a lark. There's a time limit, based on the impending Nazi assault from the moon that the characters are unaware of, but the players are.
Phase 1: Build a Rocket
Searching the neighborhood to find components for their rocket ship. It must be fast to make the journey in appropriate time, maneuverable and armored to protect it from hazards, and instrumented for scientific purposes.
Phase 2: Travel to the Moon
The journey is full of problems, because yours is not a professionally-made ship and space is dangerous.
Phase 3: Fucking Nazis!
Once on the Moon, find a way to deal with the fucking Nazis who are there, apparently. Try to sabotage their base reactor? Use their comms to call in a preemptive strike from Earth? Gather intelligence to deliver to the authorities at home before escaping in a stolen Nazi ship?
Does this appeal to anyone whose brain isn't fried from working a huge convention?