Intelligent Item Campaign [3.5]
Posted: Wed May 26, 2010 8:59 am
I want to run a campaign where all of the players play intelligent items. The concept is something like this: A kid picks up a sword, and over time, he becomes the sword's previous owner. Find Excalibur, become King Arthur. Find Gae Bolg, become Cu Chulainn. Find Draupnir, become Odin. The items will basically be who the guys at the table will be playing, although some struggles for control between the items and the PCs who are being possessed, cursed or in a symbiotic relationship with could be interesting.
The initial PCs are going to be 1st level commoners, but stuff can happen that will make the intelligent items change owners. For example, let's say the PCs get attacked by bandits and all die. The bandits would try on the gear and get their minds taken over and the players would now play the bandits, who are slowly having their minds taken over by the items. I like the idea of a system where you can play different characters many times but still retain the same personality and a few signature abilities.
The intelligent item system in the DMG isn't set up for this kind of thing. I've heard of the Weapons of Legacy system but I've also heard that it sucks. I think I need to invent a new system, but I've never created RPG homebrew before. Where should I start?
The initial PCs are going to be 1st level commoners, but stuff can happen that will make the intelligent items change owners. For example, let's say the PCs get attacked by bandits and all die. The bandits would try on the gear and get their minds taken over and the players would now play the bandits, who are slowly having their minds taken over by the items. I like the idea of a system where you can play different characters many times but still retain the same personality and a few signature abilities.
The intelligent item system in the DMG isn't set up for this kind of thing. I've heard of the Weapons of Legacy system but I've also heard that it sucks. I think I need to invent a new system, but I've never created RPG homebrew before. Where should I start?