Running a good one-shot
Posted: Fri Jul 30, 2010 8:16 pm
So I've run a lot of D&D 3.5e and even some 4e more recently, but every game I've run has (thankfully) lasted for at least a school semester or so, anywhere from 12 to 18 sessions. I used to run a lot more episodic games when the majority of my roleplaying was online, but I had a tendency to tie episodes together and the characters were carried over from episode to episode, so it still felt like there was a coherent and lasting story.
However, I'm going to a convention in a couple weeks and it's been suggested that I should run a one-shot con-style 3.5e game for some people. I'm not really sure how to maximize the entertainment value of a single game where no one is ever likely to play the same characters again.
Does anyone have experience running that kind of game that might be able to give me some pointers on crafting a memorable one-shot adventure?
However, I'm going to a convention in a couple weeks and it's been suggested that I should run a one-shot con-style 3.5e game for some people. I'm not really sure how to maximize the entertainment value of a single game where no one is ever likely to play the same characters again.
Does anyone have experience running that kind of game that might be able to give me some pointers on crafting a memorable one-shot adventure?