Raising Mister Cavern as an undead.
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Raising Mister Cavern as an undead.
Feel free to actually make this useful. But it needed to be said.
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A close approximation would be creating a Super AI Hologram MC to write and host games in your Sexomatron Holodeck, or at the very least a cybernetic artificial brain. Most undead don't become smarter with unlife, which is what we'd want.
That said, a discussion on MC's role in computer run RPGs wouldn't be out of line.
That said, a discussion on MC's role in computer run RPGs wouldn't be out of line.
Last edited by the_taken on Fri Nov 19, 2010 9:02 pm, edited 3 times in total.
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My current project: http://tgdmb.com/viewtopic.php?t=56456
My current project: http://tgdmb.com/viewtopic.php?t=56456
Hmm. Necromancers usually have multiple undead servants. I wonder if we could write an RPG with multiple Mister Caverns and only one player.
Last edited by Vebyast on Fri Nov 19, 2010 10:03 pm, edited 1 time in total.
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Neverwinter Nights has a pretty cool DM function. It vastly streamlines some tasks, though the constraints of the game can be rather severe in some regards.the_taken wrote:That said, a discussion on MC's role in computer run RPGs wouldn't be out of line.
Any opinions on D&D computer games that actually include a Mister Cavern in a role where one could make a decent argument for either them or the module being played in having a supplemental rather than essential role?
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I'm fucking sick of reading about Mister Cavern as of late, it's time to cast some Turn Undead and shit.
Also, I found out today that Resurrection restores life to Undead. Instantly. Says so right in the Undead type description. That's fun to know.
I thought you had to kill them again first...
Also, I found out today that Resurrection restores life to Undead. Instantly. Says so right in the Undead type description. That's fun to know.
I thought you had to kill them again first...
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
EDIT: Also, what the hell is up this? If you don't like a thread, you don't make it a personal goal to troll and crap all over it, you just don't fvcking read it. I don't like Lago's multiple publishing-focused threads and think they're a waste, but I don't respond to them by intentionally destroying them.d20 SRD for Ressurection wrote:You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected.
Last edited by virgil on Sat Nov 20, 2010 5:57 am, edited 2 times in total.
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How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
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EXPLOSIVE RUNES!
Now that's clever.virgil wrote:d20 SRD for Ressurection wrote:You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected.
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This is an interesting challenge.Vebyast wrote:Hmm. Necromancers usually have multiple undead servants. I wonder if we could write an RPG with multiple Mister Caverns and only one player.
Off the top of my head, I could pretty easily see a variant on the Once Upon a Time engine, except with a single "player character" and multiple MCs instead of purely abstract faerie-tale telling between peers. Basically each MC gets a handful of cards which have keywords on them, and any time the PC says a keyword a MC has, that MC can play that card and take over mid-stream - but this would barely be recognizable as an RPG. You could maybe throw some additional light mechanics in there to have the PC be a Greek hero, and the MCs each "playing" one of the Greek gods - throwing obstacles in the mortals way and providing omens and portents as they each attempt to achieve their own ends.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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Are there lots of undead that weren't once people who were turned into an undead?
Edit: Holy crap, Josh. I actually know that game (I even own it)!
Last edited by Maj on Sat Nov 20, 2010 5:59 am, edited 1 time in total.
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Wolf Skeleton, and Wyvern Zombies were never people.
Also, it seems that Nightshades arise out of "darkness and pure evil" and not from the deceased.
Edit: Sadly, somebody swiped my copy, but it's relevant as it was designed by the James Wallace whose dislike of the traditional RPG structure started this whole "Killing Mr. Cavern", "Reviving Mr. Cavern" "Re-animating Mr. Cavern", "Driving a stake through the undead heart of Mr. Cavern", "Reincarnating Mr Cavern as a Dire Weasel", etc meme that's this thread is part of.
Also, it seems that Nightshades arise out of "darkness and pure evil" and not from the deceased.
Edit: Sadly, somebody swiped my copy, but it's relevant as it was designed by the James Wallace whose dislike of the traditional RPG structure started this whole "Killing Mr. Cavern", "Reviving Mr. Cavern" "Re-animating Mr. Cavern", "Driving a stake through the undead heart of Mr. Cavern", "Reincarnating Mr Cavern as a Dire Weasel", etc meme that's this thread is part of.
Last edited by Josh_Kablack on Sat Nov 20, 2010 6:07 am, edited 1 time in total.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
So, in my inexperienced position as a rules interpreter, I'd read the above contradiction as meaning those three things can't be resurrected, but everything else can.Josh wrote:Wolf Skeleton, and Wyvern Zombies were never people.
Also, it seems that Nightshades arise out of "darkness and pure evil" and not from the deceased.
Did I miss the part where it's mentioned why he dislikes traditional RPG structure?Josh wrote:it was designed by the James Wallace whose dislike of the traditional RPG structure started this
And there's the undead end (it was born that way) that seems to be popping up - it depends on the creativity of others.Zinegata wrote:It's fun for a while, but it really depends on how creative the players are.
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http://www.escapistmagazine.com/article ... y-GygaxianVebyast wrote:Hmm. Necromancers usually have multiple undead servants. I wonder if we could write an RPG with multiple Mister Caverns and only one player.
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Here's the thread that opens with a link to Wallis's slide show
http://www.tgdmb.com/viewtopic.php?t=51813
and continues with the usual den-style commentary
http://www.tgdmb.com/viewtopic.php?t=51813
and continues with the usual den-style commentary
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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I see your quote and raise you another.virgil wrote:d20 SRD for Ressurection wrote:You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected.
It doesn't specify "you must destroy them first", but OK.Undead Type wrote:Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.
I read the Undead type before moving onto the resurrection spell, originally to check on the no-save claim. I only meant to clarify, not to snark.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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I was looking at the rules for Gygaxian, and I noticed that given the pretty much complete lack of mechanics for the single player character, it encourages games much like old text adventures, where you spend your time going from room to room, picking up loot and solving puzzles.
I wonder if the designer intended to end up with what is very similar to a Zork RPG.
I wonder if the designer intended to end up with what is very similar to a Zork RPG.
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Of course. I understand. It was just something I missed.virgil wrote:I read the Undead type before moving onto the resurrection spell, originally to check on the no-save claim. I only meant to clarify, not to snark.
The Adventurer's Almanac wrote: ↑Fri Oct 01, 2021 10:25 pmNobody gives a flying fuck about Tordek and Regdar.