The HERO system is awesome.

General questions, debates, and rants about RPGs

Moderator: Moderators

Surgo
Duke
Posts: 1924
Joined: Fri Mar 07, 2008 7:54 pm

The HERO system is awesome.

Post by Surgo »

I got the 6th edition HERO books, and this is way more flexible and usable than both high-level D&D and low-level D&D. My group is currently transferring our campaign to it.

And, uh, that's all really. Just wanted to shout out about how awesome this is.
User avatar
Prak
Serious Badass
Posts: 17350
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Isn't HERO the really clunky, flavourless textbook of a game system that can stop a bullet?

Or was that Champion?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Surgo
Duke
Posts: 1924
Joined: Fri Mar 07, 2008 7:54 pm

Post by Surgo »

The 5th edition book could stop a bullet, but I wouldn't really call it clunky. I've heard it called something of a "meta-system" for building your own system (the DM has to provide extensive rules as to what you can and can't do beforehand), and that sounds pretty accurate to me.

As for flavorless, the 6th edition books have some of the best art I've ever seen in game books.
User avatar
PoliteNewb
Duke
Posts: 1053
Joined: Fri Jun 19, 2009 1:23 am
Location: Alaska
Contact:

Post by PoliteNewb »

Prak_Anima wrote:Isn't HERO the really clunky, flavourless textbook of a game system that can stop a bullet?

Or was that Champion?
Champions is a superhero game using the HERO engine...it was originally published as a standalone, but at some point the whole thing was just published as "the HERO system".

I bought the 5th edition, and honestly I find it a lot more confusing to work with than the old 1980's softback of Champions that I still have kicking around.

How's the 6th edition, in terms of both mechanics and "readability"? I see on the wiki site they got rid of figured characteristics? That seems like a pretty major change.
Finkin
1st Level
Posts: 39
Joined: Fri Nov 27, 2009 6:52 am

Post by Finkin »

Surgo wrote:As for flavorless, the 6th edition books have some of the best art I've ever seen in game books.
If this is the case, maybe there will be a mass migration of Paizo fans.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

PoliteNewb wrote: How's the 6th edition, in terms of both mechanics and "readability"? I see on the wiki site they got rid of figured characteristics? That seems like a pretty major change.
All the same characteristics are there, you just have to buy them a la carte, similar to how Mutants & Masterminds works.
Finkin wrote:If this is the case, maybe there will be a mass migration of Paizo fans.
Paizo's main product is D&D modules. There's not much point in buying D&D modules if you're going to have to rewrite them in HERO terms, although I know at least one person who's doing it.

http://paizo.com/paizo/messageboards/co ... HeroSystem
Last edited by hogarth on Thu Sep 23, 2010 6:50 pm, edited 1 time in total.
User avatar
mean_liar
Duke
Posts: 2187
Joined: Fri Mar 07, 2008 7:54 pm
Location: Boston

Post by mean_liar »

Any decent effects-based system will do the trick.

HERO has the advantage of having a gritty wound mechanic, as opposed to MnM's "pulp-only" method.
Finkin
1st Level
Posts: 39
Joined: Fri Nov 27, 2009 6:52 am

Post by Finkin »

hogarth wrote:
Finkin wrote:If this is the case, maybe there will be a mass migration of Paizo fans.
Paizo's main product is D&D modules. There's not much point in buying D&D modules if you're going to have to rewrite them in HERO terms, although I know at least one person who's doing it.

http://paizo.com/paizo/messageboards/co ... HeroSystem
Lies. Everyone knows that the Pathfinder fanbase buys the books for the pretty, pretty pictures.

That has to be the reason, because it sure as hell isn't for their solid game mechanics.
MfA
Knight-Baron
Posts: 578
Joined: Sat Jan 17, 2009 4:53 am

Post by MfA »

mean_liar wrote:HERO has the advantage of having a gritty wound mechanic, as opposed to MnM's "pulp-only" method.
Advantage to some, for me there are few words to predispose me against a rule system faster than "gritty".
kzt
Knight-Baron
Posts: 919
Joined: Mon May 03, 2010 2:59 pm

Post by kzt »

mean_liar wrote: HERO has the advantage of having a gritty wound mechanic, as opposed to MnM's "pulp-only" method.
I love HERO, but the damage system is still much more adept at doing superheros than normals with guns. But doing normals with guns in a non-stupid way is actually pretty hard and I can't think of a decent approach that isn't insanely clunky.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

mean_liar wrote:Any decent effects-based system will do the trick.

HERO has the advantage of having a gritty wound mechanic, as opposed to MnM's "pulp-only" method.
None of the Champions games I ever played in were "gritty" (resistant defenses are cheap and Stun is easy to recover). Maybe the game has changed since my day, though.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

I genuinely don't even know what "gritty" even means. But killing attacks and autofire being what they are, people occasionally take really big piles of Body damage and explode. But by and large yeah, player characters normally just take Stun damage, and stun damage recovers completely the next "scene" even if you get KOed.

-Username17
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

FrankTrollman wrote:I genuinely don't even know what "gritty" even means. But killing attacks and autofire being what they are, people occasionally take really big piles of Body damage and explode.
When I was GMing, my reading of the rules for the Force Field power was that as soon as you're stunned your force field goes down. I changed my mind after an incident where an NPC was stunned by the first shot from a machine gun and reduced to a fine red mist by the remaining shots.
Red_Rob
Prince
Posts: 2594
Joined: Fri Jul 17, 2009 10:07 pm

Post by Red_Rob »

HERO is a toolkit more than a game. Like most toolkits it sits on a sliding scale with "easy to use" at one side, and "powerful/flexible" at the other. I'd put HERO pretty far on the Flexible side, with the downside being it has some pretty steep math crunch to learn before you can really use it well (multipowers and variable pools boggled me a little when I first got the game aged 16).

My main issue with the system is the amount of work you have to put into setting up a campaign. Creating all the background organisations, working out all the racial, cultural and occupational package deals, creating a list of martial arts and weapons, it can be a lot of work. Especially if the campaign falls apart after two sessions :P
Simplified Tome Armor.

Tome item system and expanded Wish Economy rules.

Try our fantasy card game Clash of Nations! Available via Print on Demand.

“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
User avatar
mean_liar
Duke
Posts: 2187
Joined: Fri Mar 07, 2008 7:54 pm
Location: Boston

Post by mean_liar »

"Gritty" in the sense that it can be lethal for low-power games and rewarded clever melee tactics with it's OCV/DCV/rider effects tradeoffs in the various melee maneuvers. However, I was thinking of it in context of fantasy.

For straight men-in-tights superheroics I think it's complexity is a pile of shit since yes, resistant defenses, piles of STUN, CON (limitation: only for Stun calcs) or whatever the hell else is all over the place.
Last edited by mean_liar on Thu Sep 23, 2010 8:58 pm, edited 1 time in total.
TarkisFlux
Duke
Posts: 1147
Joined: Sun Jun 22, 2008 9:44 pm
Location: Magic Mountain, CA
Contact:

Post by TarkisFlux »

Any chance of more specific reasons for / examples of the awesome there Surgo?
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org

Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Surgo
Duke
Posts: 1924
Joined: Fri Mar 07, 2008 7:54 pm

Post by Surgo »

MfA wrote:
mean_liar wrote:HERO has the advantage of having a gritty wound mechanic, as opposed to MnM's "pulp-only" method.
Advantage to some, for me there are few words to predispose me against a rule system faster than "gritty".
The different combat rules are pretty much entirely optional, and they don't expect you to use every one of them.
User avatar
Josh_Kablack
King
Posts: 5318
Joined: Fri Mar 07, 2008 7:54 pm
Location: Online. duh

Post by Josh_Kablack »

Surgo wrote:The 5th edition book could stop a bullet,.
The ballistic resistance of reFred has been demonstrated as being not quite that good:

http://www.youtube.com/watch?v=K3Wmj46S5qo
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
CCarter
Knight
Posts: 454
Joined: Fri Jun 11, 2010 10:41 pm

Post by CCarter »

hogarth wrote:There's not much point in buying D&D modules if you're going to have to rewrite them in HERO terms, although I know at least one person who's doing it.
This site as a pile of very old D&D modules that someone rewrote for Fantasy Hero...
http://www.kestrelarts.com/gamedls.html
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

CCarter wrote:
hogarth wrote:There's not much point in buying D&D modules if you're going to have to rewrite them in HERO terms, although I know at least one person who's doing it.
This site as a pile of very old D&D modules that someone rewrote for Fantasy Hero...
http://www.kestrelarts.com/gamedls.html
Sure, but at a guess, the guy probably bought them in the first place for playing D&D.
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Post by Psychic Robot »

Can you go into detail about the wound system?
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
Surgo
Duke
Posts: 1924
Joined: Fri Mar 07, 2008 7:54 pm

Post by Surgo »

Sure. To have it make sense, I'll go over basic combat.

For combat, there are the following relative attributes: OCV (your pluses to hit), DCV (how hard you are to hit), BODY, and STUN. (Note that attributes are generally quite cheap, and there are a lot more of them than in a game like D&D -- they don't mean quite the same thing). There's two types of damaging attacks: normal attacks and killing attacks. Which see the most use depends on the type of game you're running (supers games generally use mostly normal attacks).

To make either a normal or killing attack, you roll 3d6 and subtract it from 11 + your OCV; that number is the highest DCV you can hit. There's all sorts of situational modifiers you can add or the GM can choose to use for the game (if I was running, I'd give everyone a +1 or +2 to their OCV for describing their action really awesome). Once you hit, what happens is slightly different for normal and killing attacks:
[*] With a normal damage attack, you roll your d6s. The total is the amount of STUN you do, and the amount of BODY you do depends on which numbers came up on the dice (1 -> 0, 2-5 -> 1, 6 -> 2).
[*] With a killing damage attack, roll your d6s. The total is the amount of BODY you do, and then roll 1/2d6 and multiply that by the total, that's the amount of STUN you do.

You also have defense stats -- when you take damage, subtract your defense stats from the damage taken (this can reduce it to zero). You need to pay a little more for defense from killing attacks.

One neat thing is that attacks are actually measured in "damage classes", so a damage class 5 normal attack will roll a lot more dice than a damage class 5 killing attack, and the GM can slide up or down the dice equivalence based on how effective they want the attack types to be compared to each other.

Anyway, on to the details of the "wound system" -- this is a number of optional rules you can play with.

Wounding: you have to make an EGO roll, or in your next phase (kind of like SR initiative passes) you can't make an offensive action. It's recommended that this rule be applied to NPCs but not PCs.

Hit Locations: A table to roll on for hit locations that have multipliers for BODY or STUN. You can make called shots, if allowed, and you take various penalties to OCV depending on where you want to hit. There's other rules located here and there to make you perhaps want to aim for something other than the head.

Impairing: A rule paired with hit locations where bad things happen to people who get their hands blown off. See what I said about earlier rules -- if there's a really tough guy who is massacring everybody with a laser beam shot out of his hands, it can make sense to aim for his hands instead of his head.

I'm bored of typing now, but there's also rules for knockdown, knockback, bleeding...all sorts of stuff that you can choose to use or not use. It's really easy to plug in or out of the combat system.
User avatar
Josh_Kablack
King
Posts: 5318
Joined: Fri Mar 07, 2008 7:54 pm
Location: Online. duh

Re: Now that I have a couple minnits to respond

Post by Josh_Kablack »

Surgo wrote:I got the 6th edition HERO books,
Good.

I haven't gotten around to checking HERO 6th out yet, as I have been working like crazy and actually you know GAMING a bunch lately.

The Champs Forefront game is in FrED, and as a group we decided that it would be too much work (not to mention a couple of pricey hardcovers in a tough economy) to update the existing campaign, but I have heard many good things about it.

And for editions to date, Hero reFrED (5th, revised) is only about as different from Champions 1st ed as 3.0 D&D is from 3.5 D&D, so I think we can live without effective Force Wall characters for the time being.
and this is way more flexible and usable than both high-level D&D and low-level D&D.
As a raving HERO fan, I'll give you more flexible than low-level and more usable than high-level.

Although, I'm not so sure about being more usable than low-level, or more flexible than high level.
My group is currently transferring our campaign to it.
Unless you are the only HERO neophyte in this group, I have to ask flat out: Are you crazy?

I loves me some HERO, but the complexity and learning curve is such that there ain't no way I would try to push it on an existing game group that didn't already have a couple of members who are familiar with it.

And even with a group that had a number of folks familiar with it, I'm not sure I'd want to convert an existing campaign midstream. (See above note about not converting HERO 5th campaign to Hero 6th despite similarities.)
And, uh, that's all really. Just wanted to shout out about how awesome this is.
Dude, you might wait for the honeymoon to end. HERO may be the best universal rules-heavy system out there, but it has issues, and there are many times that rules-light or non-universal systems are much better choices.

and Here's the link to the thread that links to most of the rest of what I have said about Champions/HERO on this board in the past.
Last edited by Josh_Kablack on Fri Sep 24, 2010 3:20 am, edited 2 times in total.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
Surgo
Duke
Posts: 1924
Joined: Fri Mar 07, 2008 7:54 pm

Post by Surgo »

The group is three people total, high level D&D, and we all feel that immunities are making the game not-fun anymore. So I don't think it's so crazy. A not-fun game isn't a game at all. HERO happens to be in vogue here at the moment.
Last edited by Surgo on Fri Sep 24, 2010 3:25 am, edited 1 time in total.
ScottS
Journeyman
Posts: 172
Joined: Thu Jun 24, 2010 5:34 am

Post by ScottS »

My experience with using Hero 5th for a fantasy game was negative. I think the combat system was OK (d20-ish with 3d6 randomizer etc. mentioned above), but their point-based char-gen system applied to fantasy is kind of terrible.

The game makes the assumption that all characters from all genres can be placed on a single point scale, and that fantasy characters are intrinsically "less powerful" than comic-book superheroes (I don't have the rulebook any more, but I think the pt values were something like 500 for Champions chars vs 100 for Fantasy Hero chars). When you build your fantasy character, you're buying all the same sort of abilities that superheroes have from the main rules, but in order to make them fit your reduced budget, you have to apply multiple "limitations" on them to get the point costs down ("can only use while holding a sword/wand" etc.). The math isn't particularly taxing, just adding/subtracting fractions and multiplying the base cost by the total. You can also standardize it to some extent by making assumptions like "all magic spells have the -x1/4 'must chant out loud to use this ability'" and such. It starts to get silly when you have to engage in this rinky-dink point-mongering every time you want to upgrade an ability or buy a new one. Essentially, you're continuously throwing all these fractions around in the effort to keep your char balanced against characters from another game/genre that you're not even playing (Champions).
Post Reply