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Hidden Rolls

Posted: Tue Aug 03, 2010 3:04 am
by DarklingPerhaps
I hate them. To elaborate:

A hidden roll is how I'm describing any roll the GM is advised to make instead of the players for dramatic effect. I think the GM might as well just make up the result at this point.

I can certainly understand the appeal although. The players not knowing how obvious they're being at stealth or whatnot can be fun. But every time I've tried I feel like I'm either taking out an important aspect of the game or being bastardly.

Thoughts?

Posted: Tue Aug 03, 2010 3:35 am
by RandomCasualty2
Hidden rolls are almost mandatory for perception and crap to reduce metagaming. Nothing is worse than saying "Roll a spot check" because it announces there's something to find. By letting them know there's a check they now know there's something to find.

Posted: Tue Aug 03, 2010 3:46 am
by TOZ
Unless you roll random spot checks.

'I got a 29, what do I see?'

'You manage to spot the dog shit before you step in it.'

Posted: Tue Aug 03, 2010 4:12 am
by RandomCasualty2
TOZ wrote:Unless you roll random spot checks.
Yeah but that's just a waste of game time and why bother doing that when you can just roll them hidden.

Posted: Tue Aug 03, 2010 4:19 am
by TOZ
Not if you roll everything in the open.

Posted: Tue Aug 03, 2010 4:20 am
by MfA
Passive checks I don't mind being hidden ... active checks should always be rolled by the player. I've seen it argued move silently checks should be rolled by the DM for instance, which I think is insane.

Posted: Tue Aug 03, 2010 4:44 am
by Psychic Robot
Hidden rolls should be used to prevent metagaming.

Posted: Tue Aug 03, 2010 5:20 am
by Count Arioch the 28th
Psychic Robot wrote:Hidden rolls should be used to prevent metagaming.
In the bonus strips for Order of the Stick "Dungeon Crawlin' Fools", there's a scene where the party attacks the beast guarding the Tower of Dorukan. The monster flicks Roy while saying "2". At which point the party runs off.

Hilarious to joke, but very lame if it happens.

Posted: Tue Aug 03, 2010 5:52 am
by Username17
Some people have players roll a set of perception tests and then write them down, bringing them up later as needed. The players still get to make their rolls and feel like they are having an impact, but the game doesn't take metagame breaks.

Still, it's kind of a pain in the ass.

-Username17

Re: Hidden Rolls

Posted: Tue Aug 03, 2010 6:11 am
by TheFlatline
DarklingPerhaps wrote:A hidden roll is how I'm describing any roll the GM is advised to make instead of the players for dramatic effect. I think the GM might as well just make up the result at this point.
What's the difference between the DM tossing a cube of plastic onto the table and the player?

If it's a spot check for example, what's to stop the DM from simply auto-failing whatever the player rolls? Both are "fudging" the roll equally.

I only roll for the PCs if it's something they would miss (passive spot checks, etc) anyway, but I don't see anything particularly bad about it. Sometimes I'll even roll NPC attacks away from the PCs eyes if I don't want them metagaming how tough a bad guy is.

Posted: Tue Aug 03, 2010 6:14 am
by Lokathor
Count Arioch the 28th wrote:
Psychic Robot wrote:Hidden rolls should be used to prevent metagaming.
In the bonus strips for Order of the Stick "Dungeon Crawlin' Fools", there's a scene where the party attacks the beast guarding the Tower of Dorukan. The monster flicks Roy while saying "2". At which point the party runs off.

Hilarious to joke, but very lame if it happens.
"the beast swings wide and only slightly catches you with the black of it's hand, but you still only barely manage to keep your feet against the blow"

"we run"

same thing really.

Posted: Tue Aug 03, 2010 7:07 am
by Crissa
The point isn't who is rolling. It's that BS difficulties are BS while hidden checks are at least honest, even if they could look similar.

-Crissa

Posted: Tue Aug 03, 2010 7:29 am
by Murtak
RandomCasualty2 wrote:Hidden rolls are almost mandatory for perception and crap to reduce metagaming. Nothing is worse than saying "Roll a spot check" because it announces there's something to find. By letting them know there's a check they now know there's something to find.
Thankfully my players don't do that. I can just have them roll spot checks when I need them and not worry about someone suddenly casting see invisible. I guess they will be a tiny bit more careful, but that is fine with me. It works out to the party having a bit of a talent for feeling danger approaching.

Posted: Tue Aug 03, 2010 11:37 am
by RobbyPants
RandomCasualty2 wrote:Hidden rolls are almost mandatory for perception and crap to reduce metagaming. Nothing is worse than saying "Roll a spot check" because it announces there's something to find. By letting them know there's a check they now know there's something to find.
Perception checks are about the only ones I keep hidden, as well. Not only does it let them know there's something to spot, but if they see a low roll, they'll likely want to check again.

Other than that, I've fully advocated rolling all other rolls right in front of the players. I think it increases tension in combat because they know I'm not pulling any punches or fudging in either side's favor. If the dice turn ugly, the fight turns ugly.

Posted: Tue Aug 03, 2010 4:55 pm
by Hieronymous Rex
Count Arioch the 28th wrote:
Psychic Robot wrote:Hidden rolls should be used to prevent metagaming.
In the bonus strips for Order of the Stick "Dungeon Crawlin' Fools", there's a scene where the party attacks the beast guarding the Tower of Dorukan. The monster flicks Roy while saying "2". At which point the party runs off.

Hilarious to joke, but very lame if it happens.
If players cannot estimate the HP/Attack/Damage of a monster, combat becomes essentially random; its like feeding your actions into a black box and hoping that you don't die. I'm with Lokathor on this one; seeing monster attack rolls is quite legitimate, and not metagaming.

Posted: Tue Aug 03, 2010 5:08 pm
by RobbyPants
Well, it is metagaming, but it's not necessarily bad.

Posted: Tue Aug 03, 2010 5:12 pm
by Count Arioch the 28th
Hieronymous Rex wrote:
If players cannot estimate the HP/Attack/Damage of a monster, combat becomes essentially random; its like feeding your actions into a black box and hoping that you don't die. I'm with Lokathor on this one; seeing monster attack rolls is quite legitimate, and not metagaming.
I do agree to a point, but I believe that a DM should be giving the players proper description and have a good sense of storytelling and illustration to get the point across.

Lokathor's flavor text does the same thing, but the difference is that the OotS's version was a gag, while Lokathor's description is more of an "Oh... fuck sort of moment.

Posted: Tue Aug 03, 2010 5:30 pm
by RandomCasualty2
RobbyPants wrote: Other than that, I've fully advocated rolling all other rolls right in front of the players. I think it increases tension in combat because they know I'm not pulling any punches or fudging in either side's favor. If the dice turn ugly, the fight turns ugly.
Yeah, in combat, you really don't have to hide rolls. Whatever the PCs may learn from the rolls honestly doesn't help them all that much anyway.

The main things I do as hidden rolls:

-PC has to save against a hidden effect the others may not be aware of that may not trigger immediately (succubus charms a PC).
-PC uses perception check.
-PC uses sense motive.

Hiding rolls for combat purposes is generally only done if DMs want to fudge rolls.

Posted: Tue Aug 03, 2010 5:43 pm
by Maxus
I've been known to fudge rolls, but usually to help PCs survive. Well, it's more like fudging stats.

So if Monster X hits PC Bob on a 17, and the dice keep rolling high, I don't have a problem saying a 14 misses.