Pricing for Tome based magic items
Posted: Mon May 24, 2010 3:19 am
So I've read through the Tome compilations and a handful of the threads here and I'm still a little baffled on how one balances magic items.
I get that PCs have a limit of 8 items, and typically once they hit 9th level or so will have infinite "mundane wealth" and low-powered items. That seems like it'd work reasonably well, though I'm curious how expendables like scrolls/potions/et al work.
A more fundamental question seems to arise from my perspective though: given that a lot of the powerful stuff is things along the lines of "Magic Sword" which automatically scales to the character's power level... how do you cost that? I think (and I'm a bit upside down on this one) that the premise is "a basic Magic Sword has 1/3rd your level as bonuses to hit/damage, etc" and the better gear consists of "Flaming Magic Sword" or "Flaming Defender Magic Sword of Gelding".
But what do we as gamemasters do in order to determine those? If I'm a umpty-whump level wizard who decides to make his barbarian buddy a Great Axe of Beating The Snot Out Of People, should this just be a handwave "ok you did it"? Or if the barbarian decides he wants to buy one, can he just stop by the shop or get the Efreet to hand him one?
Ordinarily I would figure that amounts to "ok, cheap magic items are freely available, so I can get my +1 sword from the Efreeti" but that doesn't necessarily mesh well with "I'm 18th level so my sword oughta be +6 and that's too expensive for the Big Flamer to give me." Seems at best twisted if you can get your Magic Sword of Scaling Up at low levels, but couldn't get the similar one at higher level because you make the item too valuable.
How's this intended to be handled?
Thanks!
I get that PCs have a limit of 8 items, and typically once they hit 9th level or so will have infinite "mundane wealth" and low-powered items. That seems like it'd work reasonably well, though I'm curious how expendables like scrolls/potions/et al work.
A more fundamental question seems to arise from my perspective though: given that a lot of the powerful stuff is things along the lines of "Magic Sword" which automatically scales to the character's power level... how do you cost that? I think (and I'm a bit upside down on this one) that the premise is "a basic Magic Sword has 1/3rd your level as bonuses to hit/damage, etc" and the better gear consists of "Flaming Magic Sword" or "Flaming Defender Magic Sword of Gelding".
But what do we as gamemasters do in order to determine those? If I'm a umpty-whump level wizard who decides to make his barbarian buddy a Great Axe of Beating The Snot Out Of People, should this just be a handwave "ok you did it"? Or if the barbarian decides he wants to buy one, can he just stop by the shop or get the Efreet to hand him one?
Ordinarily I would figure that amounts to "ok, cheap magic items are freely available, so I can get my +1 sword from the Efreeti" but that doesn't necessarily mesh well with "I'm 18th level so my sword oughta be +6 and that's too expensive for the Big Flamer to give me." Seems at best twisted if you can get your Magic Sword of Scaling Up at low levels, but couldn't get the similar one at higher level because you make the item too valuable.
How's this intended to be handled?
Thanks!