Core Principle: Your Alignment System is Dumb
Posted: Sat Jun 19, 2010 6:22 am
Lots of games and lots of fantasy stories go to the trouble of color coding, or at least labeling their heroes and villains. And while that is helpful for purposes of deciding who the reader is supposed to be rooting for, it is in almost all cases something that does not hold up under even the most cursory of examination. The definitions of who is good or bad are generally either so superficial that "good" and "bad" may as well be hockey teams, or drawn so extremely broadly that it is difficult to imagine the world as a whole continuing on a day to day basis with evil so in-your-face. And honestly, the things the "good" team does in many series are so reprehensible that in many cases both are true.
The names used for good and evil aren't particularly important. Moorcock went pretty far with simply renaming Good and Evil to "Law" and "Chaos" - but aside from the most half assed defense of "balance" he wasn't fooling anyone. Sometimes settings will simply give arbitrary national names to the sides, but that doesn't change anything either. For the purpose of these discussions, we will talk about "good" as being whoever the sitting gives officially licensed white hats to, and "evil" as being whoever gets cast in the role of black hat wearing villain.
But before we get into too deep of a question about what good is, let's talk a bit about what it is not:
The Status Quo? It Sucks!
"The invasion is over! Everyone go back to their filth!"
Very often "good" gets saddled with simply righting the wrongs that the evil guys did and then setting things back to the way they were. But you know what? The way things were was probably pretty terrible! It's a status quo that among other things left who knows how many innocent people vulnerable to attacks by black hats. And in many cases, it involved a way of life filled with starving serfdom for the vast majority of people.
So when you "restore the balance" or some shit, you're setting up an incredibly shitty situation for a lot of people. In fact, you're pretty much guaranteeing that some time in the near future there will be a similar threat all over again and a lot of people will get fed to orangopoids.
Furthermore, most fantasy worlds have had a social order that is relatively stable. Borrowing a bit from Tolkien, things have usually been pretty much "like they are now" for "an age" - which in turn is generally a thousand years or so. But people are living as peasants, scraping by with a thousand calories a day. And while that would be horrible enough in a post-apocalyptic or after-the-revolution scenario, that's seriously just the way the system appears to work when firing on all cylinders. They can't even use the Deng Xiaoping excuse that "some people will get rich first" because the peasants are never getting rich. It has been a thousand years, and there still isn't a chicken in every pot.
So when you're working to restore the system from having been thrown out of whack, or you're working to protect the system from being destabilized - remember that the system itself is provably a bad thing.
Racial Intolerance is Bad
"No Goblins or Irish allowed in this bar!"
Many settings have evil characters of just about all the races. And also a bunch of evil races on top of that. This is because it's easy. Also, because that's totally what Tolkien did. But for all the admitted convenience of being able to identify enemies in need of killing by their skin color alone... that's actually totally reprehensible behavior. If some species is capable of choices, then they are capable of being good or evil (assuming those words mean anything). If they are not capable of choices, then they are just zombies or robots or something.
Look, Tolkien was personally an anti-Nazi, and a pretty vehement one. And good for him. But the fact is that he was a pro-aristocracy, pro-pastoralism, Catholic, British White Dude. His stuff reads exactly like pro-Axis propaganda because he embraced pretty much every single virtue they did except putty Gypsies on meat hooks. There's a reason that the friendly people on Stormfront have a LotR appreciation society, and that reason is because if you had wanted the moral of the story to be "small numbers of virtuous White people with pure blood have to destroy modern society that has been infected with industrialism and impurity by Jews and Colored People" then you'd have to change absolutely nothing. The entire Lord of the Rings narrative Godwins itself, because Tolkien was writing from exactly the same cultural and literary tradition as the Nazis were. The only reason those books aren't on the "not to be read" list is because in his private life, Tolkien happened to be a British patriot.
So when latter day hack writers try to copy that success with Trollocs or Draconians or whatever, it makes us really uncomfortable. And well it should, because even though intellectually we know that they probably aren't writing Neo-Nazi propaganda, the fact remains that the end result wouldn't be any different if they were.
The fact is that tolerance is a virtue. If the cities with black flags on them have humans and orcs in them and the cities with the white flags have only humans, then on at least that metric the black flagged cities are more virtuous than the white flagged cities are.
Being Religious Isn't Being Good
"The bishop says: burn the heretics!"
If you are reading this, then chances are pretty decent that you consider yourself religious. Good for you. But you know what? Your religious declaration doesn't make you a god person. It doesn't even make you a better person. Doing good things makes you a better person. Believing something super hard just means that it's hard to change your mind about stuff. If you happen to be doing good, then being stubborn about it is probably on the whole a good thing, if you happen to be doing bad things then being stubborn about it is bad. But in any case, being a devoted follower of someone else at best makes the ends that you are working towards as good or ill as the ends of the dude you are following. In many fantasy settings there are evil gods, or at least ambivalent ones, so worshiping at a temple is even more of a simple selection of political affiliation than it is in the real world.
But beyond that, even if you happen to pick one of the good gods (and assuming your setting has one), prayer in its direction is an entirely selfish act. You spend time and energy that you could have spent helping people or righting wrongs or something... doing what exactly? Trying to make sure you personally get a reward in the afterlife? That's just you asking to get paid. Whether you otherwise deserve the payment you are asking for or not, the actual asking isn't a particularly praiseworthy act. At the extreme end, people who spend their entire lives in prayer are selfish dicks. Actually good people go out and help others in some way. Any prayer they happen to engage in comes out of their selfish acts allotment right in there with eating and sleeping and all the other crap they do for themselves alone.
However, let's get this right out in the open: the very idea of there being any gods that are "good" is one that you should give the hairy eyeball - because it doesn't very damn likely. The Problem of Evil is a big deal, and after five thousand years of written apologetics, the greatest religious apologists in history have basically come up with "Herp!" and also "Derp!" Here's how it works:
Good Does not Balance Bad
"Yes, I did kill your son. But on the plus side, that sandwich I gave you was delicious, right?"
The ends justify the means. Every so often some whiny bitch who doesn't like to do things that are hard or gross will balk at this - but it's true. If you kill one person and save two people through your action you have in fact saved one person. Every course of actions you undertake will end with every single person dying, and depending on the actions that you take some people will die sooner or later and have more or less happiness in their lives before they go.
Right now, you could drop what you are doing, go to Sudan or the Congo, and hand out clean water and vaccinations and save peoples lives. The fact that you are staying home instead means that real people will really die who would not if you acted differently. In a very real way, your choices killed those people. And that's something that you should probably make peace with. You can't save everyone in the world, and it is your responsibility as a vaguely good person to make sure your overall impact is positive.
And yet, despite all that, fixing a bunch of houses or feeding a bunch of poor people does not excuse torturing any children at any point. Even though actions come in sets which have effects collectively, there are still individual decisions that can be evaluated individually. And taking time off from your day to be a total jerk in some manner that doesn't advance any positive goals? That's just you being a jerk.
The other thing to keep in mind is that the vast majority of good things to be doing are actually expected of you. No one is going to give you a medal because you take care of your kids, people would be pissed at you if you didn't. The amount of villainy needed to shift you into the black hat camp is actually very small. Even the most horrible villains of history spent relatively few days actually raping or murdering anyone. A serial killer clown might kill 33 people, but in a life of 52 years that's a really long period of time in between homicidal rampages. Bad deeds simply count more than good deeds do, and any attempt to make good and evil equal and opposite is doomed to failure.
-Username17
The names used for good and evil aren't particularly important. Moorcock went pretty far with simply renaming Good and Evil to "Law" and "Chaos" - but aside from the most half assed defense of "balance" he wasn't fooling anyone. Sometimes settings will simply give arbitrary national names to the sides, but that doesn't change anything either. For the purpose of these discussions, we will talk about "good" as being whoever the sitting gives officially licensed white hats to, and "evil" as being whoever gets cast in the role of black hat wearing villain.
But before we get into too deep of a question about what good is, let's talk a bit about what it is not:
The Status Quo? It Sucks!
"The invasion is over! Everyone go back to their filth!"
Very often "good" gets saddled with simply righting the wrongs that the evil guys did and then setting things back to the way they were. But you know what? The way things were was probably pretty terrible! It's a status quo that among other things left who knows how many innocent people vulnerable to attacks by black hats. And in many cases, it involved a way of life filled with starving serfdom for the vast majority of people.
So when you "restore the balance" or some shit, you're setting up an incredibly shitty situation for a lot of people. In fact, you're pretty much guaranteeing that some time in the near future there will be a similar threat all over again and a lot of people will get fed to orangopoids.
Furthermore, most fantasy worlds have had a social order that is relatively stable. Borrowing a bit from Tolkien, things have usually been pretty much "like they are now" for "an age" - which in turn is generally a thousand years or so. But people are living as peasants, scraping by with a thousand calories a day. And while that would be horrible enough in a post-apocalyptic or after-the-revolution scenario, that's seriously just the way the system appears to work when firing on all cylinders. They can't even use the Deng Xiaoping excuse that "some people will get rich first" because the peasants are never getting rich. It has been a thousand years, and there still isn't a chicken in every pot.
So when you're working to restore the system from having been thrown out of whack, or you're working to protect the system from being destabilized - remember that the system itself is provably a bad thing.
Racial Intolerance is Bad
"No Goblins or Irish allowed in this bar!"
Many settings have evil characters of just about all the races. And also a bunch of evil races on top of that. This is because it's easy. Also, because that's totally what Tolkien did. But for all the admitted convenience of being able to identify enemies in need of killing by their skin color alone... that's actually totally reprehensible behavior. If some species is capable of choices, then they are capable of being good or evil (assuming those words mean anything). If they are not capable of choices, then they are just zombies or robots or something.
Look, Tolkien was personally an anti-Nazi, and a pretty vehement one. And good for him. But the fact is that he was a pro-aristocracy, pro-pastoralism, Catholic, British White Dude. His stuff reads exactly like pro-Axis propaganda because he embraced pretty much every single virtue they did except putty Gypsies on meat hooks. There's a reason that the friendly people on Stormfront have a LotR appreciation society, and that reason is because if you had wanted the moral of the story to be "small numbers of virtuous White people with pure blood have to destroy modern society that has been infected with industrialism and impurity by Jews and Colored People" then you'd have to change absolutely nothing. The entire Lord of the Rings narrative Godwins itself, because Tolkien was writing from exactly the same cultural and literary tradition as the Nazis were. The only reason those books aren't on the "not to be read" list is because in his private life, Tolkien happened to be a British patriot.
So when latter day hack writers try to copy that success with Trollocs or Draconians or whatever, it makes us really uncomfortable. And well it should, because even though intellectually we know that they probably aren't writing Neo-Nazi propaganda, the fact remains that the end result wouldn't be any different if they were.
The fact is that tolerance is a virtue. If the cities with black flags on them have humans and orcs in them and the cities with the white flags have only humans, then on at least that metric the black flagged cities are more virtuous than the white flagged cities are.
Being Religious Isn't Being Good
"The bishop says: burn the heretics!"
If you are reading this, then chances are pretty decent that you consider yourself religious. Good for you. But you know what? Your religious declaration doesn't make you a god person. It doesn't even make you a better person. Doing good things makes you a better person. Believing something super hard just means that it's hard to change your mind about stuff. If you happen to be doing good, then being stubborn about it is probably on the whole a good thing, if you happen to be doing bad things then being stubborn about it is bad. But in any case, being a devoted follower of someone else at best makes the ends that you are working towards as good or ill as the ends of the dude you are following. In many fantasy settings there are evil gods, or at least ambivalent ones, so worshiping at a temple is even more of a simple selection of political affiliation than it is in the real world.
But beyond that, even if you happen to pick one of the good gods (and assuming your setting has one), prayer in its direction is an entirely selfish act. You spend time and energy that you could have spent helping people or righting wrongs or something... doing what exactly? Trying to make sure you personally get a reward in the afterlife? That's just you asking to get paid. Whether you otherwise deserve the payment you are asking for or not, the actual asking isn't a particularly praiseworthy act. At the extreme end, people who spend their entire lives in prayer are selfish dicks. Actually good people go out and help others in some way. Any prayer they happen to engage in comes out of their selfish acts allotment right in there with eating and sleeping and all the other crap they do for themselves alone.
However, let's get this right out in the open: the very idea of there being any gods that are "good" is one that you should give the hairy eyeball - because it doesn't very damn likely. The Problem of Evil is a big deal, and after five thousand years of written apologetics, the greatest religious apologists in history have basically come up with "Herp!" and also "Derp!" Here's how it works:
- Your setting has some shitty fucking things going on it, right? Stuff so bad that it is convincing the protagonists to get off their ass and do something about it. People are being oppressed, monsters run amok, life is terribly shitty for a lot of totally innocent people and that is unfair. Right? How come? Why don't the "gods" do something about it? There are crying children right now who are in the prisons of the Bane Lords who are praying for an intervention that will not come. Why? There are three answers:
- The Gods don't know about it - in which case they apparently can't hear your prayers either.
- The Gods can't do anything about it - in which case praying to them is a waste of time.
- The Gods could do something about it, but choose not to - in which case they are dicks.
Good Does not Balance Bad
"Yes, I did kill your son. But on the plus side, that sandwich I gave you was delicious, right?"
The ends justify the means. Every so often some whiny bitch who doesn't like to do things that are hard or gross will balk at this - but it's true. If you kill one person and save two people through your action you have in fact saved one person. Every course of actions you undertake will end with every single person dying, and depending on the actions that you take some people will die sooner or later and have more or less happiness in their lives before they go.
Right now, you could drop what you are doing, go to Sudan or the Congo, and hand out clean water and vaccinations and save peoples lives. The fact that you are staying home instead means that real people will really die who would not if you acted differently. In a very real way, your choices killed those people. And that's something that you should probably make peace with. You can't save everyone in the world, and it is your responsibility as a vaguely good person to make sure your overall impact is positive.
And yet, despite all that, fixing a bunch of houses or feeding a bunch of poor people does not excuse torturing any children at any point. Even though actions come in sets which have effects collectively, there are still individual decisions that can be evaluated individually. And taking time off from your day to be a total jerk in some manner that doesn't advance any positive goals? That's just you being a jerk.
The other thing to keep in mind is that the vast majority of good things to be doing are actually expected of you. No one is going to give you a medal because you take care of your kids, people would be pissed at you if you didn't. The amount of villainy needed to shift you into the black hat camp is actually very small. Even the most horrible villains of history spent relatively few days actually raping or murdering anyone. A serial killer clown might kill 33 people, but in a life of 52 years that's a really long period of time in between homicidal rampages. Bad deeds simply count more than good deeds do, and any attempt to make good and evil equal and opposite is doomed to failure.
-Username17