Level 11 Encounters
Posted: Sun Apr 25, 2010 11:00 pm
I'm looking for some ideas for a group of level 11 PCs in a Tome game. The eventual plan being to use these encounters as a list of index cards, and have different members of my gaming group run different series of encounters or dungeons.
The party is made up of:
Charlie
"Let's go to candy mountain. I hear there's Unicorns there. I lurvs Unicorns. Their blood is delicious"
TWFing 'claw' (gauntlet) using Malenti Vampire 2/Barbarian 9.
-Weapons are both DMG Lifedrinkers
-Wears adamantine breastplate
-Yes, the name is a spoof of a character from a flash video
Arr'Terrax
"Right. Time to change. Mind if I borrow your 'suit'?"
Child Necromancer Wizard 8/Conduit 1/Stranger with the Burning Eyes 2
-Cloud Giant, and Troll bodies are its stock, one is held in a portable hole, with a Gentle Repose used to keep the Troll body fresh
-Likes to use non-damaging spells. Last encounter saw the use of Wall of Sand used to bury a Beholder, then an Ice Devil; both escaped, but their actions were downgraded into "escape being buried alive", from "try to kill PCs"
Xyb
"Whooo-hoooo!"
Aasimar Monk. A mix of Fiend feats, and TWF allows for some different options.
-Can Air Walk
-The "shoot fire shots" ability has been modified, to a list of three options: Ranged Touch Attacks, Line Effect, or Cone effect.
Ebolla
Succubus 7/True Fiend 2
Eggron
Redcap 2/Samurai 9
Some that I've used so far include:
A "boss" fight,
1 Beholder
4 Elder Elementals
1 Ice Devil
1 Horned Devil
-1 Elem got gacked; other 3 got Charmed
-Beholder and Ice Devil got buried under walls of Sand; got out via Disintegrate, and Greater Teleport
-The three remaining monsters (beholders and devils) ran away when the last Elemental got mind controlled
Several Rooms:
Fire:
Room full of Conflagration Oozes (24~ of them) rolling on a disk, turning the room around. Wall of Force, then focused attacks by the other PCs kept the Oozes from swarming all over the PCs
Water
I honestly forget what was in this room. The room was a gigantic water tank with conduits running into, and out of, the water.
Earth
Elementals, lots of them. Solved diplomatically, and for greed reasons. This room generates wealth (gems, metals, etc).
Air
Turbine central shaft guarded by Air Elementals; the PCs busted the turbine by burying it in a dead earth elemental from earlier.
Guard Patrol
Death Knight (really a MM Inevitable, the ones with red robes that use Enervation)
Elder Earth Elemental
a Bunch of Hulking Corpses (LM large undead)
Control Undead spam worked well here. The rest of the party heavy hitters focused on the Elemental over the relatively weak Undead.
========
Getting a Crown from a Magical Girl at her Tea Party
Had to kill some Hellwasp Swarms to get to the party; Diplomacy got the crown, the NPC didn't want it, and the PCs played nice with the NPC and the other Guests.
========
Hill Giant Recovery
Dungeon Crawl
Black Oozes 4
Two got killed, two got Charmed. A mistake, I know, but honestly, w/e it's more interesting than not. I treat Charmed Monsters as places that are now safe for the PCs, even if they didn't kill the monster; a place with Allies for that adventure and such).
Fomorian 1
Was sleeping, was left alone, and put to sleep magically for safety.
Cryo-Hydras 2
Pyro-Hyrdas 2
Got close to dropping the Barb, all got gacked.
Hill Giant Wereboar 1
Traded some Soul Trapped gems for the staff. Turned a profit overall.
=========
The party is made up of:
Charlie
"Let's go to candy mountain. I hear there's Unicorns there. I lurvs Unicorns. Their blood is delicious"
TWFing 'claw' (gauntlet) using Malenti Vampire 2/Barbarian 9.
-Weapons are both DMG Lifedrinkers
-Wears adamantine breastplate
-Yes, the name is a spoof of a character from a flash video
Arr'Terrax
"Right. Time to change. Mind if I borrow your 'suit'?"
Child Necromancer Wizard 8/Conduit 1/Stranger with the Burning Eyes 2
-Cloud Giant, and Troll bodies are its stock, one is held in a portable hole, with a Gentle Repose used to keep the Troll body fresh
-Likes to use non-damaging spells. Last encounter saw the use of Wall of Sand used to bury a Beholder, then an Ice Devil; both escaped, but their actions were downgraded into "escape being buried alive", from "try to kill PCs"
Xyb
"Whooo-hoooo!"
Aasimar Monk. A mix of Fiend feats, and TWF allows for some different options.
-Can Air Walk
-The "shoot fire shots" ability has been modified, to a list of three options: Ranged Touch Attacks, Line Effect, or Cone effect.
Ebolla
Succubus 7/True Fiend 2
Eggron
Redcap 2/Samurai 9
Some that I've used so far include:
A "boss" fight,
1 Beholder
4 Elder Elementals
1 Ice Devil
1 Horned Devil
-1 Elem got gacked; other 3 got Charmed
-Beholder and Ice Devil got buried under walls of Sand; got out via Disintegrate, and Greater Teleport
-The three remaining monsters (beholders and devils) ran away when the last Elemental got mind controlled
Several Rooms:
Fire:
Room full of Conflagration Oozes (24~ of them) rolling on a disk, turning the room around. Wall of Force, then focused attacks by the other PCs kept the Oozes from swarming all over the PCs
Water
I honestly forget what was in this room. The room was a gigantic water tank with conduits running into, and out of, the water.
Earth
Elementals, lots of them. Solved diplomatically, and for greed reasons. This room generates wealth (gems, metals, etc).
Air
Turbine central shaft guarded by Air Elementals; the PCs busted the turbine by burying it in a dead earth elemental from earlier.
Guard Patrol
Death Knight (really a MM Inevitable, the ones with red robes that use Enervation)
Elder Earth Elemental
a Bunch of Hulking Corpses (LM large undead)
Control Undead spam worked well here. The rest of the party heavy hitters focused on the Elemental over the relatively weak Undead.
========
Getting a Crown from a Magical Girl at her Tea Party
Had to kill some Hellwasp Swarms to get to the party; Diplomacy got the crown, the NPC didn't want it, and the PCs played nice with the NPC and the other Guests.
========
Hill Giant Recovery
Dungeon Crawl
Black Oozes 4
Two got killed, two got Charmed. A mistake, I know, but honestly, w/e it's more interesting than not. I treat Charmed Monsters as places that are now safe for the PCs, even if they didn't kill the monster; a place with Allies for that adventure and such).
Fomorian 1
Was sleeping, was left alone, and put to sleep magically for safety.
Cryo-Hydras 2
Pyro-Hyrdas 2
Got close to dropping the Barb, all got gacked.
Hill Giant Wereboar 1
Traded some Soul Trapped gems for the staff. Turned a profit overall.
=========